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//
//
#ifndef FS2_OPEN_PHYSICS_INFO_H
#define FS2_OPEN_PHYSICS_INFO_H
#include "globalincs/pstypes.h"
#include "scripting/ade.h"
#include "scripting/ade_api.h"
#include "object/object.h"
#include "physics/physics.h"
namespace scripting {
namespace api {
//**********HANDLE: physics
struct physics_info_h
{
object_h objh;
physics_info *pi;
physics_info_h();
explicit physics_info_h(object *objp);
physics_info_h(physics_info *in_pi);
bool isValid() const;
};
DECLARE_ADE_OBJ(l_Physics, physics_info_h);
}
}
#endif //FS2_OPEN_PHYSICS_INFO_H
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