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/*
* Copyright (C) Volition, Inc. 2005. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _WIN32
#include <arpa/inet.h>
#include <netinet/in.h>
#include <cerrno>
#include <netdb.h>
#endif
#ifdef SCP_BSD
#include <sys/socket.h>
#endif
#include "globalincs/pstypes.h"
#include "io/timer.h"
#include "network/multi.h"
#include "network/multi_pxo.h"
#include "network/gtrack.h"
#include "network/ptrack.h"
#include "network/multi_fstracker.h"
// check structs for size compatibility
SDL_COMPILE_TIME_ASSERT(game_packet_header, sizeof(game_packet_header) == 1529);
SDL_COMPILE_TIME_ASSERT(freespace2_net_game_data, sizeof(freespace2_net_game_data) == 120);
SDL_COMPILE_TIME_ASSERT(game_list_ip4, sizeof(game_list_ip4) == 384);
SDL_COMPILE_TIME_ASSERT(game_list_ip6, sizeof(game_list_ip6) == 504);
SDL_COMPILE_TIME_ASSERT(in6_addr, sizeof(in6_addr) == 16);
SDL_COMPILE_TIME_ASSERT(filter_game_list_struct, sizeof(filter_game_list_struct) == 40);
//Variables
static SOCKADDR_STORAGE gtrackaddr;
static game_list GameBuffer[MAX_GAME_BUFFERS];
static int GameType;//d3 or fs
static time_t LastTrackerUpdate;
static unsigned int LastSentToTracker;
static unsigned int TrackerAckdUs;
static unsigned int TrackerGameIsRunning;
static game_packet_header TrackerGameData;
static game_packet_header GameListReq;
static game_packet_header TrackAckPacket;
static game_packet_header GameOverPacket;
static freespace2_net_game_data *FreeSpace2TrackerGameData;
//Start New 7-9-98
static unsigned int LastGameOverPacket;
static unsigned int FirstGameOverPacket;
static int SendingGameOver;
//End New 7-9-98
static void SendClientHolePunch(sockaddr_in6 *addr);
static int SerializeGamePacket(const game_packet_header *gph, ubyte *data)
{
unsigned int packet_size = 0;
PXO_ADD_UINT(gph->len);
PXO_ADD_DATA(gph->game_type);
//PXO_ADD_SHORT(gph->game_id); // not used except with fs2open, part of 'junk'
PXO_ADD_SHORT(Multi_fs_tracker_game_id); // just set here instead of 15 other places
PXO_ADD_DATA(gph->junk); // not used, basically just padding for compatibility
PXO_ADD_INT(gph->type);
PXO_ADD_UINT(gph->sig);
switch (gph->type) {
// these have no other data
case GNT_CLIENT_ACK:
case GNT_GAMEOVER:
case GNT_NAT_HOLE_PUNCH_ACK:
break;
// this one may or may not have extra data
case GNT_GAMELIST_REQ: {
if (gph->len > GAME_HEADER_ONLY_SIZE) {
Assert(gph->len == (GAME_HEADER_ONLY_SIZE+sizeof(filter_game_list_struct)));
auto filter = reinterpret_cast<const filter_game_list_struct *>(&gph->data);
PXO_ADD_INT(filter->rank);
PXO_ADD_DATA(filter->channel);
PXO_ADD_DATA(filter->pad); // for sizing, so gph->len will match
}
break;
}
// these two packets are the same except for the type
// the "STATUS" variant is only to tell PXO that we
// want to know the connectivity probe status
case GNT_GAMEUPDATE:
case GNT_GAMEUPDATE_STATUS: {
auto game_data = reinterpret_cast<const pxo_net_game_data *>(&gph->data);
