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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _MODELSINC_H
#define _MODELSINC_H
#include "globalincs/pstypes.h"
class polymodel;
#ifndef MODEL_LIB
#pragma message ("This should only be used internally by the model library. See John if you think you need to include this elsewhere.")
#endif
#define OP_EOF 0
#define OP_DEFPOINTS 1
#define OP_FLATPOLY 2
#define OP_TMAPPOLY 3
#define OP_SORTNORM 4
#define OP_BOUNDBOX 5
#define OP_TMAP2POLY 6
#define OP_SORTNORM2 7
// endianess will be handled by cfile and others now, little-endian should be default in all cases
// little-endian (Intel) IDs
#define POF_HEADER_ID 0x4f505350 // 'OPSP' (PSPO) POF file header
// FREESPACE1 FORMAT
#define ID_OHDR 0x5244484f // RDHO (OHDR): POF file header
#define ID_SOBJ 0x4a424f53 // JBOS (SOBJ): Subobject header
// FREESPACE2 FORMAT
#define ID_HDR2 0x32524448 // 2RDH (HDR2): POF file header
#define ID_OBJ2 0x324a424f // 2JBO (OBJ2): Subobject header
#define ID_TXTR 0x52545854 // RTXT (TXTR): Texture filename list
#define ID_INFO 0x464e4950 // FNIP (PINF): POF file information, like command line, etc
#define ID_GRID 0x44495247 // DIRG (GRID): Grid information
#define ID_SPCL 0x4c435053 // LCPS (SPCL): Special object -- like a gun, missile, docking point, etc.
#define ID_PATH 0x48544150 // HTAP (PATH): A spline based path
#define ID_GPNT 0x544e5047 // TNPG (GPNT): gun points
#define ID_MPNT 0x544e504d // TNPM (MPNT): missile points
#define ID_DOCK 0x4b434f44 // KCOD (DOCK): docking points
#define ID_TGUN 0x4e554754 // NUGT (TGUN): turret gun points
#define ID_TMIS 0x53494d54 // SIMT (TMIS): turret missile points
#define ID_FUEL 0x4c455546 // LEUF (FUEL): thruster points
#define ID_SHLD 0x444c4853 // DLHS (SHLD): shield definition
#define ID_EYE 0x20455945 // EYE (EYE ): eye information
#define ID_INSG 0x47534e49 // GSNI (INSG): insignia information
#define ID_ACEN 0x4e454341 // NECA (ACEN): autocentering information
#define ID_GLOW 0x574f4c47 // WOLG (GLOW): glow points -Bobboau
#define ID_GLOX 0x584f4c47 // experimental glow points will be gone as soon as we get a proper pof editor -Bobboau
#define ID_SLDC 0x43444c53 // CDLS (SLDC): Shield Collision Tree
#define ID_SLC2 0x32434c53 // 2CLS (SLC2): Shield Collision Tree with ints instead of char - ShivanSpS
#define us(p) (*reinterpret_cast<ushort*>(p))
#define cus(p) (*reinterpret_cast<const ushort*>(p))
#define uw(p) (*reinterpret_cast<uint*>(p))
#define cuw(p) (*reinterpret_cast<const uint*>(p))
#define w(p) (*reinterpret_cast<int*>(p))
#define cw(p) (*reinterpret_cast<const int*>(p))
#define wp(p) (reinterpret_cast<int*>(p)
#define vp(p) (reinterpret_cast<vec3d*>(p))
#define fl(p) (*reinterpret_cast<float*>(p))
#define cfl(p) (*reinterpret_cast<const float*>(p))
void model_calc_bound_box(vec3d *box, const vec3d *big_mn, const vec3d *big_mx);
void interp_clear_instance();
// endian swapping stuff - tigital
void swap_bsp_data( polymodel *pm, void *model_ptr );
// endian swapping stuff - kaz
void swap_sldc_data(ubyte *buffer);
extern vec3d **Interp_verts;
#endif
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