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#pragma once
#ifndef FS2_OPEN_GAMEEVENT_H
#define FS2_OPEN_GAMEEVENT_H
#include "scripting/ade_api.h"
#include "gamesequence/gamesequence.h"
namespace scripting {
namespace api {
class gameevent_h
{
private:
int edx;
public:
gameevent_h();
explicit gameevent_h(int n_event);
bool isValid() const;
int Get();
static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size);
static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
};
DECLARE_ADE_OBJ(l_GameEvent, gameevent_h);
}
}
#endif
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