PXO_ADD_DATA(game_data->game_name);
PXO_ADD_INT(game_data->difficulty);
PXO_ADD_INT(game_data->type);
PXO_ADD_INT(game_data->state);
PXO_ADD_INT(game_data->max_players);
PXO_ADD_INT(game_data->current_num_players);
PXO_ADD_DATA(game_data->mission_name);
PXO_ADD_DATA(game_data->channel);
PXO_ADD_DATA(game_data->pad); // for sizing, so gph->len will match
break;
}
case GNT_GAME_COUNT_REQ: {
Assert(gph->len == (GAME_HEADER_ONLY_SIZE+sizeof(filter_game_list_struct)));
filter_game_list_struct filter;
SDL_zero(filter);
memcpy(filter.channel, gph->data, sizeof(filter.channel));
PXO_ADD_DATA(filter.channel);
// add in junk data (ignored on server) to make packet size match
PXO_ADD_INT(filter.rank);
PXO_ADD_DATA(filter.pad);
break;
}
// we shouldn't be sending any other packet types
default:
Int3();
break;
}
Assert(packet_size >= GAME_HEADER_ONLY_SIZE);
Assert(packet_size == gph->len);
Assert(packet_size <= MAX_PACKET_SIZE);
return static_cast<int>(packet_size);
}
static void DeserializeGamePacket(const ubyte *data, const int data_size, game_packet_header *gph)
{
int offset = 0;
int i;
memset(gph, 0, sizeof(game_packet_header));
// make sure we received a complete base packet
if (data_size < static_cast<int>(GAME_HEADER_ONLY_SIZE)) {
gph->len = 0;
gph->type = 255; // invalid = 0xff
return;
}
PXO_GET_UINT(gph->len);
PXO_GET_DATA(gph->game_type);
PXO_GET_SHORT(gph->game_id); // not used except with fs2open, part of 'junk'
PXO_GET_DATA(gph->junk); // not used, basically just padding for compatibility
PXO_GET_INT(gph->type);
PXO_GET_UINT(gph->sig);
// sanity check data size to make sure we reveived all of the expected packet
// (the -1 is because psnet2 pops off one byte)
if (static_cast<int>(gph->len)-1 > data_size) {
gph->len = 0;
gph->type = -1;
return;
}
switch (gph->type) {
case GNT_SERVER_ACK:
break;
case GNT_GAMELIST_DATA: {
auto games = reinterpret_cast<game_list_ip4 *>(&gph->data);
PXO_GET_DATA(games->game_type);
for (i = 0; i < MAX_GAME_LISTS_PER_PACKET; i++) {
PXO_GET_DATA(games->game_name[i]);
}
PXO_GET_DATA(games->pad); // padded bytes for alignment
for (i = 0; i < MAX_GAME_LISTS_PER_PACKET; i++) {
PXO_GET_UINT(games->game_server[i]);
}
for (i = 0; i < MAX_GAME_LISTS_PER_PACKET; i++) {
PXO_GET_USHORT(games->port[i]);
}
break;
}
case GNT_GAMELIST_DATA_NEW: {
auto games = reinterpret_cast<game_list_ip6 *>(&gph->data);
PXO_GET_DATA(games->game_type);
for (i = 0; i < MAX_GAME_LISTS_PER_PACKET; i++) {
PXO_GET_DATA(games->game_name[i]);
}
PXO_GET_DATA(games->pad); // padded bytes for alignment
for (i = 0; i < MAX_GAME_LISTS_PER_PACKET; i++) {
PXO_GET_DATA(games->game_server[i]);
}
for (i = 0; i < MAX_GAME_LISTS_PER_PACKET; i++) {
PXO_GET_USHORT(games->port[i]);
}
break;
}
case GNT_GAME_COUNT_DATA: {
int n_users = 0;
char channel[512];
PXO_GET_INT(n_users);
SDL_strlcpy(channel, reinterpret_cast<const char *>(data+offset), SDL_arraysize(channel));
offset += static_cast<int>(strlen(channel) + 1);
