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#include "enums.h"
#include "io/mouse.h"
#include "mission/missionparse.h"
#include "object/objectsnd.h"
#include "scripting/ade.h"
#include "network/multi.h"
#include "network/multimsgs.h"
#include "network/multiutil.h"
namespace scripting {
namespace api {
const lua_enum_def_list Enumerations[] = {
{"ALPHABLEND_FILTER", LE_ALPHABLEND_FILTER, true},
{"ALPHABLEND_NONE", LE_ALPHABLEND_NONE, true},
{"CFILE_TYPE_NORMAL", LE_CFILE_TYPE_NORMAL, true},
{"CFILE_TYPE_MEMORY_MAPPED", LE_CFILE_TYPE_MEMORY_MAPPED, true},
{"MOUSE_LEFT_BUTTON", LE_MOUSE_LEFT_BUTTON, MOUSE_LEFT_BUTTON, true},
{"MOUSE_RIGHT_BUTTON", LE_MOUSE_RIGHT_BUTTON, MOUSE_RIGHT_BUTTON, true},
{"MOUSE_MIDDLE_BUTTON", LE_MOUSE_MIDDLE_BUTTON, MOUSE_MIDDLE_BUTTON, true},
{"MOUSE_X1_BUTTON", LE_MOUSE_X1_BUTTON, MOUSE_X1_BUTTON, true},
{"MOUSE_X2_BUTTON", LE_MOUSE_X2_BUTTON, MOUSE_X2_BUTTON, true},
{"FLIGHTMODE_FLIGHTCURSOR", LE_FLIGHTMODE_FLIGHTCURSOR, true},
{"FLIGHTMODE_SHIPLOCKED", LE_FLIGHTMODE_SHIPLOCKED, true},
{"ORDER_ATTACK", LE_ORDER_ATTACK, true},
{"ORDER_ATTACK_ANY", LE_ORDER_ATTACK_ANY, true},
{"ORDER_DEPART", LE_ORDER_DEPART, true},
{"ORDER_DISABLE", LE_ORDER_DISABLE, true},
{"ORDER_DISABLE_TACTICAL", LE_ORDER_DISABLE_TACTICAL, true},
{"ORDER_DISARM", LE_ORDER_DISARM, true},
{"ORDER_DISARM_TACTICAL", LE_ORDER_DISARM_TACTICAL, true},
{"ORDER_DOCK", LE_ORDER_DOCK, true},
{"ORDER_EVADE", LE_ORDER_EVADE, true},
{"ORDER_FLY_TO", LE_ORDER_FLY_TO, true},
{"ORDER_FORM_ON_WING", LE_ORDER_FORM_ON_WING, true},
{"ORDER_GUARD", LE_ORDER_GUARD, true},
{"ORDER_IGNORE_SHIP", LE_ORDER_IGNORE, true},
{"ORDER_IGNORE_SHIP_NEW", LE_ORDER_IGNORE_NEW, true},
{"ORDER_KEEP_SAFE_DISTANCE", LE_ORDER_KEEP_SAFE_DISTANCE, true},
{"ORDER_PLAY_DEAD", LE_ORDER_PLAY_DEAD, true},
{"ORDER_PLAY_DEAD_PERSISTENT", LE_ORDER_PLAY_DEAD_PERSISTENT, true},
{"ORDER_REARM", LE_ORDER_REARM, true},
{"ORDER_STAY_NEAR", LE_ORDER_STAY_NEAR, true},
{"ORDER_STAY_STILL", LE_ORDER_STAY_STILL, true},
{"ORDER_UNDOCK", LE_ORDER_UNDOCK, true},
{"ORDER_WAYPOINTS", LE_ORDER_WAYPOINTS, true},
{"ORDER_WAYPOINTS_ONCE", LE_ORDER_WAYPOINTS_ONCE, true},
{"ORDER_ATTACK_WING", LE_ORDER_ATTACK_WING, true},
{"ORDER_GUARD_WING", LE_ORDER_GUARD_WING, true},
{"ORDER_ATTACK_SHIP_CLASS", LE_ORDER_ATTACK_SHIP_CLASS, true},
{"PARTICLE_DEBUG", LE_PARTICLE_DEBUG, true},
{"PARTICLE_BITMAP", LE_PARTICLE_BITMAP, true},
{"PARTICLE_FIRE", LE_PARTICLE_FIRE, true},
