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#pragma once
#include "playerman/player.h"
#include "scripting/ade_api.h"
namespace scripting {
namespace api {
class player_h {
bool _owned = false;
player *_plr = nullptr;
public:
player_h();
player_h(player* plr);
player_h(const player& plr);
player_h(const player_h&) = delete;
player_h& operator=(const player_h&) = delete;
player_h(player_h&&) noexcept;
player_h& operator=(player_h&&) noexcept;
~player_h();
bool isValid() const;
player* get();
};
DECLARE_ADE_OBJ(l_Player, player_h);
class scoring_stats_h {
scoring_struct _score;
bool _valid = false;
player *_plr = nullptr;
public:
scoring_stats_h();
scoring_stats_h(const scoring_struct& stats, player *player);
bool isValid() const;
scoring_struct* get();
player* getPlayer();
};
DECLARE_ADE_OBJ(l_ScoringStats, scoring_stats_h);
}
}
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