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/*
* Copyright (C) Volition, Inc. 2005. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef __FREESPACE2_SQUAD_WAR_HEADER_FILE
#define __FREESPACE2_SQUAD_WAR_HEADER_FILE
#include "network/ptrack.h"
// ------------------------------------------------------------------------------------
// MULTIPLAYER SQUAD WAR DEFINES/VARS
//
// the min # of players required from each squad for the mission to be valid
#define MULTI_SW_MIN_PLAYERS 1
// set on the host in response to a standalone sw query, -1 == waiting, 0 == fail, 1 == success
extern int Multi_sw_std_query;
// match code
#define MATCH_CODE_LEN 34 // from ptrack.h
extern char Multi_sw_match_code[MATCH_CODE_LEN];
// reply from a standalone on a bad response
extern char Multi_sw_bad_reply[MAX_SQUAD_RESPONSE_LEN+1];
// ------------------------------------------------------------------------------------
// MULTIPLAYER SQUAD WAR FUNCTIONS
//
// call before loading level - mission sync phase. only the server need do this
void multi_sw_level_init();
// determine if everything is ok to move forward for a squad war match
int multi_sw_ok_to_commit();
// query PXO on the standalone
void multi_sw_std_query(char *match_code);
// call to update everything on the tracker
void multi_sw_report(int stats_saved);
#endif
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