{"PARTICLE_SMOKE", LE_PARTICLE_SMOKE, true},
{"PARTICLE_SMOKE2", LE_PARTICLE_SMOKE2, true},
{"PARTICLE_PERSISTENT_BITMAP", LE_PARTICLE_PERSISTENT_BITMAP, true},
{"SEXPVAR_CAMPAIGN_PERSISTENT", LE_SEXPVAR_CAMPAIGN_PERSISTENT, true},
{"SEXPVAR_NOT_PERSISTENT", LE_SEXPVAR_NOT_PERSISTENT, true},
{"SEXPVAR_PLAYER_PERSISTENT", LE_SEXPVAR_PLAYER_PERSISTENT, true},
{"SEXPVAR_TYPE_NUMBER", LE_SEXPVAR_TYPE_NUMBER, true},
{"SEXPVAR_TYPE_STRING", LE_SEXPVAR_TYPE_STRING, true},
{"TEXTURE_STATIC", LE_TEXTURE_STATIC, true},
{"TEXTURE_DYNAMIC", LE_TEXTURE_DYNAMIC, true},
{"LOCK", LE_LOCK, true},
{"UNLOCK", LE_UNLOCK, true},
{"NONE", LE_NONE, true},
{"SHIELD_FRONT", LE_SHIELD_FRONT, true},
{"SHIELD_LEFT", LE_SHIELD_LEFT, true},
{"SHIELD_RIGHT", LE_SHIELD_RIGHT, true},
{"SHIELD_BACK", LE_SHIELD_BACK, true},
{"MISSION_REPEAT", LE_MISSION_REPEAT, true},
{"NORMAL_CONTROLS", LE_NORMAL_CONTROLS, true},
{"LUA_STEERING_CONTROLS", LE_LUA_STEERING_CONTROLS, true},
{"LUA_FULL_CONTROLS", LE_LUA_FULL_CONTROLS, true},
{"NORMAL_BUTTON_CONTROLS", LE_NORMAL_BUTTON_CONTROLS, true},
{"LUA_ADDITIVE_BUTTON_CONTROL", LE_LUA_ADDITIVE_BUTTON_CONTROL, true},
{"LUA_OVERRIDE_BUTTON_CONTROL", LE_LUA_OVERRIDE_BUTTON_CONTROL, true},
{"VM_INTERNAL", LE_VM_INTERNAL, true},
{"VM_EXTERNAL", LE_VM_EXTERNAL, true},
{"VM_TRACK", LE_VM_TRACK, true},
{"VM_DEAD_VIEW", LE_VM_DEAD_VIEW, true},
{"VM_CHASE", LE_VM_CHASE, true},
{"VM_OTHER_SHIP", LE_VM_OTHER_SHIP, true},
{"VM_EXTERNAL_CAMERA_LOCKED", LE_VM_EXTERNAL_CAMERA_LOCKED, true},
{"VM_CAMERA_LOCKED", LE_VM_CAMERA_LOCKED, true},
{"VM_WARP_CHASE", LE_VM_WARP_CHASE, true},
{"VM_PADLOCK_UP", LE_VM_PADLOCK_UP, true},
{"VM_PADLOCK_REAR", LE_VM_PADLOCK_REAR, true},
{"VM_PADLOCK_LEFT", LE_VM_PADLOCK_LEFT, true},
{"VM_PADLOCK_RIGHT", LE_VM_PADLOCK_RIGHT, true},
{"VM_WARPIN_ANCHOR", LE_VM_WARPIN_ANCHOR, true},
{"VM_TOPDOWN", LE_VM_TOPDOWN, true},
{"VM_FREECAMERA", LE_VM_FREECAMERA, true},
{"VM_CENTERING", LE_VM_CENTERING, true},
{"MESSAGE_PRIORITY_LOW", LE_MESSAGE_PRIORITY_LOW, true},
{"MESSAGE_PRIORITY_NORMAL", LE_MESSAGE_PRIORITY_NORMAL, true},
{"MESSAGE_PRIORITY_HIGH", LE_MESSAGE_PRIORITY_HIGH, true},
{"OPTION_TYPE_SELECTION", LE_OPTION_TYPE_SELECTION, true},
{"OPTION_TYPE_RANGE", LE_OPTION_TYPE_RANGE, true},
{"AUDIOSTREAM_EVENTMUSIC", LE_ASF_EVENTMUSIC, true},
{"AUDIOSTREAM_MENUMUSIC", LE_ASF_MENUMUSIC, true},
{"AUDIOSTREAM_VOICE", LE_ASF_VOICE, true},
