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#include "fictionviewer.h"
#include "missionui/fictionviewer.h"
namespace scripting {
namespace api {
fiction_viewer_stage_h::fiction_viewer_stage_h() : f_stage(-1) {}
fiction_viewer_stage_h::fiction_viewer_stage_h(int stage) : f_stage(stage) {}
bool fiction_viewer_stage_h::isValid() const
{
return f_stage >= 0;
}
fiction_viewer_stage* fiction_viewer_stage_h::getStage() const
{
return &Fiction_viewer_stages[f_stage];
}
//**********HANDLE: cmd_briefing
ADE_OBJ(l_FictionViewerStage, fiction_viewer_stage_h, "fiction_viewer_stage", "Fiction Viewer stage handle");
ADE_VIRTVAR(TextFile, l_FictionViewerStage, nullptr, "The text file of the stage", "string", "The text filename")
{
fiction_viewer_stage_h stage;
if (!ade_get_args(L, "o", l_FictionViewerStage.Get(&stage))) {
return ADE_RETURN_NIL;
}
if (ADE_SETTING_VAR) {
LuaError(L, "This property is read only.");
}
SCP_string localized_filename = get_localized_fiction_filename(stage.getStage()->story_filename);
return ade_set_args(L, "s", localized_filename.c_str());
}
ADE_VIRTVAR(FontFile, l_FictionViewerStage, nullptr, "The font file of the stage", "string", "The font filename")
{
fiction_viewer_stage_h stage;
if (!ade_get_args(L, "o", l_FictionViewerStage.Get(&stage))) {
return ADE_RETURN_NIL;
}
if (ADE_SETTING_VAR) {
LuaError(L, "This property is read only.");
}
return ade_set_args(L, "s", stage.getStage()->font_filename);
}
ADE_VIRTVAR(VoiceFile, l_FictionViewerStage, nullptr, "The voice file of the stage", "string", "The voice filename")
{
fiction_viewer_stage_h stage;
if (!ade_get_args(L, "o", l_FictionViewerStage.Get(&stage))) {
return ADE_RETURN_NIL;
}
if (ADE_SETTING_VAR) {
LuaError(L, "This property is read only.");
}
return ade_set_args(L, "s", stage.getStage()->voice_filename);
}
} // namespace api
} // namespace scripting
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