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#pragma once
#include "math/ik_solver.h"
#include "model/animation/modelanimation.h"
namespace animation {
//This segment handles multiple generic segments chained after one another
class ModelAnimationSegmentSerial : public ModelAnimationSegment {
//configureables:
public:
std::vector<std::shared_ptr<ModelAnimationSegment>> m_segments;
private:
void recalculate(ModelAnimationSubmodelBuffer& base, ModelAnimationSubmodelBuffer& currentAnimDelta, polymodel_instance* pmi) override;
void calculateAnimation(ModelAnimationSubmodelBuffer& base, float time, int pmi_id) const override;
void executeAnimation(const ModelAnimationSubmodelBuffer& state, float timeboundLower, float timeboundUpper, ModelAnimationDirection direction, int pmi_id) override;
void exchangeSubmodelPointers(ModelAnimationSet& replaceWith) override;
public:
ModelAnimationSegment* copy() const override;
static std::shared_ptr<ModelAnimationSegment> parser(ModelAnimationParseHelper* data);
void addSegment(std::shared_ptr<ModelAnimationSegment> segment);
};
//This segment handles multiple generic segments executing in parallel
class ModelAnimationSegmentParallel : public ModelAnimationSegment {
//configureables:
public:
std::vector<std::shared_ptr<ModelAnimationSegment>> m_segments;
private:
void recalculate(ModelAnimationSubmodelBuffer& base, ModelAnimationSubmodelBuffer& currentAnimDelta, polymodel_instance* pmi) override;
void calculateAnimation(ModelAnimationSubmodelBuffer& base, float time, int pmi_id) const override;
void executeAnimation(const ModelAnimationSubmodelBuffer& state, float timeboundLower, float timeboundUpper, ModelAnimationDirection direction, int pmi_id) override;
void exchangeSubmodelPointers(ModelAnimationSet& replaceWith) override;
public:
ModelAnimationSegment* copy() const override;
static std::shared_ptr<ModelAnimationSegment> parser(ModelAnimationParseHelper* data);
void addSegment(std::shared_ptr<ModelAnimationSegment> segment);
};
//This segment does nothing but serve as a placeholder taking up time, used primarily in serial segments
class ModelAnimationSegmentWait : public ModelAnimationSegment {
//configureables:
public:
float m_time;
private:
ModelAnimationSegment* copy() const override;
void recalculate(ModelAnimationSubmodelBuffer& /*base*/, ModelAnimationSubmodelBuffer& /*currentAnimDelta*/, polymodel_instance* pmi) override;
void calculateAnimation(ModelAnimationSubmodelBuffer& /*base*/, float /*time*/, int /*pmi_id*/) const override { };
void executeAnimation(const ModelAnimationSubmodelBuffer& /*state*/, float /*timeboundLower*/, float /*timeboundUpper*/, ModelAnimationDirection /*direction*/, int /*pmi_id*/) override { };
void exchangeSubmodelPointers(ModelAnimationSet& /*replaceWith*/) override { };
public:
static std::shared_ptr<ModelAnimationSegment> parser(ModelAnimationParseHelper* /*data*/);
ModelAnimationSegmentWait(float time);
};
//This segment changes or sets a submodels orientation to a defined Pitch Heading and Bank angle.
class ModelAnimationSegmentSetOrientation : public ModelAnimationSegment {
struct instance_data {
matrix rot;
};
//PMI ID -> Instance Data
std::map<int, instance_data> m_instances;
//configurables:
public:
std::shared_ptr<ModelAnimationSubmodel> m_submodel;
tl::optional<angles> m_targetAngle;
tl::optional<matrix> m_targetOrientation;
ModelAnimationCoordinateRelation m_relationType;
private:
ModelAnimationSegment* copy() const override;
void recalculate(ModelAnimationSubmodelBuffer& base, ModelAnimationSubmodelBuffer& currentAnimDelta, polymodel_instance* pmi) override;
void calculateAnimation(ModelAnimationSubmodelBuffer& base, float /*time*/, int pmi_id) const override;
void executeAnimation(const ModelAnimationSubmodelBuffer& /*state*/, float /*timeboundLower*/, float /*timeboundUpper*/, ModelAnimationDirection /*direction*/, int /*pmi_id*/) override { };
void exchangeSubmodelPointers(ModelAnimationSet& replaceWith) override;
public:
static std::shared_ptr<ModelAnimationSegment> parser(ModelAnimationParseHelper* data);
ModelAnimationSegmentSetOrientation(std::shared_ptr<ModelAnimationSubmodel> submodel, const angles& angle, ModelAnimationCoordinateRelation relationType);
ModelAnimationSegmentSetOrientation(std::shared_ptr<ModelAnimationSubmodel> submodel, const matrix& orientation, ModelAnimationCoordinateRelation relationType);
};
//This segment changes or sets a submodels offset to a defined Vector.
