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#pragma once
#include "globalincs/pstypes.h"
#include "scripting/ade.h"
#include "scripting/ade_api.h"
#include "model.h"
#include "object/object.h"
#include "model/model.h"
namespace scripting {
namespace api {
const int THT_INDEPENDENT = 0;
const int THT_OBJECT = 1;
const int THT_MODEL = 2;
class texture_map_h
{
protected:
int type;
object_h obj;
model_h mdl;
texture_map *tmap; //Pointer to subsystem, or NULL for the hull
public:
texture_map_h();
texture_map_h(object *objp, texture_map *n_tmap = NULL);
texture_map_h(int modelnum, texture_map *n_tmap = NULL);
texture_map_h(polymodel *n_model, texture_map *n_tmap = NULL);
texture_map *Get();
int GetSize();
bool isValid() const;
};
DECLARE_ADE_OBJ(l_TextureMap, texture_map_h);
}
}
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