1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
|
#pragma once
#include "globalincs/pstypes.h"
#include "libs/jansson.h"
#include <memory>
#include <tl/optional.hpp>
namespace options {
// Forward declaration
class OptionBase;
class OptionsManager {
OptionsManager();
SCP_unordered_map<SCP_string, std::unique_ptr<json_t>> _config_overrides;
SCP_unordered_map<SCP_string, std::unique_ptr<json_t>> _changed_values;
SCP_unordered_map<SCP_string, const OptionBase*> _optionsMapping;
SCP_vector<std::shared_ptr<const OptionBase>> _options;
bool _optionsSorted = false;
public:
static OptionsManager* instance();
~OptionsManager();
tl::optional<std::unique_ptr<json_t>> getValueFromConfig(const SCP_string& key) const;
void setConfigValue(const SCP_string& key, std::unique_ptr<json_t>&& value);
void setOverride(const SCP_string& key, const SCP_string& json);
const OptionBase* addOption(std::shared_ptr<const OptionBase>&& option);
void removeOption(const std::shared_ptr<const OptionBase>& option);
const OptionBase* getOptionByKey(SCP_string name);
const SCP_vector<std::shared_ptr<const options::OptionBase>>& getOptions();
bool persistOptionChanges(const options::OptionBase* option);
/**
* @brief Persists changes to the disk
*
* This writes all the outstanding changes to the config file and returns a vector of all the options that indicated
* that they could not change the value. If the return value is empty then all changes were applied but if it is not
* empty then a restart is required for all the options to take effect.
*
* @return A vector of options that did not support changing the value
*/
SCP_vector<const options::OptionBase*> persistChanges();
void discardChanges();
void loadInitialValues();
void printValues();
void set_ingame_binary_option(SCP_string key, bool value);
void set_ingame_multi_option(SCP_string key, int value);
void set_ingame_range_option(SCP_string key, int value);
void set_ingame_range_option(SCP_string key, float value);
};
}
|