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#include "gameevent.h"
#include "network/multi.h"
#include "network/multimsgs.h"
#include "network/multiutil.h"
namespace scripting {
namespace api {
gameevent_h::gameevent_h() {
edx = -1;
}
gameevent_h::gameevent_h(int n_event) {
edx = n_event;
}
bool gameevent_h::isValid() const {
return (edx > -1 && edx < Num_gs_event_text);
}
int gameevent_h::Get() {
return edx;
}
void gameevent_h::serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size) {
gameevent_h event;
value.getValue(l_GameEvent.Get(&event));
ADD_INT(event.edx);
}
void gameevent_h::deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset) {
int index;
GET_INT(index);
new(data_ptr) gameevent_h(index);
}
ADE_OBJ(l_GameEvent, gameevent_h, "gameevent", "Game event");
ADE_FUNC(__tostring, l_GameEvent, NULL, "Game event name", "string", "Game event name, or empty string if handle is invalid")
{
gameevent_h *gh = NULL;
if (!ade_get_args(L, "o", l_GameEvent.GetPtr(&gh)))
return ade_set_error(L, "s", "");
if (!gh->isValid())
return ade_set_error(L, "s", "");
return ade_set_args(L, "s", GS_event_text[gh->Get()]);
}
ADE_VIRTVAR(Name, l_GameEvent, "string", "Game event name", "string", "Game event name, or empty string if handle is invalid")
{
gameevent_h *gh = NULL;
const char* n_name = nullptr;
if (!ade_get_args(L, "o|s", l_GameEvent.GetPtr(&gh), &n_name))
return ade_set_error(L, "s", "");
if (!gh->isValid())
return ade_set_error(L, "s", "");
int edx = gh->Get();
if (ADE_SETTING_VAR)
{
Error(LOCATION, "Can't set game event names at this time");
}
return ade_set_args(L, "s", GS_event_text[edx]);
}
}
}
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