memcpy(gph->data, &n_users, sizeof(int));
memcpy(gph->data+sizeof(int), channel, strlen(channel)+1);
break;
}
case GNT_GAME_PROBE_STATUS: {
int flags = 0;
int next_try = 0;
PXO_GET_INT(flags);
PXO_GET_INT(next_try);
memcpy(gph->data, &flags, sizeof(int));
memcpy(gph->data+sizeof(int), &next_try, sizeof(int));
break;
}
case GNT_NAT_HOLE_PUNCH_REQ: {
// using data_size here since gph.len hasn't been adjusted yet
if (data_size == (GAME_HEADER_ONLY_SIZE+sizeof(hole_punch_addr_ip6))) {
auto ipv6 = reinterpret_cast<hole_punch_addr_ip6 *>(&gph->data);
PXO_GET_DATA(ipv6->addr);
PXO_GET_USHORT(ipv6->port);
} else {
auto ipv4 = reinterpret_cast<hole_punch_addr *>(&gph->data);
PXO_GET_UINT(ipv4->addr);
PXO_GET_USHORT(ipv4->port);
}
break;
}
default:
break;
}
Assert(offset == data_size);
}
int InitGameTrackerClient(int gametype)
{
GameType = gametype;
LastTrackerUpdate = 0;
switch(gametype)
{
case GT_FS2OPEN:
TrackerGameData.len = GAME_HEADER_ONLY_SIZE+sizeof(freespace2_net_game_data);
break;
default:
Int3();
return 0;
}
TrackerGameData.game_type = static_cast<unsigned char>(gametype); //1==freespace (GT_FREESPACE), 2==D3, 3==tuberacer, etc.
TrackerGameData.type = GNT_GAMEUPDATE_STATUS; //Used to specify what to do ie. Add a new net game (GNT_GAMESTARTED), remove a net game (game over), etc.
FreeSpace2TrackerGameData = reinterpret_cast<freespace2_net_game_data *>(&TrackerGameData.data);
GameListReq.game_type = static_cast<unsigned char>(gametype);
GameListReq.type = GNT_GAMELIST_REQ;
GameListReq.len = GAME_HEADER_ONLY_SIZE;
TrackAckPacket.game_type = static_cast<unsigned char>(gametype);
TrackAckPacket.len = GAME_HEADER_ONLY_SIZE;
TrackAckPacket.type = GNT_CLIENT_ACK;
GameOverPacket.game_type = static_cast<unsigned char>(gametype);
GameOverPacket.len = GAME_HEADER_ONLY_SIZE;
GameOverPacket.type = GNT_GAMEOVER;
// This would be a good place to resolve the IP based on a domain name
psnet_get_addr(Multi_options_g.game_tracker_ip, GAMEPORT, >rackaddr, ADDR_FLAG_PREFER_IPV4);
SDL_zero(GameBuffer);
//Start New 7-9-98
SendingGameOver = 0;
//End New 7-9-98
return 1;
}
void IdleGameTracker()
{
fd_set read_fds;
struct timeval timeout;
ubyte packet_data[sizeof(game_packet_header)];
int packet_length = 0;
PSNET_TOP_LAYER_PROCESS();
timeout.tv_sec=0;
timeout.tv_usec=0;
if((TrackerGameIsRunning) && ((time(nullptr)-LastTrackerUpdate)>TRACKER_UPDATE_INTERVAL) && !SendingGameOver)
{
//Time to update the tracker again
packet_length = SerializeGamePacket(&TrackerGameData, packet_data);
SENDTO(Psnet_socket, reinterpret_cast<char *>(&packet_data), packet_length, 0,
reinterpret_cast<LPSOCKADDR>(>rackaddr), sizeof(gtrackaddr), PSNET_TYPE_GAME_TRACKER);
TrackerAckdUs = 0;
LastTrackerUpdate = time(nullptr);
}
else if((TrackerGameIsRunning)&&(!TrackerAckdUs)&&((timer_get_milliseconds()-LastSentToTracker)>TRACKER_RESEND_TIME))
{
//We still haven't been acked by the last packet and it's time to resend.