{"CONTEXT_VALID", LE_CONTEXT_VALID, true},
{"CONTEXT_SUSPENDED", LE_CONTEXT_SUSPENDED, true},
{"CONTEXT_INVALID", LE_CONTEXT_INVALID, true},
{"FIREBALL_MEDIUM_EXPLOSION", LE_FIREBALL_MEDIUM_EXPLOSION, true},
{"FIREBALL_LARGE_EXPLOSION", LE_FIREBALL_LARGE_EXPLOSION, true},
{"FIREBALL_WARP_EFFECT", LE_FIREBALL_WARP_EFFECT, true},
{"GR_RESIZE_NONE", LE_GR_RESIZE_NONE, true},
{"GR_RESIZE_FULL", LE_GR_RESIZE_FULL, true},
{"GR_RESIZE_FULL_CENTER", LE_GR_RESIZE_FULL_CENTER, true},
{"GR_RESIZE_MENU", LE_GR_RESIZE_MENU, true},
{"GR_RESIZE_MENU_ZOOMED", LE_GR_RESIZE_MENU_ZOOMED, true},
{"GR_RESIZE_MENU_NO_OFFSET", LE_GR_RESIZE_MENU_NO_OFFSET, true},
{"OS_NONE", LE_OS_NONE, 0, true},
{"OS_MAIN", LE_OS_MAIN, OS_MAIN, true},
{"OS_ENGINE", LE_OS_ENGINE, OS_ENGINE, true},
{"OS_TURRET_BASE_ROTATION", LE_OS_TURRET_BASE_ROTATION, OS_TURRET_BASE_ROTATION, true},
{"OS_TURRET_GUN_ROTATION", LE_OS_TURRET_GUN_ROTATION, OS_TURRET_GUN_ROTATION, true},
{"OS_SUBSYS_ALIVE", LE_OS_SUBSYS_ALIVE, OS_SUBSYS_ALIVE, true},
{"OS_SUBSYS_DEAD", LE_OS_SUBSYS_DEAD, OS_SUBSYS_DEAD, true},
{"OS_SUBSYS_DAMAGED", LE_OS_SUBSYS_DAMAGED, OS_SUBSYS_DAMAGED, true},
{"OS_SUBSYS_ROTATION", LE_OS_SUBSYS_ROTATION, OS_SUBSYS_ROTATION, true},
{"OS_PLAY_ON_PLAYER", LE_OS_PLAY_ON_PLAYER, OS_PLAY_ON_PLAYER, true},
{"OS_LOOPING_DISABLED", LE_OS_LOOPING_DISABLED, OS_LOOPING_DISABLED, true},
{ "MOVIE_PRE_FICTION", LE_MOVIE_PRE_FICTION, true },
{ "MOVIE_PRE_CMD_BRIEF", LE_MOVIE_PRE_CMD_BRIEF, true },
{ "MOVIE_PRE_BRIEF", LE_MOVIE_PRE_BRIEF, true },
{ "MOVIE_PRE_GAME", LE_MOVIE_PRE_GAME, true },
{ "MOVIE_PRE_DEBRIEF", LE_MOVIE_PRE_DEBRIEF, true },
{ "MOVIE_POST_DEBRIEF", LE_MOVIE_POST_DEBRIEF, true },
{ "MOVIE_END_CAMPAIGN", LE_MOVIE_END_CAMPAIGN, true },
{"TBOX_FLASH_NAME", LE_TBOX_FLASH_NAME, true},
{"TBOX_FLASH_CARGO", LE_TBOX_FLASH_CARGO, true},
{"TBOX_FLASH_HULL", LE_TBOX_FLASH_HULL, true},
{"TBOX_FLASH_STATUS", LE_TBOX_FLASH_STATUS, true},
{"TBOX_FLASH_SUBSYS", LE_TBOX_FLASH_SUBSYS, true},
{"LUAAI_ACHIEVABLE", LE_LUAAI_ACHIEVABLE, true},
{"LUAAI_NOT_YET_ACHIEVABLE", LE_LUAAI_NOT_YET_ACHIEVABLE, true},
{"LUAAI_UNACHIEVABLE", LE_LUAAI_UNACHIEVABLE, true},
{"SCORE_BRIEFING", LE_SCORE_BRIEFING, true},
{"SCORE_DEBRIEFING_SUCCESS", LE_SCORE_DEBRIEFING_SUCCESS, true},
{"SCORE_DEBRIEFING_AVERAGE", LE_SCORE_DEBRIEFING_AVERAGE, true},
{"SCORE_DEBRIEFING_FAILURE", LE_SCORE_DEBRIEFING_FAILURE, true},
{"SCORE_FICTION_VIEWER", LE_SCORE_FICTION_VIEWER, true},
