File: gamestate.h

package info (click to toggle)
freespace2 24.2.0%2Brepack-1
  • links: PTS, VCS
  • area: non-free
  • in suites: forky, sid
  • size: 43,716 kB
  • sloc: cpp: 595,001; ansic: 21,741; python: 1,174; sh: 457; makefile: 248; xml: 181
file content (32 lines) | stat: -rw-r--r-- 687 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
#pragma once
#ifndef FS2_OPEN_GAMESTATE_H
#define FS2_OPEN_GAMESTATE_H

#include "scripting/ade_api.h"
#include "gamesequence/gamesequence.h"

namespace scripting {
namespace api {

class gamestate_h {
 private:
	int sdx;
 public:
	gamestate_h();
	gamestate_h(int n_state);

	bool isValid() const;

	int Get();

	static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size);
	static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
};

DECLARE_ADE_OBJ(l_GameState, gamestate_h);


}
}

#endif // FS2_OPEN_GAMESTATE_H