File: multi_dogfight.cpp

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/*
 * Copyright (C) Volition, Inc. 1999.  All rights reserved.
 *
 * All source code herein is the property of Volition, Inc. You may not sell 
 * or otherwise commercially exploit the source or things you created based on the 
 * source.
 *
*/




#include "network/multi_dogfight.h"
#include "network/multi.h"
#include "network/multiutil.h"
#include "network/multi_log.h"
#include "object/object.h"
#include "ship/ship.h"
#include "freespace.h"
#include "io/key.h"
#include "missionui/missionscreencommon.h"
#include "gamesnd/eventmusic.h"
#include "gamesnd/gamesnd.h"
#include "network/multiui.h"
#include "missionui/chatbox.h"
#include "ui/ui.h"
#include "graphics/font.h"
#include "globalincs/alphacolors.h"
#include "playerman/player.h"
#include "stats/scoring.h"
#include "mission/missionparse.h"
#include "iff_defs/iff_defs.h"
#include "pilotfile/pilotfile.h"
#include "cfile/cfile.h"


// ----------------------------------------------------------------------------------------------------
// MULTI DOGFIGHT DEFINES/VARS
//

// interface stuff
UI_WINDOW Multi_df_window;

#define NUM_MULTI_DF_BUTTONS			1
#define ACCEPT_BUTTON					0

ui_button_info Multi_df_buttons[GR_NUM_RESOLUTIONS][NUM_MULTI_DF_BUTTONS] = {
	{ // GR_640
		// accept
		ui_button_info("CB_05a",	571,	425,	578,	413,	5),
	}, 	
	{ // GR_1024
		// accept
		ui_button_info("2_CB_05a",	914,	681,	914,	660,	5),
	}
};

int Multi_df_background_bitmap = -1;
const char *Multi_df_background_fname[GR_NUM_RESOLUTIONS] = {
	"KillMatrix",
	"2_KillMatrix"
};
const char *Multi_df_mask_fname[GR_NUM_RESOLUTIONS] = {
	"KillMatrix-m",
	"2_KillMatrix-m"
};

// coord 3 is max width
static int Kill_matrix_title_coords[GR_NUM_RESOLUTIONS][3] = {
	{	// GR_640
		19, 118, 172
	},
	{	// GR_1024
		33, 194, 272
	}
};

// display area coords
int Multi_df_display_coords[GR_NUM_RESOLUTIONS][4] = {
	{ // GR_640
		43, 133, 569, 269
	},
	{ // GR_1024
		60, 213, 919, 429
	}
};

#define MULTI_DF_TOTAL_ADJUST				5

// "check" icon coords
int Multi_df_check_coords[GR_NUM_RESOLUTIONS] = {
	// GR_640
	28,	

	// GR_1024
	45	
};

multi_df_score Multi_df_score[MAX_PLAYERS];
int Multi_df_score_count = 0;


// ----------------------------------------------------------------------------------------------------
// MULTI DOGFIGHT FORWARD DECLARATIONS
//

// process button presses
void multi_df_process_buttons();

// button was pressed
void multi_df_button_pressed(int button);

// setup kill matrix data
void multi_df_setup_kill_matrix();

// blit the kill matrix
void multi_df_blit_kill_matrix();

// stuff a string representing the # of kills, player X had on player Y (where X and Y are indices into Multi_df_score)
// returns the # of kills
int multi_df_stuff_kills(char *kills, int player_x, int player_y);


// ----------------------------------------------------------------------------------------------------
// MULTI DOGFIGHT FUNCTIONS
//

// call once per level just before entering the mission
void multi_df_level_pre_enter()
{			
	int idx;

	// if we're not in dogfight mode, do nothing
	if(!(Netgame.type_flags & NG_TYPE_DOGFIGHT)){
		return;
	}

	// go through all player ships and make them hostile
	for(idx=0; idx<MAX_PLAYERS; idx++){
		if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_OBSERVER(Net_players[idx]) && (Net_players[idx].m_player != NULL) && (Net_players[idx].m_player->objnum >= 0) && (Objects[Net_players[idx].m_player->objnum].type == OBJ_SHIP)){
			Ships[Objects[Net_players[idx].m_player->objnum].instance].team = Iff_traitor;
		}
	}