{"INVALID", LE_INVALID, true},
{"NOT_YET_PRESENT", LE_NOT_YET_PRESENT, true},
{"PRESENT", LE_PRESENT, true},
{"DEATH_ROLL", LE_DEATH_ROLL, true},
{"EXITED", LE_EXITED, true},
{"DC_IS_HULL", LE_DC_IS_HULL, (1 << 0), true},
{"DC_VAPORIZE", LE_DC_VAPORIZE, (1 << 1), true},
{"DC_SET_VELOCITY", LE_DC_SET_VELOCITY, (1 << 2), true},
{"DC_FIRE_HOOK", LE_DC_FIRE_HOOK, (1 << 3), true},
{"RPC_SERVER", LE_RPC_SERVER, true},
{"RPC_CLIENTS", LE_RPC_CLIENTS, true},
{"RPC_BOTH", LE_RPC_BOTH, true},
{"RPC_RELIABLE", LE_RPC_RELIABLE, true},
{"RPC_ORDERED", LE_RPC_ORDERED, true},
{"RPC_UNRELIABLE", LE_RPC_UNRELIABLE, true},
{"HOTKEY_LINE_NONE", LE_HOTKEY_LINE_NONE, true},
{"HOTKEY_LINE_HEADING", LE_HOTKEY_LINE_HEADING, true},
{"HOTKEY_LINE_WING", LE_HOTKEY_LINE_WING, true},
{"HOTKEY_LINE_SHIP", LE_HOTKEY_LINE_SHIP, true},
{"HOTKEY_LINE_SUBSHIP", LE_HOTKEY_LINE_SUBSHIP, true},
{"SCROLLBACK_SOURCE_COMPUTER", LE_SCROLLBACK_SOURCE_COMPUTER, true},
{"SCROLLBACK_SOURCE_TRAINING", LE_SCROLLBACK_SOURCE_TRAINING, true},
{"SCROLLBACK_SOURCE_HIDDEN", LE_SCROLLBACK_SOURCE_HIDDEN, true},
{"SCROLLBACK_SOURCE_IMPORTANT", LE_SCROLLBACK_SOURCE_IMPORTANT, true},
{"SCROLLBACK_SOURCE_FAILED", LE_SCROLLBACK_SOURCE_FAILED, true},
{"SCROLLBACK_SOURCE_SATISFIED", LE_SCROLLBACK_SOURCE_SATISFIED, true},
{"SCROLLBACK_SOURCE_COMMAND", LE_SCROLLBACK_SOURCE_COMMAND, true},
{"SCROLLBACK_SOURCE_NETPLAYER", LE_SCROLLBACK_SOURCE_NETPLAYER, true},
{"MULTI_TYPE_COOP", LE_MULTI_TYPE_COOP, true},
{"MULTI_TYPE_TEAM", LE_MULTI_TYPE_TEAM, true},
{"MULTI_TYPE_DOGFIGHT", LE_MULTI_TYPE_DOGFIGHT, true},
{"MULTI_TYPE_SQUADWAR", LE_MULTI_TYPE_SQUADWAR, true},
{"MULTI_OPTION_RANK", LE_MULTI_OPTION_RANK, true},
{"MULTI_OPTION_LEAD", LE_MULTI_OPTION_LEAD, true},
{"MULTI_OPTION_ANY", LE_MULTI_OPTION_ANY, true},
{"MULTI_OPTION_HOST", LE_MULTI_OPTION_HOST, true},
{"MULTI_GAME_TYPE_OPEN", LE_MULTI_GAME_TYPE_OPEN, true},
{"MULTI_GAME_TYPE_PASSWORD", LE_MULTI_GAME_TYPE_PASSWORD, true},
{"MULTI_GAME_TYPE_RANK_ABOVE", LE_MULTI_GAME_TYPE_RANK_ABOVE, true},
{"MULTI_GAME_TYPE_RANK_BELOW", LE_MULTI_GAME_TYPE_RANK_BELOW, true},
{"SEXP_TRUE", LE_SEXP_TRUE, SEXP_TRUE, true},
{"SEXP_FALSE", LE_SEXP_FALSE, SEXP_FALSE, true},
{"SEXP_KNOWN_FALSE", LE_SEXP_KNOWN_FALSE, SEXP_KNOWN_FALSE, true},
{"SEXP_KNOWN_TRUE", LE_SEXP_KNOWN_TRUE, SEXP_KNOWN_TRUE, true},
{"SEXP_UNKNOWN", LE_SEXP_UNKNOWN, SEXP_UNKNOWN, true},
{"SEXP_NAN", LE_SEXP_NAN, SEXP_NAN, true},
