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#pragma once
#include "executor/IExecutionContext.h"
#include "gamesequence/gamesequence.h"
#include "scripting/lua/LuaFunction.h"
#include "utils/event.h"
namespace scripting {
namespace api {
class LuaExecutionContext : public executor::IExecutionContext {
public:
LuaExecutionContext(luacpp::LuaFunction contextFunction);
~LuaExecutionContext() override;
State determineContextState() const override;
private:
luacpp::LuaFunction m_contextFunction;
};
} // namespace api
} // namespace scripting
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