File: ship_bank.cpp

package info (click to toggle)
freespace2 24.2.0%2Brepack-1
  • links: PTS, VCS
  • area: non-free
  • in suites: forky, sid
  • size: 43,716 kB
  • sloc: cpp: 595,001; ansic: 21,741; python: 1,174; sh: 457; makefile: 248; xml: 181
file content (490 lines) | stat: -rw-r--r-- 16,143 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
//
//

#include "ship_bank.h"
#include "weaponclass.h"
#include "weapon/weapon.h"


namespace scripting {
namespace api {

ship_banktype_h::ship_banktype_h() : objh(), sw(nullptr), type(SWH_NONE) {}
ship_banktype_h::ship_banktype_h(object* objp_in, ship_weapon* wpn, int in_type) : objh(objp_in), sw(wpn), type(in_type) {}

bool ship_banktype_h::isValid() const
{
	return objh.isValid() && sw != nullptr && (type == SWH_PRIMARY || type == SWH_SECONDARY || type == SWH_TERTIARY);
}

//**********HANDLE: Weaponbanktype
ADE_OBJ_NO_MULTI(l_WeaponBankType, ship_banktype_h, "weaponbanktype", "Ship/subsystem weapons bank type handle");

ADE_INDEXER(l_WeaponBankType, "number Index", "Array of weapon banks", "weaponbank", "Weapon bank, or invalid handle on failure")
{
	ship_banktype_h *sb=NULL;
	int idx = -1;
	ship_bank_h *newbank = nullptr;
	if(!ade_get_args(L, "oi|o", l_WeaponBankType.GetPtr(&sb), &idx, l_WeaponBank.GetPtr(&newbank)))
		return ade_set_error(L, "o", l_WeaponBank.Set(ship_bank_h()));

	if(!sb->isValid())
		return ade_set_error(L, "o", l_WeaponBank.Set(ship_bank_h()));

	switch(sb->type)
	{
		case SWH_PRIMARY:
			if(idx < 1 || idx > sb->sw->num_primary_banks)
				return ade_set_error(L, "o", l_WeaponBank.Set(ship_bank_h()));

			idx--; //Lua->FS2

			if(ADE_SETTING_VAR && newbank && newbank->isValid()) {
				sb->sw->primary_bank_weapons[idx] = newbank->typeh.sw->primary_bank_weapons[idx];
				sb->sw->next_primary_fire_stamp[idx] = timestamp(0);
				sb->sw->primary_bank_ammo[idx] = newbank->typeh.sw->primary_bank_ammo[idx];
				sb->sw->primary_bank_start_ammo[idx] = newbank->typeh.sw->primary_bank_start_ammo[idx];
				sb->sw->primary_bank_capacity[idx] = newbank->typeh.sw->primary_bank_capacity[idx];
				sb->sw->primary_bank_rearm_time[idx] = timestamp(0);
			}
			break;
		case SWH_SECONDARY:
			if(idx < 1 || idx > sb->sw->num_secondary_banks)
				return ade_set_error(L, "o", l_WeaponBank.Set(ship_bank_h()));

			idx--; //Lua->FS2

			if(ADE_SETTING_VAR && newbank && newbank->isValid()) {
				sb->sw->primary_bank_weapons[idx] = newbank->typeh.sw->primary_bank_weapons[idx];
				sb->sw->next_primary_fire_stamp[idx] = timestamp(0);
				sb->sw->primary_bank_ammo[idx] = newbank->typeh.sw->primary_bank_ammo[idx];
				sb->sw->primary_bank_start_ammo[idx] = newbank->typeh.sw->primary_bank_start_ammo[idx];
				sb->sw->primary_bank_capacity[idx] = newbank->typeh.sw->primary_bank_capacity[idx];
			}
			break;
		case SWH_TERTIARY:
			if(idx < 1 || idx > sb->sw->num_tertiary_banks)
				return ade_set_error(L, "o", l_WeaponBank.Set(ship_bank_h()));

			idx--; //Lua->FS2

			if(ADE_SETTING_VAR && newbank && newbank->isValid()) {
				Error(LOCATION, "Tertiary bank support is still in progress");
				//WMC: TODO
			}
			break;
		default:
			return ade_set_error(L, "o", l_WeaponBank.Set(ship_bank_h()));	//Invalid type
	}

	return ade_set_args(L, "o", l_WeaponBank.Set(ship_bank_h(sb->objh.objp(), sb->sw, sb->type, idx)));
}