class ModelAnimationSegmentSetOffset : public ModelAnimationSegment {
struct instance_data {
vec3d offset;
};
//PMI ID -> Instance Data
std::map<int, instance_data> m_instances;
//configurables:
public:
std::shared_ptr<ModelAnimationSubmodel> m_submodel;
vec3d m_target;
ModelAnimationCoordinateRelation m_relationType;
private:
ModelAnimationSegment* copy() const override;
void recalculate(ModelAnimationSubmodelBuffer& base, ModelAnimationSubmodelBuffer& currentAnimDelta, polymodel_instance* pmi) override;
void calculateAnimation(ModelAnimationSubmodelBuffer& base, float /*time*/, int pmi_id) const override;
void executeAnimation(const ModelAnimationSubmodelBuffer& /*state*/, float /*timeboundLower*/, float /*timeboundUpper*/, ModelAnimationDirection /*direction*/, int /*pmi_id*/) override { };
void exchangeSubmodelPointers(ModelAnimationSet& replaceWith) override;
public:
static std::shared_ptr<ModelAnimationSegment> parser(ModelAnimationParseHelper* data);
ModelAnimationSegmentSetOffset(std::shared_ptr<ModelAnimationSubmodel> submodel, const vec3d& offset, ModelAnimationCoordinateRelation relationType);
};
//This segment rotates a submodels orientation by a certain amount around its defined rotation axis
class ModelAnimationSegmentSetAngle : public ModelAnimationSegment {
//configurables:
public:
std::shared_ptr<ModelAnimationSubmodel> m_submodel;
float m_angle;
matrix m_rot;
private:
ModelAnimationSegment* copy() const override;
void recalculate(ModelAnimationSubmodelBuffer& /*base*/, ModelAnimationSubmodelBuffer& /*currentAnimDelta*/, polymodel_instance* pmi) override;
void calculateAnimation(ModelAnimationSubmodelBuffer& base, float /*time*/, int /*pmi_id*/) const override;
void executeAnimation(const ModelAnimationSubmodelBuffer& /*state*/, float /*timeboundLower*/, float /*timeboundUpper*/, ModelAnimationDirection /*direction*/, int /*pmi_id*/) override { };
void exchangeSubmodelPointers(ModelAnimationSet& replaceWith) override;
public:
static std::shared_ptr<ModelAnimationSegment> parser(ModelAnimationParseHelper* data);
ModelAnimationSegmentSetAngle(std::shared_ptr<ModelAnimationSubmodel> submodel, float angle);
};
//This segment rotates a submodels orientation by a certain amount in PBH
class ModelAnimationSegmentRotation : public ModelAnimationSegment {
struct instance_data {
angles m_actualVelocity;
angles m_actualTarget; //Usually won't be needed, but if vel + angle is specified, not all angles necessarily end simultaneously.