{"SEXP_NAN_FOREVER", LE_SEXP_NAN_FOREVER, SEXP_NAN_FOREVER, true},
{"SEXP_CANT_EVAL", LE_SEXP_CANT_EVAL, SEXP_CANT_EVAL, true},
{"COMMIT_SUCCESS", LE_COMMIT_SUCCESS, true},
{"COMMIT_FAIL", LE_COMMIT_FAIL, true},
{"COMMIT_PLAYER_NO_WEAPONS", LE_COMMIT_PLAYER_NO_WEAPONS, true},
{"COMMIT_NO_REQUIRED_WEAPON", LE_COMMIT_NO_REQUIRED_WEAPON, true},
{"COMMIT_NO_REQUIRED_WEAPON_MULTIPLE", LE_COMMIT_NO_REQUIRED_WEAPON_MULTIPLE, true},
{"COMMIT_BANK_GAP_ERROR", LE_COMMIT_BANK_GAP_ERROR, true},
{"COMMIT_PLAYER_NO_SLOT", LE_COMMIT_PLAYER_NO_SLOT, true},
{"COMMIT_MULTI_PLAYERS_NO_SHIPS", LE_COMMIT_MULTI_PLAYERS_NO_SHIPS, true},
{"COMMIT_MULTI_NOT_ALL_ASSIGNED", LE_COMMIT_MULTI_NOT_ALL_ASSIGNED, true},
{"COMMIT_MULTI_NO_PRIMARY", LE_COMMIT_MULTI_NO_PRIMARY, true},
{"COMMIT_MULTI_NO_SECONDARY", LE_COMMIT_MULTI_NO_SECONDARY, true},
};
const size_t Num_enumerations = sizeof(Enumerations) / sizeof(lua_enum_def_list);
enum_h::enum_h() {
index = ENUM_INVALID;
is_constant = false;
}
enum_h::enum_h(lua_enum n_index)
{
index = n_index;
is_constant = false;
for (size_t i = 0; i < Num_enumerations; i++) {
if (Enumerations[i].def == index) {
value = Enumerations[i].value;
break;
}
}
}
SCP_string enum_h::getName() const
{
if (name)
return *name;
for (size_t i = 0; i < Num_enumerations; i++) {
if (Enumerations[i].def == index) {
return Enumerations[i].name;
}
}
return SCP_string();
}
bool enum_h::isValid() const { return index < ENUM_NEXT_INDEX || index == ENUM_COMBINATION; }
enum_h operator&(const enum_h& l, const enum_h& other) {
Assertion(l.value && other.value, "Tried to and-combine non-combinable enums %s and %s!", l.getName().c_str(), other.getName().c_str());
enum_h enumerator{ lua_enum::ENUM_COMBINATION };
enumerator.value = *l.value & *other.value;
if (l.last_op == enum_h::last_combine_op::OR)
enumerator.name = '(' + l.getName() + ')';
else
enumerator.name = l.getName();
*enumerator.name += " & ";
if (other.last_op == enum_h::last_combine_op::OR)
*enumerator.name += '(' + other.getName() + ')';
else
*enumerator.name += other.getName();
enumerator.last_op = enum_h::last_combine_op::AND;
return enumerator;
}
enum_h operator|(const enum_h& l, const enum_h& other) {
Assertion(l.value && other.value, "Tried to or-combine non-combinable enums %s and %s!", l.getName().c_str(), other.getName().c_str());
enum_h enumerator{ lua_enum::ENUM_COMBINATION };
enumerator.value = *l.value | *other.value;
if (l.last_op == enum_h::last_combine_op::AND)