ADE_VIRTVAR(Linked, l_WeaponBankType, "boolean", "Whether bank is in linked or unlinked fire mode (Primary-only)", "boolean", "Link status, or false if handle is invalid")
{
	ship_banktype_h *bth;
	bool newlink = false;
	int numargs = ade_get_args(L, "o|b", l_WeaponBankType.GetPtr(&bth), &newlink);

	if(!numargs)
		return ade_set_error(L, "b", false);

	if(!bth->isValid())
		return ade_set_error(L, "b", false);

	switch(bth->type)
	{
		case SWH_PRIMARY:
			if(ADE_SETTING_VAR && numargs > 1) {
				Ships[bth->objh.objp()->instance].flags.set(Ship::Ship_Flags::Primary_linked, newlink);
			}

			return ade_set_args(L, "b", (Ships[bth->objh.objp()->instance].flags[Ship::Ship_Flags::Primary_linked]));

		case SWH_SECONDARY:
		case SWH_TERTIARY:
			return ADE_RETURN_FALSE;
	}

	return ade_set_error(L, "b", false);
}

ADE_VIRTVAR(DualFire, l_WeaponBankType, "boolean", "Whether bank is in dual fire mode (Secondary-only)", "boolean", "Dual fire status, or false if handle is invalid")
{
	ship_banktype_h *bth;
	bool newfire = false;
	int numargs = ade_get_args(L, "o|b", l_WeaponBankType.GetPtr(&bth), &newfire);

	if(!numargs)
		return ade_set_error(L, "b", false);

	if(!bth->isValid())
		return ade_set_error(L, "b", false);

	switch(bth->type)
	{
		case SWH_SECONDARY:
			if(ADE_SETTING_VAR && numargs > 1) {
				Ships[bth->objh.objp()->instance].flags.set(Ship::Ship_Flags::Secondary_dual_fire, newfire);
			}

			return ade_set_args(L, "b", (Ships[bth->objh.objp()->instance].flags[Ship::Ship_Flags::Secondary_dual_fire]));

		case SWH_PRIMARY:
		case SWH_TERTIARY:
			return ADE_RETURN_FALSE;
	}

	return ade_set_error(L, "b", false);
}

ADE_FUNC(isValid, l_WeaponBankType, NULL, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs")
{
	ship_banktype_h *sb;
	if(!ade_get_args(L, "o", l_WeaponBankType.GetPtr(&sb)))
		return ADE_RETURN_NIL;

	return ade_set_args(L, "b", sb->isValid());
}

ADE_FUNC(__len, l_WeaponBankType, NULL, "Number of weapons in the mounted bank", "number", "Number of bank weapons, or 0 if handle is invalid")
{
	ship_banktype_h *sb=NULL;
	if(!ade_get_args(L, "o", l_WeaponBankType.GetPtr(&sb)))
		return ade_set_error(L, "i", 0);

	if(!sb->isValid())
		return ade_set_error(L, "i", 0);

	switch(sb->type)
	{
		case SWH_PRIMARY:
			return ade_set_args(L, "i", sb->sw->num_primary_banks);
		case SWH_SECONDARY:
			return ade_set_args(L, "i", sb->sw->num_secondary_banks);
		case SWH_TERTIARY:
			return ade_set_args(L, "i", sb->sw->num_tertiary_banks);
		default:
			return ade_set_error(L, "i", 0);	//Invalid type
	}
}


//**********HANDLE: Weaponbank
ADE_OBJ_NO_MULTI(l_WeaponBank, ship_bank_h, "weaponbank", "Ship/subystem weapons bank handle");

ship_bank_h::ship_bank_h() : typeh(), bank(-1) {}
ship_bank_h::ship_bank_h(object* objp_in, ship_weapon* wpn, int in_type, int in_bank) : typeh(objp_in, wpn, in_type), bank(in_bank) {}
bool ship_bank_h::isValid() const
{
	if(!typeh.isValid())
		return false;

	if(bank < 0)
		return false;

	if(typeh.type == SWH_PRIMARY && bank >= typeh.sw->num_primary_banks)
		return false;
	if(typeh.type == SWH_SECONDARY && bank >= typeh.sw->num_secondary_banks)
		return false;
	if(typeh.type == SWH_TERTIARY && bank >= typeh.sw->num_tertiary_banks)
		return false;