angles m_actualTime;
tl::optional<angles> m_actualAccel;
tl::optional<angles> m_accelTime;
};
//PMI ID -> Instance Data
std::map<int, instance_data> m_instances;
//configurables:
public:
std::shared_ptr<ModelAnimationSubmodel> m_submodel;
tl::optional<angles> m_targetAngle;
tl::optional<angles> m_velocity;
tl::optional<float> m_time;
tl::optional<angles> m_acceleration;
ModelAnimationCoordinateRelation m_relationType;
private:
ModelAnimationSegment* copy() const override;
void recalculate(ModelAnimationSubmodelBuffer& base, ModelAnimationSubmodelBuffer& currentAnimDelta, polymodel_instance* pmi) override;
void calculateAnimation(ModelAnimationSubmodelBuffer& base, float time, int pmi_id) const override;
void executeAnimation(const ModelAnimationSubmodelBuffer& /*state*/, float /*timeboundLower*/, float /*timeboundUpper*/, ModelAnimationDirection /*direction*/, int /*pmi_id*/) override { };
void exchangeSubmodelPointers(ModelAnimationSet& replaceWith) override;
public:
static std::shared_ptr<ModelAnimationSegment> parser(ModelAnimationParseHelper* data);
ModelAnimationSegmentRotation(std::shared_ptr<ModelAnimationSubmodel> submodel, tl::optional<angles> targetAngle, tl::optional<angles> velocity, tl::optional<float> time, tl::optional<angles> acceleration, ModelAnimationCoordinateRelation relationType = ModelAnimationCoordinateRelation::RELATIVE_COORDS);
};
//This segment rotates a submodels orientation by a certain amount in PBH
class ModelAnimationSegmentAxisRotation : public ModelAnimationSegment {
struct instance_data {
float m_actualVelocity;
float m_actualTarget;
float m_actualTime;
tl::optional<float> m_actualAccel;
tl::optional<float> m_accelTime;
};
//PMI ID -> Instance Data
std::map<int, instance_data> m_instances;
//configurables:
public:
std::shared_ptr<ModelAnimationSubmodel> m_submodel;
tl::optional<float> m_targetAngle;
tl::optional<float> m_velocity;
tl::optional<float> m_time;
tl::optional<float> m_acceleration;
vec3d m_axis;
private:
ModelAnimationSegment* copy() const override;
void recalculate(ModelAnimationSubmodelBuffer& base, ModelAnimationSubmodelBuffer& /*currentAnimDelta*/, polymodel_instance* pmi) override;
void calculateAnimation(ModelAnimationSubmodelBuffer& /*base*/, float time, int pmi_id) const override;
void executeAnimation(const ModelAnimationSubmodelBuffer& /*state*/, float /*timeboundLower*/, float /*timeboundUpper*/, ModelAnimationDirection /*direction*/, int /*pmi_id*/) override { };
void exchangeSubmodelPointers(ModelAnimationSet& replaceWith) override;
public:
static std::shared_ptr<ModelAnimationSegment> parser(ModelAnimationParseHelper* data);
ModelAnimationSegmentAxisRotation(std::shared_ptr<ModelAnimationSubmodel> submodel, tl::optional<float> targetAngle, tl::optional<float> velocity, tl::optional<float> time, tl::optional<float> acceleration, const vec3d& axis);
};
class ModelAnimationSegmentTranslation : public ModelAnimationSegment {
struct instance_data {
vec3d m_actualVelocity;
vec3d m_actualTarget;
vec3d m_actualTime;
tl::optional<vec3d> m_actualAccel;
tl::optional<vec3d> m_accelTime;
matrix m_rotationAtStart = vmd_identity_matrix;
};
//PMI ID -> Instance Data
std::map<int, instance_data> m_instances;
//configurables:
public:
std::shared_ptr<ModelAnimationSubmodel> m_submodel;
tl::optional<vec3d> m_target;
tl::optional<vec3d> m_velocity;
tl::optional<float> m_time;
tl::optional<vec3d> m_acceleration;
enum class CoordinateSystem { COORDS_PARENT, COORDS_LOCAL_AT_START, COORDS_LOCAL_CURRENT } m_coordType;
ModelAnimationCoordinateRelation m_relationType;
private:
ModelAnimationSegment* copy() const override;
void recalculate(ModelAnimationSubmodelBuffer& base, ModelAnimationSubmodelBuffer& currentAnimDelta, polymodel_instance* pmi) override;
