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# This file was auto-generated with gen_samplelists.sh
set(shell_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/shell/include/Input.h
${PROJECT_SOURCE_DIR}/Samples/shell/include/Shell.h
${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellFileInterface.h
${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellOpenGL.h
${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceExtensions.h
${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceOpenGL.h
${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellSystemInterface.h
)
set(shell_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/shell/src/Input.cpp
${PROJECT_SOURCE_DIR}/Samples/shell/src/Shell.cpp
${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellFileInterface.cpp
${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellRenderInterfaceOpenGL.cpp
${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellSystemInterface.cpp
)
set(customlog_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.h
)
set(customlog_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/main.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.cpp
)
set(drag_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.h
${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.h
)
set(drag_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/main.cpp
)
set(loaddocument_HDR_FILES
)
set(loaddocument_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/loaddocument/src/main.cpp
)
set(bitmapfont_HDR_FILES
)
set(bitmapfont_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/src/main.cpp
)
set(ogre3d_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RenderInterfaceOgre3D.h
${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketApplication.h
${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketFrameListener.h
${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/SystemInterfaceOgre3D.h
)
set(ogre3d_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/main.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RenderInterfaceOgre3D.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketApplication.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketFrameListener.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/SystemInterfaceOgre3D.cpp
)
set(treeview_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.h
${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.h
)
set(treeview_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/main.cpp
)
set(sdl2_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/RenderInterfaceSDL2.h
${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/SystemInterfaceSDL2.h
)
set(sdl2_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/main.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/RenderInterfaceSDL2.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/SystemInterfaceSDL2.cpp
)
set(sfml_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/RenderInterfaceSFML.h
${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/SystemInterfaceSFML.h
)
set(sfml_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/main.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/RenderInterfaceSFML.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/SystemInterfaceSFML.cpp
)
set(sfml2_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/RenderInterfaceSFML.h
${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/SystemInterfaceSFML.h
)
set(sfml2_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/main.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/RenderInterfaceSFML.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/SystemInterfaceSFML.cpp
)
set(directx_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/RenderInterfaceDirectX.h
)
set(directx_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/main.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/RenderInterfaceDirectX.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/ShellRenderInterfaceExtensionsDirectX_Win32.cpp
)
set(directx10_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/D3D10Effect.h
${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.h
)
set(directx10_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/main.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.cpp
${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/ShellRenderInterfaceExtensionsDirectX10_Win32.cpp
)
set(template_HDR_FILES
)
set(template_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/tutorial/template/src/main.cpp
)
set(datagrid_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.h
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.h
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.h
)
set(datagrid_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.cpp
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.cpp
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.cpp
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/main.cpp
)
set(datagrid_tree_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.h
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.h
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.h
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.h
)
set(datagrid_tree_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.cpp
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.cpp
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.cpp
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.cpp
${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/main.cpp
)
set(tutorial_drag_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/Inventory.h
)
set(tutorial_drag_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/Inventory.cpp
${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/main.cpp
)
set(invaders_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.h
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.h
)
set(invaders_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/main.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.cpp
${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.cpp
)
set(luainvaders_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.h
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.h
)
set(luainvaders_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/main.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.cpp
${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.cpp
)
set(pyinvaders_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorDefender.h
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerDefender.h
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerStarfield.h
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorStarfield.h
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Defender.h
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/ElementGame.h
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Game.h
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/GameDetails.h
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/HighScores.h
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.h
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Mothership.h
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/PythonInterface.h
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Shield.h
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Sprite.h
)
set(pyinvaders_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorDefender.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerDefender.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerStarfield.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorStarfield.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Defender.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/ElementGame.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Game.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/GameDetails.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/HighScores.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/main.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Mothership.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/PythonInterface.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Shield.cpp
${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Sprite.cpp
)
# Deal with platform specific sources for sample shell
if(WIN32)
list(APPEND shell_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellWin32.cpp
${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/InputWin32.cpp
${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellRenderInterfaceExtensionsOpenGL_Win32.cpp
)
list(APPEND shell_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/shell/include/win32/InputWin32.h
)
elseif(APPLE)
list(APPEND shell_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellMacOSX.cpp
${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/InputMacOSX.cpp
${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellRenderInterfaceExtensionsOpenGL_MacOSX.cpp
)
list(APPEND shell_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/shell/include/macosx/InputMacOSX.h
)
else()
list(APPEND shell_SRC_FILES
${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellX11.cpp
${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/InputX11.cpp
${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellRenderInterfaceExtensionsOpenGL_X11.cpp
)
list(APPEND shell_HDR_FILES
${PROJECT_SOURCE_DIR}/Samples/shell/include/x11/InputX11.h
)
endif()
|