	return true;
}

ADE_VIRTVAR(WeaponClass, l_WeaponBank, "weaponclass", "Class of weapon mounted in the bank. As of FSO 21.0, also changes the maximum ammo to its proper value, which is what the support ship will rearm the ship to.", "weaponclass", "Weapon class, or an invalid weaponclass handle if bank handle is invalid")
{
	ship_bank_h *bh = NULL;
	int weaponclass=-1;
	if(!ade_get_args(L, "o|o", l_WeaponBank.GetPtr(&bh), l_Weaponclass.Get(&weaponclass)))
		return ade_set_error(L, "o", l_Weaponclass.Set(-1));

	if(!bh->isValid())
		return ade_set_error(L, "o", l_Weaponclass.Set(-1));

	switch(bh->typeh.type)
	{
		case SWH_PRIMARY:
			if(ADE_SETTING_VAR && weaponclass > -1) {
				bh->typeh.sw->primary_bank_weapons[bh->bank] = weaponclass;
				if (Weapon_info[weaponclass].wi_flags[Weapon::Info_Flags::Ballistic]) {
					bh->typeh.sw->primary_bank_start_ammo[bh->bank] = (int)std::lround(bh->typeh.sw->primary_bank_capacity[bh->bank] / Weapon_info[weaponclass].cargo_size);
				}
			}

			return ade_set_args(L, "o", l_Weaponclass.Set(bh->typeh.sw->primary_bank_weapons[bh->bank]));
		case SWH_SECONDARY:
			if(ADE_SETTING_VAR && weaponclass > -1) {
				bh->typeh.sw->secondary_bank_weapons[bh->bank] = weaponclass;
				bh->typeh.sw->secondary_bank_start_ammo[bh->bank] = (int)std::lround(bh->typeh.sw->secondary_bank_capacity[bh->bank] / Weapon_info[weaponclass].cargo_size);
			}

			return ade_set_args(L, "o", l_Weaponclass.Set(bh->typeh.sw->secondary_bank_weapons[bh->bank]));
		case SWH_TERTIARY:
			if(ADE_SETTING_VAR && weaponclass > -1) {
				//bh->typeh.sw->tertiary_bank_weapons[bh->bank] = weaponclass;
			}

			// return ade_set_args(L, "o", l_Weaponclass.Set(bh->typeh.sw->tertiary_bank_weapons[bh->bank]));
			// Error(LOCATION, "Tertiary bank support is still in progress");
			// WMC: TODO
			return ADE_RETURN_FALSE;
	}

	return ade_set_error(L, "o", l_Weaponclass.Set(-1));
}

ADE_VIRTVAR(AmmoLeft, l_WeaponBank, "number", "Ammo left for the current bank", "number", "Ammo left, or 0 if handle is invalid")
{
	ship_bank_h *bh = NULL;
	int ammo;
	if(!ade_get_args(L, "o|i", l_WeaponBank.GetPtr(&bh), &ammo))
		return ade_set_error(L, "i", 0);

	if(!bh->isValid())
		return ade_set_error(L, "i", 0);

	switch(bh->typeh.type)
	{
		case SWH_PRIMARY:
			if(ADE_SETTING_VAR && ammo > -1) {
				bh->typeh.sw->primary_bank_ammo[bh->bank] = ammo;
			}

			return ade_set_args(L, "i", bh->typeh.sw->primary_bank_ammo[bh->bank]);
		case SWH_SECONDARY:
			if(ADE_SETTING_VAR && ammo > -1) {
				bh->typeh.sw->secondary_bank_ammo[bh->bank] = ammo;
			}

			return ade_set_args(L, "i", bh->typeh.sw->secondary_bank_ammo[bh->bank]);
		case SWH_TERTIARY:
			if(ADE_SETTING_VAR && ammo > -1) {
				bh->typeh.sw->tertiary_bank_ammo = ammo;
			}
			return ade_set_args(L, "i", bh->typeh.sw->tertiary_bank_ammo);
	}

	return ade_set_error(L, "i", 0);
}

ADE_VIRTVAR(AmmoMax, l_WeaponBank, "number", "Maximum ammo for the current bank<br>"
	"<b>Note:</b> Setting this value actually sets the <i>capacity</i> of the weapon bank. To set the actual maximum ammunition use <tt>AmmoMax = <amount> * class.CargoSize</tt>", "number", "Ammo capacity, or 0 if handle is invalid")
{
	ship_bank_h *bh = NULL;
	int ammomax;
	if(!ade_get_args(L, "o|i", l_WeaponBank.GetPtr(&bh), &ammomax))
		return ade_set_error(L, "i", 0);

	if(!bh->isValid())
		return ade_set_error(L, "i", 0);

	switch(bh->typeh.type)
	{
		case SWH_PRIMARY:
		{
			if(ADE_SETTING_VAR && ammomax > -1) {
				bh->typeh.sw->primary_bank_capacity[bh->bank] = ammomax;
			}

			int weapon_class = bh->typeh.sw->primary_bank_weapons[bh->bank];