	// 
}

// evaluate a kill in dogfight by a netplayer
void multi_df_eval_kill(net_player *killer, object *dead_obj)
{
	int dead_index = -1;
	
	// if we're not in dogfight mode, do nothing
	if(!(Netgame.type_flags & NG_TYPE_DOGFIGHT)){
		return;
	}

	// sanity checks
	if((killer == NULL) || (dead_obj == NULL) || (killer->m_player == NULL)){
		return;
	}
	
	// try and find the dead player
	dead_index = multi_find_player_by_object(dead_obj);
	if(dead_index < 0){
		return;
	}
	Assert(dead_index < MAX_PLAYERS);
	if(dead_index == NET_PLAYER_INDEX(killer)){
		return;
	}

	// update his kills
	killer->m_player->stats.m_dogfight_kills[dead_index]++;
}

// debrief
void multi_df_debrief_init(bool API_Access)
{
	// no longer is mission
	Game_mode &= ~(GM_IN_MISSION);	
	game_flush();

	// call scoring level close for my stats.  Needed for award_init.  The stats will
	// be backed out if used chooses to replace them.
	scoring_level_close();

	// multiplayer debriefing stuff
	multi_debrief_init();

	// close down any old instances of the chatbox
	chatbox_close();

	// create the new one
	chatbox_create();

	// always play success music
	if (!API_Access) {
		common_music_init(SCORE_DEBRIEFING_SUCCESS);
	}

	// setup kill matrix
	multi_df_setup_kill_matrix();

	// The rest is UI code we don't need for the API, so just return here
	if (API_Access) {
		return;
	}

	UI_WINDOW *w;
	ui_button_info *b;
	int idx;

	// load background bitmap
	Multi_df_background_bitmap = bm_load(Multi_df_background_fname[gr_screen.res]);
	Assert(Multi_df_background_bitmap);

	// create the UI window
	Multi_df_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
	Multi_df_window.set_mask_bmap(Multi_df_mask_fname[gr_screen.res]);
	
	// initialize the control buttons
	for (idx=0; idx<NUM_MULTI_DF_BUTTONS; idx++) {
		b = &Multi_df_buttons[gr_screen.res][idx];

		// create the button
		b->button.create(&Multi_df_window, NULL, b->x, b->y, 60, 30, 1, 1);
		
		// set its highlight action
		b->button.set_highlight_action(common_play_highlight_sound);

		// set its animation bitmaps
		b->button.set_bmaps(b->filename);

		// link the mask hotspot
		b->button.link_hotspot(b->hotspot);
	}		

	// add some text
	w = &Multi_df_window;	
	w->add_XSTR("Accept", 1035, Multi_df_buttons[gr_screen.res][ACCEPT_BUTTON].xt, Multi_df_buttons[gr_screen.res][ACCEPT_BUTTON].yt, &Multi_df_buttons[gr_screen.res][ACCEPT_BUTTON].button, UI_XSTR_COLOR_PINK);
}

// do frame
void multi_df_debrief_do(bool API_Access)
{
	int k, new_k;
	char buf[256];
	
	k = chatbox_process();
	if (!API_Access) {
		new_k = Multi_df_window.process(k, 0);

		// process keypresses
		switch (new_k) {
		case KEY_ESC:
			multi_debrief_esc_hit();
			break;
		}

		// process buttons
		multi_df_process_buttons();

		// music stuff
		common_music_do();
	}
	// process debriefing details
	multi_debrief_do_frame();

	if (!API_Access) {
		// draw the background
		GR_MAYBE_CLEAR_RES(Multi_df_background_bitmap);
		if (Multi_df_background_bitmap >= 0) {
			gr_set_bitmap(Multi_df_background_bitmap);
			gr_bitmap(0, 0, GR_RESIZE_MENU);
		}

		// draw the window
		Multi_df_window.draw();

		// kill matrix
		multi_df_blit_kill_matrix();

