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//
//
#ifndef FS2_OPEN_ENUMS_H
#define FS2_OPEN_ENUMS_H
#include "globalincs/pstypes.h"
#include "scripting/ade_api.h"
#include <tl/optional.hpp>
namespace scripting {
namespace api {
enum lua_enum : int32_t {
LE_ALPHABLEND_FILTER,
LE_ALPHABLEND_NONE,
LE_CFILE_TYPE_NORMAL,
LE_CFILE_TYPE_MEMORY_MAPPED,
LE_MOUSE_LEFT_BUTTON,
LE_MOUSE_RIGHT_BUTTON,
LE_MOUSE_MIDDLE_BUTTON,
LE_MOUSE_X1_BUTTON,
LE_MOUSE_X2_BUTTON,
LE_FLIGHTMODE_FLIGHTCURSOR,
LE_FLIGHTMODE_SHIPLOCKED,
LE_ORDER_ATTACK,
LE_ORDER_ATTACK_ANY,
LE_ORDER_DEPART,
LE_ORDER_DISABLE,
LE_ORDER_DISABLE_TACTICAL,
LE_ORDER_DISARM,
LE_ORDER_DISARM_TACTICAL,
LE_ORDER_DOCK,
LE_ORDER_EVADE,
LE_ORDER_FLY_TO,
LE_ORDER_FORM_ON_WING,
LE_ORDER_GUARD,
LE_ORDER_IGNORE,
LE_ORDER_IGNORE_NEW,
LE_ORDER_KEEP_SAFE_DISTANCE,
LE_ORDER_PLAY_DEAD,
LE_ORDER_PLAY_DEAD_PERSISTENT,
LE_ORDER_REARM,
LE_ORDER_STAY_NEAR,
LE_ORDER_STAY_STILL,
LE_ORDER_UNDOCK,
LE_ORDER_WAYPOINTS,
LE_ORDER_WAYPOINTS_ONCE,
LE_ORDER_ATTACK_WING,
LE_ORDER_GUARD_WING,
LE_ORDER_ATTACK_SHIP_CLASS,
LE_PARTICLE_DEBUG,
LE_PARTICLE_BITMAP,
LE_PARTICLE_FIRE,
LE_PARTICLE_SMOKE,
LE_PARTICLE_SMOKE2,
LE_PARTICLE_PERSISTENT_BITMAP,
LE_SEXPVAR_CAMPAIGN_PERSISTENT,
LE_SEXPVAR_NOT_PERSISTENT,
LE_SEXPVAR_PLAYER_PERSISTENT,
LE_SEXPVAR_TYPE_NUMBER,
LE_SEXPVAR_TYPE_STRING,
LE_TEXTURE_STATIC,
LE_TEXTURE_DYNAMIC,
LE_LOCK,
LE_UNLOCK,
LE_NONE,
LE_SHIELD_FRONT,
LE_SHIELD_LEFT,
LE_SHIELD_RIGHT,
LE_SHIELD_BACK,
LE_MISSION_REPEAT,
LE_NORMAL_CONTROLS,
LE_LUA_STEERING_CONTROLS,
LE_LUA_FULL_CONTROLS,
LE_NORMAL_BUTTON_CONTROLS,
LE_LUA_ADDITIVE_BUTTON_CONTROL,
LE_LUA_OVERRIDE_BUTTON_CONTROL,
LE_VM_INTERNAL,
LE_VM_EXTERNAL,
LE_VM_TRACK,
LE_VM_DEAD_VIEW,
LE_VM_CHASE,
LE_VM_OTHER_SHIP,
LE_VM_EXTERNAL_CAMERA_LOCKED,
LE_VM_CAMERA_LOCKED,
LE_VM_WARP_CHASE,
LE_VM_PADLOCK_UP,
LE_VM_PADLOCK_REAR,
LE_VM_PADLOCK_LEFT,
LE_VM_PADLOCK_RIGHT,
LE_VM_WARPIN_ANCHOR,
LE_VM_TOPDOWN,
LE_VM_FREECAMERA,
LE_VM_CENTERING,
LE_MESSAGE_PRIORITY_LOW,
LE_MESSAGE_PRIORITY_NORMAL,
LE_MESSAGE_PRIORITY_HIGH,
LE_OPTION_TYPE_SELECTION,
LE_OPTION_TYPE_RANGE,
LE_ASF_EVENTMUSIC,
LE_ASF_MENUMUSIC,
LE_ASF_VOICE,
LE_CONTEXT_VALID,
LE_CONTEXT_SUSPENDED,
LE_CONTEXT_INVALID,
LE_FIREBALL_MEDIUM_EXPLOSION,
LE_FIREBALL_LARGE_EXPLOSION,
LE_FIREBALL_WARP_EFFECT,
LE_GR_RESIZE_NONE, // the sequence and offsets of the LE_GR_* #defines should correspond to the GR_* #defines
LE_GR_RESIZE_FULL,
LE_GR_RESIZE_FULL_CENTER,
LE_GR_RESIZE_MENU,
LE_GR_RESIZE_MENU_ZOOMED,
LE_GR_RESIZE_MENU_NO_OFFSET,
LE_TBOX_FLASH_NAME,
LE_TBOX_FLASH_CARGO,
LE_TBOX_FLASH_HULL,
LE_TBOX_FLASH_STATUS,
LE_TBOX_FLASH_SUBSYS,
LE_LUAAI_ACHIEVABLE,
LE_LUAAI_NOT_YET_ACHIEVABLE,
LE_LUAAI_UNACHIEVABLE,
LE_OS_NONE,
LE_OS_MAIN,
LE_OS_ENGINE,
LE_OS_TURRET_BASE_ROTATION,
LE_OS_TURRET_GUN_ROTATION,
LE_OS_SUBSYS_ALIVE,
LE_OS_SUBSYS_DEAD,
LE_OS_SUBSYS_DAMAGED,
LE_OS_SUBSYS_ROTATION,
LE_OS_PLAY_ON_PLAYER,
LE_OS_LOOPING_DISABLED,
LE_MOVIE_PRE_FICTION, // the sequence and offsets of the LE_MOVIE_* #defines should correspond to the MOVIE_* #defines
LE_MOVIE_PRE_CMD_BRIEF,
LE_MOVIE_PRE_BRIEF,
LE_MOVIE_PRE_GAME,
