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#ifndef VOLUME_EFFECT_H
#define VOLUME_EFFECT_H
#pragma once
#include "globalincs/pstypes.h"
#include "particle/ParticleEffect.h"
#include "particle/ParticleManager.h"
#include "particle/util/ParticleProperties.h"
#include "particle/util/EffectTiming.h"
#include "utils/RandomRange.h"
namespace particle {
namespace effects {
/**
* @ingroup particleEffects
*/
class VolumeEffect : public ParticleEffect {
private:
util::ParticleProperties m_particleProperties;
float m_radius = 10.0f;
float m_bias = 1.0f;
float m_stretch = 1.0f;
util::EffectTiming m_timing;
::util::ParsedRandomUintRange m_particleNum;
float m_particleChance = 1.0f;
::util::ParsedRandomFloatRange m_particleRoll;
::util::ParsedRandomFloatRange m_velocity;
::util::ParsedRandomFloatRange m_vel_inherit;
public:
explicit VolumeEffect(const SCP_string& name);
bool processSource(ParticleSource* source) override;
void parseValues(bool nocreate) override;
void pageIn() override;
void initializeSource(ParticleSource& source) override;
EffectType getType() const override { return EffectType::Volume; }
util::ParticleProperties& getProperties() { return m_particleProperties; }
};
}
}
#endif // VOLUME_EFFECT_H
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