packet_length = SerializeGamePacket(&TrackerGameData, packet_data);
SENDTO(Psnet_socket, reinterpret_cast<char *>(&packet_data), packet_length, 0,
reinterpret_cast<LPSOCKADDR>(>rackaddr), sizeof(gtrackaddr), PSNET_TYPE_GAME_TRACKER);
TrackerAckdUs = 0;
LastTrackerUpdate = time(nullptr);
LastSentToTracker = timer_get_milliseconds();
}
//Start New 7-9-98
if(SendingGameOver){
if((timer_get_milliseconds()-LastGameOverPacket)>TRACKER_RESEND_TIME){
//resend
packet_length = SerializeGamePacket(&GameOverPacket, packet_data);
LastGameOverPacket = timer_get_milliseconds();
SENDTO(Psnet_socket, reinterpret_cast<char *>(&packet_data), packet_length, 0,
reinterpret_cast<LPSOCKADDR>(>rackaddr), sizeof(gtrackaddr), PSNET_TYPE_GAME_TRACKER);
}
/*
else if((timer_get_milliseconds()-FirstGameOverPacket)>NET_ACK_TIMEOUT) {
//Giving up, it timed out.
SendingGameOver = 2;
}
*/
}
//End New 7-9-98
//Check for incoming
FD_ZERO(&read_fds); // NOLINT
FD_SET(Psnet_socket, &read_fds);
if(SELECT(static_cast<int>(Psnet_socket+1),&read_fds,nullptr,nullptr,&timeout, PSNET_TYPE_GAME_TRACKER))
{
int bytesin;
int addrsize;
SOCKADDR_STORAGE fromaddr;
game_packet_header inpacket;
SDL_zero(inpacket);
addrsize = sizeof(fromaddr);
bytesin = RECVFROM(Psnet_socket, reinterpret_cast<char *>(&packet_data), sizeof(game_packet_header), 0,
reinterpret_cast<LPSOCKADDR>(&fromaddr), &addrsize, PSNET_TYPE_GAME_TRACKER);
if (bytesin > 0) {
DeserializeGamePacket(packet_data, bytesin, &inpacket);
// subtract one from the header
inpacket.len--;
#ifndef NDEBUG
} else {
int wserr=WSAGetLastError();
mprintf(("RECVFROM() failure. WSAGetLastError() returned %d\n",wserr));
#endif
}
//Check to make sure the packets ok
if ( (bytesin > 0) && (bytesin == (int)inpacket.len) )
{
switch(inpacket.type)
{
case GNT_SERVER_ACK:
//The server got our packet so we can stop sending now
TrackerAckdUs = 1;
// 7/13/98 -- because of the FreeSpace iterative frame process -- set this value to 0, instead
// of to 2 (as it originally was) since we call SendGameOver() only once. Once we get the ack
// from the server, we can assume that we are done.