			Assert(bh->typeh.objh.objp()->type == OBJ_SHIP);

			return ade_set_args(L, "i", get_max_ammo_count_for_primary_bank(Ships[bh->typeh.objh.objp()->instance].ship_info_index, bh->bank, weapon_class));
		}
		case SWH_SECONDARY:
		{
			if(ADE_SETTING_VAR && ammomax > -1) {
				bh->typeh.sw->secondary_bank_capacity[bh->bank] = ammomax;
			}

			int weapon_class = bh->typeh.sw->secondary_bank_weapons[bh->bank];

			Assert(bh->typeh.objh.objp()->type == OBJ_SHIP);

			return ade_set_args(L, "i", get_max_ammo_count_for_bank(Ships[bh->typeh.objh.objp()->instance].ship_info_index, bh->bank, weapon_class));
		}
		case SWH_TERTIARY:
			if(ADE_SETTING_VAR && ammomax > -1) {
				bh->typeh.sw->tertiary_bank_capacity = ammomax;
			}

			return ade_set_args(L, "i", bh->typeh.sw->tertiary_bank_capacity);
	}

	return ade_set_error(L, "i", 0);
}

ADE_VIRTVAR(Armed, l_WeaponBank, "boolean", "Weapon armed status. Does not take linking into account.", "boolean", "True if armed, false if unarmed or handle is invalid")
{
	ship_bank_h *bh = NULL;
	bool armthis=false;
	if(!ade_get_args(L, "o|b", l_WeaponBank.GetPtr(&bh), &armthis))
		return ade_set_error(L, "b", false);

	if(!bh->isValid())
		return ade_set_error(L, "b", false);

	int new_armed_bank = -1;
	if(armthis)
		new_armed_bank = bh->bank;

	switch(bh->typeh.type)
	{
		case SWH_PRIMARY:
			if(ADE_SETTING_VAR) {
				bh->typeh.sw->current_primary_bank = new_armed_bank;
			}
			return ade_set_args(L, "b", bh->typeh.sw->current_primary_bank == bh->bank);
		case SWH_SECONDARY:
			if(ADE_SETTING_VAR) {
				bh->typeh.sw->current_secondary_bank = new_armed_bank;
			}
			return ade_set_args(L, "b", bh->typeh.sw->current_secondary_bank == bh->bank);
		case SWH_TERTIARY:
			if(ADE_SETTING_VAR) {
				bh->typeh.sw->current_tertiary_bank = new_armed_bank;
			}
			return ade_set_args(L, "b", bh->typeh.sw->current_tertiary_bank == bh->bank);
	}

	return ade_set_error(L, "b", false);
}

ADE_VIRTVAR(Capacity, l_WeaponBank, "number", "The actual capacity of a weapon bank as specified in the table", "number", "The capacity or -1 if handle is invalid")
{
	ship_bank_h *bh = NULL;
	int newCapacity = -1;
	if(!ade_get_args(L, "o|i", l_WeaponBank.GetPtr(&bh), &newCapacity))
		return ade_set_error(L, "i", -1);

	if(!bh->isValid())
		return ade_set_error(L, "i", -1);

	switch(bh->typeh.type)
	{
		case SWH_PRIMARY:
			if(ADE_SETTING_VAR && newCapacity > 0) {
				bh->typeh.sw->primary_bank_capacity[bh->bank] = newCapacity;
			}
			return ade_set_args(L, "i", bh->typeh.sw->primary_bank_capacity[bh->bank]);
		case SWH_SECONDARY:
			if(ADE_SETTING_VAR && newCapacity > 0) {
				bh->typeh.sw->secondary_bank_capacity[bh->bank] = newCapacity;
			}
			return ade_set_args(L, "i", bh->typeh.sw->secondary_bank_capacity[bh->bank]);
		case SWH_TERTIARY:
			if(ADE_SETTING_VAR && newCapacity > 0) {
				bh->typeh.sw->tertiary_bank_capacity = newCapacity;
			}
			return ade_set_args(L, "i", bh->typeh.sw->tertiary_bank_capacity);
	}

