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#pragma once
#include "scripting/ade_api.h"
#include "object/object.h"
#include "ship/ship.h"
namespace scripting {
namespace api {
struct ship_subsys_h
{
object_h objh;
ship_subsys *ss; //Pointer to subsystem, or NULL for the hull
ship_subsys_h();
ship_subsys_h(object *objp_in, ship_subsys *sub);
bool isValid() const;
static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size);
static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
};
DECLARE_ADE_OBJ(l_Subsystem, ship_subsys_h);
}
}
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