		// render the chatbox
		chatbox_render();

		// draw the mission title
		strcpy_s(buf, The_mission.name);
		font::force_fit_string(buf, 255, Kill_matrix_title_coords[gr_screen.res][2]);
		gr_set_color_fast(&Color_bright_white);
		gr_string(Kill_matrix_title_coords[gr_screen.res][0],
			Kill_matrix_title_coords[gr_screen.res][1],
			buf,
			GR_RESIZE_MENU);

		// flip
		gr_flip();
	}
}

// close
void multi_df_debrief_close(bool API_Access)
{
	int idx;
	scoring_struct *sc;

	// shutdown the chatbox
	chatbox_close();

	// if stats weren't accepted, backout my own stats
	if (multi_debrief_stats_accept_code() != 1) {		
		// if stats weren't accepted, backout my own stats
		if (multi_debrief_stats_accept_code() != 1) {
			if(MULTIPLAYER_MASTER){
				for(idx=0; idx<MAX_PLAYERS; idx++){
					if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].m_player != NULL)){
						sc = &Net_players[idx].m_player->stats;
						scoring_backout_accept(sc);

						if (Net_player == &Net_players[idx]) {
							Pilot.update_stats_backout( sc );
						}
					}
				}
			} else {
				scoring_backout_accept( &Player->stats );
				Pilot.update_stats_backout( &Player->stats );
			}
		}
	}

	if (!API_Access) {
		// music stuff
		common_music_close();
	}
}


// ----------------------------------------------------------------------------------------------------
// MULTI DOGFIGHT FORWARD DEFINITIONS
//

// process button presses
void multi_df_process_buttons()
{
	int idx;

	for(idx=0; idx<NUM_MULTI_DF_BUTTONS; idx++){
		if(Multi_df_buttons[gr_screen.res][idx].button.pressed()){
			multi_df_button_pressed(idx);
			break;
		}
	}
}

// button was pressed
void multi_df_button_pressed(int button)
{
	switch(button){
	case ACCEPT_BUTTON:
		multi_debrief_accept_hit();
		break;
	}
}

// setup kill matrix data
void multi_df_setup_kill_matrix()
{
	int idx, s_idx;
	multi_df_score *s;

	Multi_df_score_count = 0;

	// add players as necessary
	for(idx=0; idx<MAX_PLAYERS; idx++){
		if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].m_player != NULL)){
			// stuff data for this guy
			s = &Multi_df_score[Multi_df_score_count++];

			ml_printf("Dogfight debrief stats for %s", Net_players[idx].m_player->callsign);
			for(s_idx=0; s_idx<MAX_PLAYERS; s_idx++){
				ml_printf("%d", Net_players[idx].m_player->stats.m_dogfight_kills[s_idx]);
			}

			s->stats = Net_players[idx].m_player->stats;
			strcpy_s(s->callsign, Net_players[idx].m_player->callsign);			
			s->np_index = idx;
		}
	}
}

// blit the kill matrix
void multi_df_blit_kill_matrix()
{
	int idx, s_idx, str_len;
	int cx, cy;
	char squashed_string[CALLSIGN_LEN+1] = "";
	int dy = gr_get_font_height() + 1;

	// max width of an individual item, and the text that can be in that item
	float max_item_width = ((float)Multi_df_display_coords[gr_screen.res][2] - 40.0f) / (float)(Multi_df_score_count + 1);
	float max_text_width = max_item_width * 0.8f;

	// start x for the top bar (one item to the right)
	int top_x_start = Multi_df_display_coords[gr_screen.res][0] + (int)max_item_width;
	int top_y_start = Multi_df_display_coords[gr_screen.res][1];	

	// start x for the side bar
	int side_x_start = Multi_df_display_coords[gr_screen.res][0];
	int side_y_start = Multi_df_display_coords[gr_screen.res][1] + dy;

	// draw the top bar
	cx = top_x_start;
	cy = top_y_start;
	for(idx=0; idx<Multi_df_score_count; idx++){		
		// force the string to fit nicely
		strcpy_s(squashed_string, Multi_df_score[idx].callsign);
		font::force_fit_string(squashed_string, CALLSIGN_LEN, (int)max_text_width);
		gr_get_string_size(&str_len, NULL, squashed_string);