void calculateAnimation(ModelAnimationSubmodelBuffer& base, float time, int pmi_id) const override;
void executeAnimation(const ModelAnimationSubmodelBuffer& /*state*/, float /*timeboundLower*/, float /*timeboundUpper*/, ModelAnimationDirection /*direction*/, int /*pmi_id*/) override { };
void exchangeSubmodelPointers(ModelAnimationSet& replaceWith) override;
public:
static std::shared_ptr<ModelAnimationSegment> parser(ModelAnimationParseHelper* data);
ModelAnimationSegmentTranslation(std::shared_ptr<ModelAnimationSubmodel> submodel, tl::optional<vec3d> target, tl::optional<vec3d> velocity, tl::optional<float> time, tl::optional<vec3d> acceleration, CoordinateSystem coordType = CoordinateSystem::COORDS_PARENT, ModelAnimationCoordinateRelation relationType = ModelAnimationCoordinateRelation::RELATIVE_COORDS);
};
class ModelAnimationSegmentSoundDuring : public ModelAnimationSegment {
std::shared_ptr<ModelAnimationSegment> m_segment;
struct instance_data {
sound_handle currentlyPlaying;
};
//PMI ID -> Instance Data
std::map<int, instance_data> m_instances;
std::shared_ptr<ModelAnimationSubmodel> m_submodel;
tl::optional<vec3d> m_position;
//configurables:
public:
float m_radius;
gamesnd_id m_start;
gamesnd_id m_end;
gamesnd_id m_during;
bool m_flipIfReversed;
bool m_abortSoundIfRunning;
private:
ModelAnimationSegment* copy() const override;
void recalculate(ModelAnimationSubmodelBuffer& base, ModelAnimationSubmodelBuffer& currentAnimDelta, polymodel_instance* pmi) override;
void calculateAnimation(ModelAnimationSubmodelBuffer& base, float time, int pmi_id) const override;
void executeAnimation(const ModelAnimationSubmodelBuffer& state, float timeboundLower, float timeboundUpper, ModelAnimationDirection direction, int pmi_id) override;
void exchangeSubmodelPointers(ModelAnimationSet& replaceWith) override;
sound_handle playSnd(polymodel_instance* pmi, const gamesnd_id& sound, bool loop);
void playStartSnd(polymodel_instance* pmi);
void playEndSnd(polymodel_instance* pmi);
public:
static std::shared_ptr<ModelAnimationSegment> parser(ModelAnimationParseHelper* data);
ModelAnimationSegmentSoundDuring(std::shared_ptr<ModelAnimationSegment> segment, gamesnd_id start, gamesnd_id end, gamesnd_id during, bool flipIfReversed = false, bool abortPlayingSounds = false, float radius = 0.0f, std::shared_ptr<ModelAnimationSubmodel> submodel = nullptr, tl::optional<vec3d> position = tl::nullopt);
};
class ModelAnimationSegmentIK : public ModelAnimationSegment {
struct instance_data {
};
struct chainlink_data{
std::shared_ptr<ModelAnimationSubmodel> submodel;
std::shared_ptr<ik_constraint> constraint;
std::shared_ptr<ModelAnimationSegmentRotation> animSegment;
};
//PMI ID -> Instance Data
std::map<int, instance_data> m_instances;
public:
std::vector<chainlink_data> m_chain;
std::shared_ptr<ModelAnimationSegmentParallel> m_segment;
vec3d m_targetPosition;
tl::optional<matrix> m_targetRotation;
private:
ModelAnimationSegment* copy() const override;
void recalculate(ModelAnimationSubmodelBuffer& base, ModelAnimationSubmodelBuffer& /*currentAnimDelta*/, polymodel_instance* pmi) override;
void calculateAnimation(ModelAnimationSubmodelBuffer& base, float time, int pmi_id) const override;
void executeAnimation(const ModelAnimationSubmodelBuffer& /*state*/, float /*timeboundLower*/, float /*timeboundUpper*/, ModelAnimationDirection /*direction*/, int /*pmi_id*/) override { };
void exchangeSubmodelPointers(ModelAnimationSet& replaceWith) override;
public:
static std::shared_ptr<ModelAnimationSegment> parser(ModelAnimationParseHelper* data);
ModelAnimationSegmentIK(const vec3d& targetPosition, const tl::optional<matrix>& targetRotation);
};
}
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