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#pragma once
#include "LuaPromise.h"
#include "executor/Executor.h"
#include "executor/IExecutionContext.h"
#include "scripting/lua/LuaThread.h"
namespace scripting {
namespace api {
/**
* @brief Runs an asynchronous Lua thread and runs it to completion
*
* This takes the specified lua thread and resumes it until it is completed. Every yielded value must be a LuaPromise
* which suspends the coroutine until that promise resolves.
*
* @param luaThread The lua coroutine to run
* @param executor The executor on which the code of the coroutine should be executed. May be nullptr.
* @param executionContext The context to use for execution. Code on the coroutine will only be executed when the
* context is valid.
* @return A LuaPromise that will resolve with the value returned when the coroutine completes
*/
LuaPromise runAsyncCoroutine(luacpp::LuaThread luaThread,
std::shared_ptr<executor::Executor> executor,
std::shared_ptr<executor::IExecutionContext> executionContext);
} // namespace api
} // namespace scripting
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