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#pragma once
#include "mission/missionparse.h"
#include "scripting/ade_api.h"
namespace scripting {
namespace api {
class parse_object_h {
p_object* _obj;
public:
explicit parse_object_h(p_object* obj);
p_object* getObject() const;
bool isValid() const;
static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size);
static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
};
DECLARE_ADE_OBJ(l_ParseObject, parse_object_h);
class parse_subsys_h {
p_object* _obj = nullptr;
int _subsys_offset = -1;
public:
parse_subsys_h();
explicit parse_subsys_h(p_object* obj, int subsys_offset);
subsys_status* getSubsys() const;
bool isValid() const;
static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size);
static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
};
DECLARE_ADE_OBJ(l_ParseSubsystem, parse_subsys_h);
} // namespace api
} // namespace scripting
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