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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "playerman/player.h"
#ifndef __FS2_MULTIPLAYER_DOGFIGHT_HEADER_FILE
#define __FS2_MULTIPLAYER_DOGFIGHT_HEADER_FILE
// ----------------------------------------------------------------------------------------------------
// MULTI DOGFIGHT DEFINES/VARS
//
struct net_player;
class object;
// players when the screen started - we need to store this explicity so that even after players leave, we can display
// the full kill matrix
typedef struct multi_df_score {
char callsign[CALLSIGN_LEN + 1]; // callsign for this guy
scoring_struct stats; // stats for the guy
int np_index; // absolute index into the netplayers array
} multi_df_score;
extern multi_df_score Multi_df_score[MAX_PLAYERS];
extern int Multi_df_score_count;
// ----------------------------------------------------------------------------------------------------
// MULTI DOGFIGHT FUNCTIONS
//
// call once per level just before entering the mission
void multi_df_level_pre_enter();
// evaluate a kill in dogfight by a netplayer
void multi_df_eval_kill(net_player *killer, object *dead_obj);
// debrief
void multi_df_debrief_init(bool API_Access = false);
// do frame
void multi_df_debrief_do(bool API_Access = false);
// close
void multi_df_debrief_close(bool API_Access = false);
#endif
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