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#pragma once
#include "scripting/ade_api.h"
namespace scripting {
namespace api {
struct bytearray_h {
SCP_vector<uint8_t> m_data;
public:
bytearray_h();
explicit bytearray_h(SCP_vector<uint8_t> data);
const SCP_vector<uint8_t>& data() const;
static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size);
static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
};
DECLARE_ADE_OBJ(l_Bytearray, bytearray_h);
} // namespace api
} // namespace scripting
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