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#include "loop_brief.h"
namespace scripting {
namespace api {
cmission_h::cmission_h() : l_stage(-1) {}
cmission_h::cmission_h(int stage) : l_stage(stage) {}
bool cmission_h::isValid() const
{
return l_stage >= 0;
}
cmission* cmission_h::getStage() const
{
return &Campaign.missions[l_stage];
}
//**********HANDLE: loop_briefing
ADE_OBJ(l_LoopBriefStage, cmission_h, "loop_brief_stage", "Loop Brief stage handle");
ADE_VIRTVAR(Text,
l_LoopBriefStage,
nullptr,
"The text of the stage",
"string",
"The text")
{
cmission_h current;
if (!ade_get_args(L, "o", l_LoopBriefStage.Get(¤t))) {
return ADE_RETURN_NIL;
}
if (ADE_SETTING_VAR) {
LuaError(L, "This property is read only.");
}
return ade_set_args(L, "s", current.getStage()->mission_branch_desc);
}
ADE_VIRTVAR(AniFilename,
l_LoopBriefStage,
nullptr,
"The ani filename of the stage",
"string",
"The ani filename")
{
cmission_h current;
if (!ade_get_args(L, "o", l_LoopBriefStage.Get(¤t))) {
return ADE_RETURN_NIL;
}
if (ADE_SETTING_VAR) {
LuaError(L, "This property is read only.");
}
return ade_set_args(L, "s", current.getStage()->mission_branch_brief_anim);
}
ADE_VIRTVAR(AudioFilename,
l_LoopBriefStage,
nullptr,
"The audio file of the stage",
"string",
"The audio filename")
{
cmission_h current;
if (!ade_get_args(L, "o", l_LoopBriefStage.Get(¤t))) {
return ADE_RETURN_NIL;
}
if (ADE_SETTING_VAR) {
LuaError(L, "This property is read only.");
}
return ade_set_args(L, "s", current.getStage()->mission_branch_brief_sound);
}
} // namespace api
} // namespace scripting
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