enumerator.name = '(' + l.getName() + ')';
else
enumerator.name = l.getName();
*enumerator.name += " | ";
if (other.last_op == enum_h::last_combine_op::AND)
*enumerator.name += '(' + other.getName() + ')';
else
*enumerator.name += other.getName();
enumerator.last_op = enum_h::last_combine_op::OR;
return enumerator;
}
void enum_h::serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& lvalue, ubyte* data, int& packet_size) {
enum_h enumeration;
lvalue.getValue(l_Enum.Get(&enumeration));
ADD_INT(enumeration.index);
if (enumeration.index == lua_enum::ENUM_COMBINATION) {
ADD_INT(*enumeration.value);
//If networked enums should have the name string tracking, it needs to be set here. However, due to bandwidth, this is disabled for now
}
}
void enum_h::deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset) {
int enum_index;
GET_INT(enum_index);
enum_h deserialized{ static_cast<lua_enum>(enum_index) };
if (static_cast<lua_enum>(enum_index) == lua_enum::ENUM_COMBINATION) {
int enum_value;
GET_INT(enum_value);
deserialized.value = enum_value;
deserialized.name = "<network transmitted enum>";
}
new(data_ptr) enum_h(std::move(deserialized));
}
ADE_OBJ(l_Enum, enum_h, "enumeration", "Enumeration object");
ADE_FUNC(__newindex,
l_Enum,
"enumeration",
"Sets enumeration to specified value (if it is not a global)",
"enumeration",
"enumeration") {
enum_h* e1 = nullptr, * e2 = nullptr;
if (!ade_get_args(L, "oo", l_Enum.GetPtr(&e1), l_Enum.GetPtr(&e2))) {
return ade_set_error(L, "o", l_Enum.Set(enum_h()));
}
if (!e1->is_constant) {
e1->index = e2->index;
}
return ade_set_args(L, "o", l_Enum.Set(*e1));
}
ADE_FUNC(__tostring,
l_Enum,
nullptr,
"Returns enumeration name",
"string",
"Enumeration name, or \"<INVALID>\" if invalid") {
enum_h* e = nullptr;
if (!ade_get_args(L, "o", l_Enum.GetPtr(&e))) {
return ade_set_args(L, "s", "<INVALID>");
}
if (!e->isValid()) {
return ade_set_args(L, "s", "<INVALID>");
}
const auto name = e->getName();
if (name.empty()) {
return ade_set_args(L, "s", "<INVALID>");
}
return ade_set_args(L, "s", name);
}
ADE_FUNC(__eq,
l_Enum,
"enumeration",
"Compares the two enumerations for equality",
"boolean",
"true if equal, false otherwise") {
enum_h* e1 = nullptr;
enum_h* e2 = nullptr;
if (!ade_get_args(L, "oo", l_Enum.GetPtr(&e1), l_Enum.GetPtr(&e2))) {
return ade_set_error(L, "o", l_Enum.Set(enum_h()));
}
if (e1 == nullptr || e2 == nullptr) {