LE_MOVIE_PRE_DEBRIEF,
LE_MOVIE_POST_DEBRIEF,
LE_MOVIE_END_CAMPAIGN,
LE_SCORE_BRIEFING, // the sequence and offsets of the LE_SCORE_* #defines should correspond to the SCORE_* #defines
LE_SCORE_DEBRIEFING_SUCCESS,
LE_SCORE_DEBRIEFING_AVERAGE,
LE_SCORE_DEBRIEFING_FAILURE,
LE_SCORE_FICTION_VIEWER,
LE_INVALID, // the sequence and offsets of these five #defines should correspond to the ShipStatus enums
LE_NOT_YET_PRESENT,
LE_PRESENT,
LE_DEATH_ROLL,
LE_EXITED,
LE_DC_IS_HULL,
LE_DC_VAPORIZE,
LE_DC_SET_VELOCITY,
LE_DC_FIRE_HOOK,
LE_RPC_SERVER,
LE_RPC_CLIENTS,
LE_RPC_BOTH,
LE_RPC_RELIABLE,
LE_RPC_ORDERED,
LE_RPC_UNRELIABLE,
LE_HOTKEY_LINE_NONE, // the sequence and offsets of these five #defines should correspond to the HotkeyLineType enums
LE_HOTKEY_LINE_HEADING,
LE_HOTKEY_LINE_WING,
LE_HOTKEY_LINE_SHIP,
LE_HOTKEY_LINE_SUBSHIP,
LE_SCROLLBACK_SOURCE_COMPUTER,
LE_SCROLLBACK_SOURCE_TRAINING,
LE_SCROLLBACK_SOURCE_HIDDEN,
LE_SCROLLBACK_SOURCE_IMPORTANT,
LE_SCROLLBACK_SOURCE_FAILED,
LE_SCROLLBACK_SOURCE_SATISFIED,
LE_SCROLLBACK_SOURCE_COMMAND,
LE_SCROLLBACK_SOURCE_NETPLAYER,
LE_MULTI_TYPE_COOP,
LE_MULTI_TYPE_TEAM,
LE_MULTI_TYPE_DOGFIGHT,
LE_MULTI_TYPE_SQUADWAR,
LE_MULTI_OPTION_RANK,
LE_MULTI_OPTION_LEAD,
LE_MULTI_OPTION_ANY,
LE_MULTI_OPTION_HOST,
LE_MULTI_GAME_TYPE_OPEN,
LE_MULTI_GAME_TYPE_PASSWORD,
LE_MULTI_GAME_TYPE_RANK_ABOVE,
LE_MULTI_GAME_TYPE_RANK_BELOW,
LE_SEXP_TRUE,
LE_SEXP_FALSE,
LE_SEXP_KNOWN_FALSE,
LE_SEXP_KNOWN_TRUE,
LE_SEXP_UNKNOWN,
LE_SEXP_NAN,
LE_SEXP_NAN_FOREVER,
LE_SEXP_CANT_EVAL,
LE_COMMIT_SUCCESS,
LE_COMMIT_FAIL,
LE_COMMIT_PLAYER_NO_WEAPONS,
LE_COMMIT_NO_REQUIRED_WEAPON,
LE_COMMIT_NO_REQUIRED_WEAPON_MULTIPLE,
LE_COMMIT_BANK_GAP_ERROR,
LE_COMMIT_PLAYER_NO_SLOT,
LE_COMMIT_MULTI_PLAYERS_NO_SHIPS,
LE_COMMIT_MULTI_NOT_ALL_ASSIGNED,
LE_COMMIT_MULTI_NO_PRIMARY,
LE_COMMIT_MULTI_NO_SECONDARY,
ENUM_NEXT_INDEX,
ENUM_COMBINATION,
ENUM_INVALID
};
struct lua_enum_def_list : public flag_def_list_new<lua_enum> {
tl::optional<int32_t> value;
constexpr lua_enum_def_list(const char* enum_name, lua_enum flag, bool used) : flag_def_list_new<lua_enum>{ enum_name, flag, used, false }, value(tl::nullopt) {}
constexpr lua_enum_def_list(const char* enum_name, lua_enum flag, int32_t val, bool used) : flag_def_list_new<lua_enum>{ enum_name, flag, used, false }, value(val) {}
};
extern const lua_enum_def_list Enumerations[];
extern const size_t Num_enumerations;
struct enum_h {
private:
enum class last_combine_op { NATIVE, AND, OR };
tl::optional<SCP_string> name;
last_combine_op last_op = last_combine_op::NATIVE;
public:
lua_enum index;
bool is_constant;
tl::optional<int32_t> value;
enum_h();
explicit enum_h(lua_enum n_index);
SCP_string getName() const;
bool isValid() const;
friend enum_h operator&(const enum_h& l, const enum_h& other);
friend enum_h operator|(const enum_h& l, const enum_h& other);
static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size);
static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
};
DECLARE_ADE_OBJ(l_Enum, enum_h);
}
}
#endif //FS2_OPEN_ENUMS_H
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