	return ade_set_error(L, "i", -1);
}

ADE_VIRTVAR(FOFCooldown, l_WeaponBank, "number", "The FOF cooldown value. A value of 0 means the default weapon FOF is used. A value of 1 means that the max FOF will be used", "number", "The cooldown value or -1 if invalid")
{
	ship_bank_h *bh = NULL;
	float newValue = -1.f;
	if(!ade_get_args(L, "o|f", l_WeaponBank.GetPtr(&bh), &newValue))
		return ade_set_error(L, "f", -1.f);

	if(!bh->isValid())
		return ade_set_error(L, "f", -1.f);

	switch(bh->typeh.type)
	{
		case SWH_PRIMARY:
		{
			if (ADE_SETTING_VAR) {
				CLAMP(newValue, 0.0f, 1.0f);
				bh->typeh.sw->primary_bank_fof_cooldown[bh->bank] = newValue;
			}

			return ade_set_args(L, "f", bh->typeh.sw->primary_bank_fof_cooldown[bh->bank]);
		}
		case SWH_SECONDARY:
		case SWH_TERTIARY:
			LuaError(L, "FOF cooldown is not valid for secondary or tertiary banks!");
			return ade_set_args(L, "f", -1.f);
	}

	return ade_set_error(L, "f", -1.f);
}

ADE_VIRTVAR(BurstCounter, l_WeaponBank, "number", "The burst counter for this bank. Starts at 1, counting every shot up to and including the weapon class's burst shots value before resetting to 1.", "number", "The counter or -1 if handle is invalid")
{
	ship_bank_h* bh = NULL;
	int newCounter = -1;
	if (!ade_get_args(L, "o|i", l_WeaponBank.GetPtr(&bh), &newCounter))
		return ade_set_error(L, "i", -1);

	if (!bh->isValid())
		return ade_set_error(L, "i", -1);

	switch (bh->typeh.type)
	{
	case SWH_PRIMARY:
		if (ADE_SETTING_VAR) {
			bh->typeh.sw->burst_counter[bh->bank] = newCounter - 1;
		}
		return ade_set_args(L, "i", bh->typeh.sw->burst_counter[bh->bank] + 1);
	case SWH_SECONDARY:
		if (ADE_SETTING_VAR) {
			bh->typeh.sw->burst_counter[MAX_SHIP_PRIMARY_BANKS + bh->bank] = newCounter - 1;
		}
		return ade_set_args(L, "i", bh->typeh.sw->burst_counter[MAX_SHIP_PRIMARY_BANKS + bh->bank] + 1);
	case SWH_TERTIARY:
		LuaError(L, "Burst counter is not valid for tertiary banks!");
		return ade_set_error(L, "i", -1);
	}

	return ade_set_error(L, "i", -1);
}

ADE_VIRTVAR(BurstSeed, l_WeaponBank, "number", "A random seed associated to the current burst. Changes only when a new burst starts.", "number", "The seed or -1 if handle is invalid")
{
	ship_bank_h* bh = NULL;
	int newSeed = -1;
	if (!ade_get_args(L, "o|i", l_WeaponBank.GetPtr(&bh), &newSeed))
		return ade_set_error(L, "i", -1);

	if (!bh->isValid())
		return ade_set_error(L, "i", -1);

	switch (bh->typeh.type)
	{
	case SWH_PRIMARY:
		if (ADE_SETTING_VAR) {
			bh->typeh.sw->burst_seed[bh->bank] = newSeed;
		}
		return ade_set_args(L, "i", bh->typeh.sw->burst_seed[bh->bank]);
	case SWH_SECONDARY:
		if (ADE_SETTING_VAR) {
			bh->typeh.sw->burst_seed[MAX_SHIP_PRIMARY_BANKS + bh->bank] = newSeed;
		}
		return ade_set_args(L, "i", bh->typeh.sw->burst_seed[MAX_SHIP_PRIMARY_BANKS + bh->bank]);
	case SWH_TERTIARY:
		LuaError(L, "Burst seed is not valid for tertiary banks!");
		return ade_set_error(L, "i", -1);
	}

	return ade_set_error(L, "i", -1);
}

ADE_FUNC(isValid, l_WeaponBank, NULL, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs")
{
	ship_bank_h *bh;
	if(!ade_get_args(L, "o", l_WeaponBank.GetPtr(&bh)))
		return ADE_RETURN_NIL;

	return ade_set_args(L, "b", bh->isValid());
}


}
}