return ADE_RETURN_FALSE;
}
return ade_set_args(L, "b", e1->index == ENUM_COMBINATION ? e1->value == e2->value : e1->index == e2->index);
}
ADE_FUNC(__add,
l_Enum,
"enumeration",
"Calculates the logical OR of the two enums. Only applicable for certain bitfield enums (OS_*, DC_*, ...)",
"enumeration",
"Result of the OR operation. Invalid enum if input was not a valid enum or a bitfield enum.") {
enum_h* e1 = nullptr;
enum_h* e2 = nullptr;
if (!ade_get_args(L, "oo", l_Enum.GetPtr(&e1), l_Enum.GetPtr(&e2))) {
return ade_set_error(L, "o", l_Enum.Set(enum_h()));
}
if (e1 == nullptr || e2 == nullptr || !e1->isValid() || !e2->isValid() || !e1->value ||!e2->value) {
return ade_set_error(L, "o", l_Enum.Set(enum_h()));
}
return ade_set_args(L, "o", l_Enum.Set(*e1 | *e2));
}
ADE_FUNC(__mul,
l_Enum,
"enumeration",
"Calculates the logical AND of the two enums. Only applicable for certain bitfield enums (OS_*, DC_*, ...)",
"enumeration",
"Result of the AND operation. Invalid enum if input was not a valid enum or a bitfield enum.") {
enum_h* e1 = nullptr;
enum_h* e2 = nullptr;
if (!ade_get_args(L, "oo", l_Enum.GetPtr(&e1), l_Enum.GetPtr(&e2))) {
return ade_set_error(L, "o", l_Enum.Set(enum_h()));
}
if (e1 == nullptr || e2 == nullptr || !e1->isValid() || !e2->isValid() || !e1->value || !e2->value) {
return ade_set_error(L, "o", l_Enum.Set(enum_h()));
}
return ade_set_args(L, "o", l_Enum.Set(*e1 & *e2));
}
ADE_VIRTVAR_DEPRECATED(IntValue, l_Enum, "enumeration", "Internal value of the enum. Probably not useful unless this enum is a bitfield or corresponds to a #define somewhere else in the source code.", "number", "Integer (index) value of the enum", gameversion::version(23), "Deprecated in favor of Value")
{
enum_h* e = nullptr;
if (!ade_get_args(L, "o", l_Enum.GetPtr(&e))) {
return ade_set_args(L, "i", -1);
}
if (ADE_SETTING_VAR) {
LuaError(L, "IntValue is read only!");
return ADE_RETURN_NIL;
}
return ade_set_args(L, "i", static_cast<int32_t>(e->index));
}
ADE_VIRTVAR(Value, l_Enum, "enumeration", "Internal bitfield value of the enum. -1 if the enum is not a bitfield", "number", "Integer value of the enum")
{
enum_h* e = nullptr;
if (!ade_get_args(L, "o", l_Enum.GetPtr(&e))) {
return ade_set_args(L, "i", -1);
}
if (ADE_SETTING_VAR) {
LuaError(L, "Value is read only!");
return ADE_RETURN_NIL;
}
return ade_set_args(L, "i", e->value.value_or(-1));
}
}
}
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