// need to mark this as 0
SendingGameOver = 0;
break;
case GNT_GAMELIST_DATA:
case GNT_GAMELIST_DATA_NEW:
int i;
//Woohoo! Game data! put it in the buffer (if one's free)
for(i=0;i<MAX_GAME_BUFFERS;i++)
{
if(GameBuffer[i].game_type==GT_UNUSED)
{
if (inpacket.type == GNT_GAMELIST_DATA)
{
// convert to ip6 struct
auto gl4 = reinterpret_cast<game_list_ip4 *>(&inpacket.data);
game_list_ip6 gl6;
in_addr addr;
gl6.game_type = gl4->game_type;
memcpy(&gl6.game_name, &gl4->game_name, sizeof(gl6.game_name));
memcpy(&gl6.port, &gl4->port, sizeof(gl6.port));
for (int j = 0; j < MAX_GAME_LISTS_PER_PACKET; j++)
{
addr.s_addr = gl4->game_server[j];
psnet_map4to6(&addr, &gl6.game_server[j]);
}
memcpy(&GameBuffer[i], &gl6, sizeof(game_list));
}
else
{
memcpy(&GameBuffer[i], &inpacket.data, sizeof(game_list));
}
i=MAX_GAME_BUFFERS+1;
}
}
break;
case GNT_GAME_COUNT_DATA:
//Here, inpacket.data contains the following structure
//struct {
// int numusers;
// char channel[];//Null terminated
// }
//You can add whatever code, or callback, etc. you need to deal with this data
// let the PXO screen know about this data
int num_servers;
char channel[512];
// get the user count
memcpy(&num_servers,inpacket.data,sizeof(int));
// copy the channel name
SDL_strlcpy(channel, inpacket.data+sizeof(int), SDL_arraysize(channel));
// send it to the PXO screen
multi_pxo_channel_count_update(channel,num_servers);
break;
case GNT_GAME_PROBE_STATUS:
int flags;
int next_try;
memcpy(&flags, inpacket.data, sizeof(int));
memcpy(&next_try, inpacket.data+sizeof(int), sizeof(int));
// tell user about it
multi_fs_tracker_report_probe_status(flags, next_try);
break;
case GNT_NAT_HOLE_PUNCH_REQ:
sockaddr_in6 nataddr;
nataddr.sin6_family = AF_INET6;
if (inpacket.len == (GAME_HEADER_ONLY_SIZE+sizeof(hole_punch_addr_ip6))) {
auto ipv6 = reinterpret_cast<hole_punch_addr_ip6 *>(&inpacket.data);
nataddr.sin6_addr = ipv6->addr;
nataddr.sin6_port = ipv6->port;
} else {
auto ipv4 = reinterpret_cast<hole_punch_addr *>(&inpacket.data);
in_addr addr;
addr.s_addr = ipv4->addr;
psnet_map4to6(&addr, &nataddr.sin6_addr);
nataddr.sin6_port = ipv4->port;
}
SendClientHolePunch(&nataddr);
break;
}
AckPacket(inpacket.sig);
}
}
}
void UpdateGameData(void *buffer)
{
SendingGameOver = 0;
switch(GameType){
case GT_FS2OPEN:
memcpy(FreeSpace2TrackerGameData,buffer,sizeof(freespace2_net_game_data));
break;
default:
Int3();
break;
}
// forces update
LastTrackerUpdate = 0;
}
game_list * GetGameList()
{
static game_list gl;
for (auto &game : GameBuffer) {
if (game.game_type != GT_UNUSED) {
memcpy(&gl, &game, sizeof(game_list));
game.game_type = GT_UNUSED;
return ≷
}
}
return nullptr;
}
void RequestGameList()
{
ubyte packet_data[sizeof(game_packet_header)];
int packet_length = 0;
GameListReq.len = GAME_HEADER_ONLY_SIZE;
packet_length = SerializeGamePacket(&GameListReq, packet_data);
SENDTO(Psnet_socket, reinterpret_cast<char *>(&packet_data), packet_length, 0,
reinterpret_cast<LPSOCKADDR>(>rackaddr), sizeof(gtrackaddr), PSNET_TYPE_GAME_TRACKER);
}
void RequestGameListWithFilter(void *filter)
{
ubyte packet_data[sizeof(game_packet_header)];
int packet_length = 0;
memcpy(&GameListReq.data,filter,sizeof(filter_game_list_struct));
GameListReq.len = GAME_HEADER_ONLY_SIZE+sizeof(filter_game_list_struct);
packet_length = SerializeGamePacket(&GameListReq, packet_data);
SENDTO(Psnet_socket, reinterpret_cast<char *>(&packet_data), packet_length, 0,
reinterpret_cast<LPSOCKADDR>(>rackaddr), sizeof(gtrackaddr), PSNET_TYPE_GAME_TRACKER);
}
/* REPLACED BELOW
void SendGameOver()
{
TrackerGameIsRunning = 0;
sendto(gamesock,(const char *)&GameOverPacket,GameOverPacket.len,0,(SOCKADDR *)>rackaddr,sizeof(SOCKADDR_IN));
}
*/
//Start New 7-9-98
int SendGameOver()
{
ubyte packet_data[sizeof(game_packet_header)];
int packet_length = 0;
if(SendingGameOver==2)
{
SendingGameOver = 0;
return 1;
}
if(SendingGameOver==1)
{
//Wait until it's sent.
