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#pragma once
#include "globalincs/pstypes.h"
#include "osapi/osapi.h"
namespace osapi {
/**
* @brief A debug window
*
* A debug window is a separate os::Viewport which displays additional debug information at runtime.
*/
class DebugWindow {
/**
* A single line in the debug log can have multiple properties which are stored in this structure
*/
struct LineInfo {
SCP_string category;
SCP_string text;
};
os::Viewport* debug_view = nullptr; //!< The viewport in which the debug output is shown
SDL_Window* debug_sdl_window = nullptr; //!< The SDL window handle of the debug view
SCP_vector<LineInfo> lines; //!< Finished lines
SCP_string current_category; //!< The category of the current line
SCP_string current_line; //!< Line that is currently being constructed, may be empty
int max_category_width = 0; //!< The maximum width of any category string encountered thus far
size_t log_view_offset = 0; //!< The offset into the @c lines array of the last message to display
/**
* @brief Adds the specified line to the log
* @param line The line
*/
void addToLog(LineInfo&& line);
/**
* @brief Prints a line of the log to the screen
* @param bottom_y The bottom position of where the text should be drawn
* @param line The line to draw
* @return The new bottom position for the next line
*/
float print_line(float bottom_y, const LineInfo& line);
/**
* @brief Splits current_line into individual strings and adds them to the log
*
* Since debug output can contain multiple newlines in one string we need to split them before storing them in the vector
*
* @param category The category to use for these lines
*/
void split_current_and_add_to_log(const SCP_string& category);
/**
* @brief Event handler for window events
*
* @details This handles the keyboard events for the debug window
*
* @param evt The keyboard event
* @return @c true if the event was handled, @c false otherwise
*/
bool debug_key_handler(const SDL_Event& evt);
public:
/**
* @brief Initializes the instance
*/
DebugWindow();
~DebugWindow();
/**
* @brief Renders the contents of the debug log
*
* This does all the viewport switching and page flipping automatically
*
* @param frametime The time the last frame took to process
*/
void doFrame(float frametime);
/**
* @brief Adds a debug log line to the buffer
*
* @param category The category of the specified text
* @param text The text to print to the debug log
*/
void addDebugMessage(const char* category, const char* text);
};
}
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