		// set color and blit the string		
		Assert(Multi_df_score[idx].np_index >= 0);
		if(Multi_df_score[idx].np_index >= 0){
			gr_set_color_fast(Color_netplayer[Multi_df_score[idx].np_index]);
		}
		gr_string(cx + (int)((max_item_width - (float)str_len)/2.0f), cy, squashed_string, GR_RESIZE_MENU);

		// next spot
		cx += (int)max_item_width;
	}

	// draw the rest of the scoreboard	
	cx = side_x_start;
	cy = side_y_start;
	int row_total;
	for(idx=0; idx<Multi_df_score_count; idx++){		
		// draw a check if necessary
		if(!MULTI_CONNECTED(Net_players[Multi_df_score[idx].np_index]) || (Net_players[Multi_df_score[idx].np_index].state == NETPLAYER_STATE_DEBRIEF_ACCEPT) || (Net_players[Multi_df_score[idx].np_index].state == NETPLAYER_STATE_DEBRIEF_REPLAY)){
			if(Multi_common_icons[MICON_VALID] != -1){
				gr_set_bitmap(Multi_common_icons[MICON_VALID]);
				gr_bitmap(Multi_df_check_coords[gr_screen.res], cy, GR_RESIZE_MENU);
			}
		}

		// draw the name
		cx = Multi_df_display_coords[gr_screen.res][0];
		strcpy_s(squashed_string, Multi_df_score[idx].callsign);
		font::force_fit_string(squashed_string, CALLSIGN_LEN, (int)max_text_width);
		gr_get_string_size(&str_len, NULL, squashed_string);		
		Assert(Multi_df_score[idx].np_index >= 0);
		if(Multi_df_score[idx].np_index >= 0){
			gr_set_color_fast(Color_netplayer[Multi_df_score[idx].np_index]);
		}
		gr_string(cx, cy, squashed_string, GR_RESIZE_MENU);

		cx = top_x_start;
		row_total = 0;
		for(s_idx=0; s_idx<Multi_df_score_count; s_idx++){
			// stuff the string to be displayed and select the proper display color
			if(s_idx == idx){
				strcpy_s(squashed_string, "-");
				gr_set_color_fast(&Color_grey);
			} else {
				row_total += multi_df_stuff_kills(squashed_string, idx, s_idx);
				Assert(Multi_df_score[idx].np_index >= 0);
				if(Multi_df_score[idx].np_index >= 0){
					gr_set_color_fast(Color_netplayer[Multi_df_score[idx].np_index]);
				}				
			}						

			// draw the string
			font::force_fit_string(squashed_string, CALLSIGN_LEN, (int)max_text_width);
			gr_get_string_size(&str_len, NULL, squashed_string);
			gr_string(cx + (int)((max_item_width - (float)str_len)/2.0f), cy, squashed_string, GR_RESIZE_MENU);

			// next spot
			cx += (int)max_item_width;
		}

		// draw the row total
		gr_set_color_fast(Color_netplayer[Multi_df_score[idx].np_index]);
		sprintf(squashed_string, "(%d)", row_total);
		gr_get_string_size(&str_len, NULL, squashed_string);
		gr_string(Multi_df_display_coords[gr_screen.res][0] + Multi_df_display_coords[gr_screen.res][2] - (MULTI_DF_TOTAL_ADJUST + str_len), cy, squashed_string, GR_RESIZE_MENU);

		cy += dy;
	}
}

// stuff a string representing the # of kills, player X had on player Y (where X and Y are indices into Multi_df_score)
// returns the # of kills
int multi_df_stuff_kills(char *kills, int player_x, int player_y)
{
	multi_df_score *s = &Multi_df_score[player_x];
	strcpy(kills, "");
	
	sprintf(kills, "%d", s->stats.m_dogfight_kills[Multi_df_score[player_y].np_index]);
	return s->stats.m_dogfight_kills[Multi_df_score[player_y].np_index];
}