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#pragma once
#include "menuui/readyroom.h"
#include "cutscene/cutscenes.h"
#include "scripting/ade_api.h"
namespace scripting {
namespace api {
struct sim_mission_h {
int missionIdx;
bool isCMission;
sim_mission_h();
explicit sim_mission_h(int index, bool cmission);
bool isValid() const;
sim_mission* getStage() const;
};
struct cutscene_info_h {
int cutscene;
cutscene_info_h();
explicit cutscene_info_h(int scene);
bool isValid() const;
cutscene_info* getScene() const;
};
DECLARE_ADE_OBJ(l_TechRoomMission, sim_mission_h);
DECLARE_ADE_OBJ(l_TechRoomCutscene, cutscene_info_h);
} // namespace api
} // namespace scripting
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