File: modelanimation_driver.h

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#pragma once

#include "model/animation/modelanimation.h"

namespace animation {

	struct ModelAnimationPropertyDriverTarget {
		float ModelAnimation::instance_data::* target;
		tl::optional<float ModelAnimation::instance_data::*> clamp;
	};

	//Drivers for any PMI
	std::function<float(polymodel_instance*)> parse_generic_property_driver_source();
	std::function<float(polymodel_instance*)> parse_object_property_driver_source();
	std::function<float(polymodel_instance*)> parse_ship_property_driver_source();

	ModelAnimationPropertyDriverTarget parse_property_driver_target();
}