IdleGameTracker();
return 0;
}
if(SendingGameOver==0)
{
LastGameOverPacket = timer_get_milliseconds();
FirstGameOverPacket = timer_get_milliseconds();
SendingGameOver = 1;
TrackerGameIsRunning = 0;
packet_length = SerializeGamePacket(&GameOverPacket, packet_data);
SENDTO(Psnet_socket, reinterpret_cast<char *>(&packet_data), packet_length, 0,
reinterpret_cast<LPSOCKADDR>(>rackaddr), sizeof(gtrackaddr), PSNET_TYPE_GAME_TRACKER);
return 0;
}
return 0;
}
//End New 7-9-98
void AckPacket(int sig)
{
ubyte packet_data[sizeof(game_packet_header)];
int packet_length = 0;
TrackAckPacket.sig = sig;
packet_length = SerializeGamePacket(&TrackAckPacket, packet_data);
SENDTO(Psnet_socket, reinterpret_cast<char *>(&packet_data), packet_length, 0,
reinterpret_cast<LPSOCKADDR>(>rackaddr), sizeof(gtrackaddr), PSNET_TYPE_GAME_TRACKER);
}
void StartTrackerGame(void *buffer)
{
SendingGameOver = 0;
switch(GameType){
case GT_FS2OPEN:
memcpy(FreeSpace2TrackerGameData,buffer,sizeof(freespace2_net_game_data));
break;
default:
Int3();
break;
}
TrackerGameIsRunning = 1;
LastTrackerUpdate = 0;
}
//A new function
void RequestGameCountWithFilter(void *filter)
{
game_packet_header GameCountReq;
ubyte packet_data[sizeof(game_packet_header)];
int packet_length = 0;
GameCountReq.game_type = GT_FS2OPEN;
GameCountReq.type = GNT_GAME_COUNT_REQ;
GameCountReq.len = GAME_HEADER_ONLY_SIZE+sizeof(filter_game_list_struct);
memcpy(&GameCountReq.data, reinterpret_cast<const filter_game_list_struct *>(filter)->channel, CHANNEL_LEN);
packet_length = SerializeGamePacket(&GameCountReq, packet_data);
SENDTO(Psnet_socket, reinterpret_cast<char *>(&packet_data), packet_length, 0,
reinterpret_cast<LPSOCKADDR>(>rackaddr), sizeof(gtrackaddr), PSNET_TYPE_GAME_TRACKER);
}
static void SendClientHolePunch(sockaddr_in6 *addr)
{
game_packet_header HolePunchAck;
ubyte packet_data[sizeof(game_packet_header)];
int packet_length = 0;
// if client is IPv6, and we can't do that, then just skip it
if ( !IN6_IS_ADDR_V4MAPPED(&addr->sin6_addr) && !(psnet_get_ip_mode() & PSNET_IP_MODE_V6) ) {
return;
}
HolePunchAck.game_type = GT_FS2OPEN;
HolePunchAck.type = GNT_NAT_HOLE_PUNCH_ACK;
HolePunchAck.len = GAME_HEADER_ONLY_SIZE;
HolePunchAck.sig = 0; // to make sure tracker ignores this packet when it's ACK'd there
packet_length = SerializeGamePacket(&HolePunchAck, packet_data);
SENDTO(Psnet_socket, reinterpret_cast<char *>(&packet_data), packet_length, 0,
reinterpret_cast<LPSOCKADDR>(addr), sizeof(sockaddr_in6), PSNET_TYPE_GAME_TRACKER);
}
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