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#pragma once
#include <sound/ds.h>
#include "scripting/ade_api.h"
#include "gamesnd/gamesnd.h"
#include "sound/sound.h"
namespace scripting {
namespace api {
struct sound_entry_h
{
gamesnd_id idx;
sound_entry_h();
explicit sound_entry_h(gamesnd_id n_idx);
game_snd *Get() const;
bool isValid() const;
};
//**********HANDLE: SoundEntry
DECLARE_ADE_OBJ(l_SoundEntry, sound_entry_h);
struct sound_h
{
sound_entry_h entryh;
sound_handle sig;
sound_h();
sound_h(gamesnd_id n_gs_idx, sound_handle n_sig);
sound_handle getSignature() const;
bool isValid() const; // This is the function that is checked by ade_set_args
bool isValidWithEntry() const;
};
//**********HANDLE: Sound
DECLARE_ADE_OBJ(l_Sound, sound_h);
DECLARE_ADE_OBJ(l_Sound3D, sound_h);
//**********HANDLE: Soundfile
struct soundfile_h {
sound_load_id idx;
explicit soundfile_h(sound_load_id id = sound_load_id::invalid());
};
DECLARE_ADE_OBJ(l_Soundfile, soundfile_h);
}
}
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