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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _MANAGEPILOT_H
#define _MANAGEPILOT_H
#include "globalincs/pstypes.h"
class player;
#define VALID_PILOT_CHARS " _-"
const int MAX_PILOTS = 20;
const int MAX_PILOT_IMAGES = 64;
// pilot pic image list stuff ( call pilot_load_pic_list() to make these valid )
extern char Pilot_images_arr[MAX_PILOT_IMAGES][MAX_FILENAME_LEN];
extern char *Pilot_image_names[MAX_PILOT_IMAGES];
extern int Num_pilot_images;
// squad logo list stuff (call pilot_load_squad_pic_list() to make these valid )
extern char Pilot_squad_images_arr[MAX_PILOT_IMAGES][MAX_FILENAME_LEN];
extern char *Pilot_squad_image_names[MAX_PILOT_IMAGES];
extern int Num_pilot_squad_images;
/**
* Initilizes the given player
*
* @param[in] p The player to initialize
* @param[in] reset If 0, don't touch the player settings, only reset scoring and campaign progress
*
* @note Is used for creating new pilots as well as cloning
*/
void init_new_pilot(player *p, int reset = 1);
// load up the list of pilot image filenames (do this at game startup as well as barracks startup)
void pilot_load_pic_list();
// load up the list of pilot squad filenames
void pilot_load_squad_pic_list();
// set the truncated version of the callsign in the player struct
void pilot_set_short_callsign(player *p, int max_width);
// pick a random image for the passed player
void pilot_set_random_pic(player *p);
// pick a random squad logo for the passed player
void pilot_set_random_squad_pic(player *p);
// format a pilot's callsign into a "personal" form - ie, adding a 's or just an ' as appropriate
void pilot_format_callsign_personal(char *in_callsign,char *out_callsign);
// throw up a popup asking the user to verify the overwrite of an existing pilot name
// 1 == ok to overwrite, 0 == not ok
int pilot_verify_overwrite();
void pilot_set_start_campaign(player* p);
bool delete_pilot_file(const char *pilot_name);
#endif // _MANAGEPILOT_H
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