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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _MULTI_ENDGAME_HEADER_FILE
#define _MULTI_ENDGAME_HEADER_FILE
// ----------------------------------------------------------------------------------------------------------
// Put all functions/data related to leaving a netgame, handling players leaving, handling the server leaving,
// and notifying the user of all of these actions, here.
//
// ----------------------------------------------------------------------------------------------------------
// MULTI ENDGAME DEFINES/VARS
//
// defines for calling multi_quit_game(...)
#define PROMPT_NONE 0 // don't prompt anyone when quitting (multi_quit_game)
#define PROMPT_HOST 1 // prompt the host when quitting (multi_quit_game)
#define PROMPT_CLIENT 2 // prompt the client when quitting (multi_quit_game)
#define PROMPT_ALL 3 // prompt any players when quitting (multi_quit_game)
// notification defines for calling multi_quit_game(...)
#define MULTI_END_NOTIFY_NONE (-1) // no notification code
#define MULTI_END_NOTIFY_KICKED 1 // player was kicked
#define MULTI_END_NOTIFY_SERVER_LEFT 2 // server has left the game
#define MULTI_END_NOTIFY_FILE_REJECTED 3 // mission file was rejected by the server
#define MULTI_END_NOTIFY_EARLY_END 4 // game ended while the ingame joiner was joining
#define MULTI_END_NOTIFY_INGAME_TIMEOUT 5 // waited too long in the ship select screen
#define MULTI_END_NOTIFY_KICKED_BAD_XFER 6 // kicked because file xfer failed
#define MULTI_END_NOTIFY_KICKED_CANT_XFER 7 // kicked because can't xfer a builtin mission
#define MULTI_END_NOTIFY_KICKED_INGAME_ENDED 8 // kicked because was ingame joining in an ending game
// error defines for calling multi_quit_game(...)
#define MULTI_END_ERROR_NONE (-1) // no error code
#define MULTI_END_ERROR_CONTACT_LOST 1 // contact with the server has been lost
#define MULTI_END_ERROR_CONNECT_FAIL 2 // failed to connect to the server
#define MULTI_END_ERROR_LOAD_FAIL 3 // failed to load the mission properly
#define MULTI_END_ERROR_INGAME_SHIP 4 // unable to create ingame join player ship
#define MULTI_END_ERROR_INGAME_BOGUS 5 // received bogus data on ingame join
#define MULTI_END_ERROR_STRANS_FAIL 6 // server transfer failed (obsolete)
#define MULTI_END_ERROR_SHIP_ASSIGN 7 // server had problems assigning players to ships
#define MULTI_END_ERROR_HOST_LEFT 8 // host has left a standalone game
#define MULTI_END_ERROR_XFER_FAIL 9 // mission file xfer failed on the client
#define MULTI_END_ERROR_WAVE_COUNT 10 // illegal data found in mission when parsing
#define MULTI_END_ERROR_TEAM0_EMPTY 11 // all of team 0 has left
#define MULTI_END_ERROR_TEAM1_EMPTY 12 // all of team 1 has left
#define MULTI_END_ERROR_CAPTAIN_LEFT 13 // captain of a team has left while not ingame
// ----------------------------------------------------------------------------------------------------------
// MULTI ENDGAME FUNCTIONS
//
// initialize the endgame processor (call when joining/starting a new netgame)
void multi_endgame_init();
// process all endgame related events
void multi_endgame_process();
// if the game has been flagged as ended (ie, its going to be reset)
int multi_endgame_ending();
// general quit function, with optional notification, error, and winsock error codes
// return 0 if the act was cancelled, 1 if it was accepted
int multi_quit_game(int prompt,int notify_code = MULTI_END_NOTIFY_NONE,int err_code = MULTI_END_ERROR_NONE,int wsa_error = -1);
#endif
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