File: ConeShape.h

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#ifndef CONE_GENERATOR_EFFECT_H
#define CONE_GENERATOR_EFFECT_H
#pragma once

#include "globalincs/pstypes.h"

#include "particle/ParticleEffect.h"
#include "particle/ParticleManager.h"
#include "utils/RandomRange.h"

namespace particle {
namespace effects {

/**
 * @ingroup particleEffects
 */
class ConeShape {
	::util::NormalFloatRange m_normalDeviation;
 public:
	ConeShape() {}

	matrix getDisplacementMatrix() {
		angles angs;

		angs.b = 0.0f;

		angs.h = m_normalDeviation.next();
		angs.p = m_normalDeviation.next();

		matrix m;

		vm_angles_2_matrix(&m, &angs);

		return m;
	}

	void parse(bool nocreate) {
		if (internal::required_string_if_new("+Deviation:", nocreate)) {
			float deviation;
			stuff_float(&deviation);

			if (deviation < 0.001f) {
				error_display(0, "A standard deviation of %f is not valid. Must be greater than 0. Defaulting to 1.",
							  deviation);
				deviation = 1.0f;
			}

			m_normalDeviation = ::util::NormalFloatRange(0.f, fl_radians(deviation));
		}
	}

	EffectType getType() const { return EffectType::Cone; }

	/**
	 * @brief Specifies if the velocities of the particles should be scaled with the deviation from the direction
	 * @return @c true
	 */
	static constexpr bool scale_velocity_deviation() {
		return true;
	}
};

}
}

#endif // CONE_GENERATOR_EFFECT_H