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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _MULTI_TEAMPLAY_HEADER_FILE
#define _MULTI_TEAMPLAY_HEADER_FILE
#include <globalincs/globals.h>
// ------------------------------------------------------------------------------------
// MULTIPLAYER TEAMPLAY DEFINES/VARS
//
// prototypes
struct header;
struct net_player;
class ship;
// score for teams for this mission
extern int Multi_team_score[MAX_TVT_TEAMS];
// ------------------------------------------------------------------------------------
// MULTIPLAYER TEAMPLAY FUNCTIONS
//
// call before level load (pre-sync)
void multi_team_level_init();
// call to determine who won the sw match, -1 == tie, 0 == team 0, 1 == team 1
int multi_team_winner();
// call to add score to a team
void multi_team_maybe_add_score(int points, int team);
// reset all players and assign them to default teams
void multi_team_reset();
// set the captaincy status of this player
void multi_team_set_captain(net_player *pl,int set);
// set the team of this given player (if called by the host, the player becomes locked, cnad only the host can modify him from thereon)
void multi_team_set_team(net_player *pl,int team);
// is it ok for the host to hit commit
int multi_team_ok_to_commit();
// handle a player drop
void multi_team_handle_drop();
// handle a player join
void multi_team_handle_join(net_player *pl);
// send a full update on a player-per-player basis (should call this to update all players after other relevant function calls)
void multi_team_send_update();
// set all ships in the mission to be marked as the proper team (TEAM_HOSTILE, TEAM_FRIENLY)
void multi_team_mark_all_ships();
// set the proper team for the passed in ship
void multi_team_mark_ship(ship *sp);
// host locks all players into their teams
void multi_team_host_lock_all();
// verify that we have valid team stuff
void multi_team_verify();
// get the player counts for team 0 and team 1 (NULL values are valid)
void multi_team_get_player_counts(int *team0,int *team1);
// report on the winner/loser of the game via chat text
void multi_team_report();
// ------------------------------------------------------------------------------------
// MULTIPLAYER TEAMPLAY PACKET HANDLERS
//
// process an incoming team update packet
void multi_team_process_packet(unsigned char *data,header *hinfo);
#endif
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