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/*
* This source file is part of libRocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef ROCKETCOREELEMENTDOCUMENT_H
#define ROCKETCOREELEMENTDOCUMENT_H
#include "Element.h"
namespace Rocket {
namespace Core {
class Stream;
}
}
namespace Rocket {
namespace Core {
class Context;
class DocumentHeader;
class ElementText;
class StyleSheet;
/**
Represents a document in the dom tree.
@author Lloyd Weehuizen
*/
class ROCKETCORE_API ElementDocument : public Element
{
public:
ElementDocument(const String& tag);
virtual ~ElementDocument();
/// Process given document header
void ProcessHeader(const DocumentHeader* header);
/// Returns itself as the current document
virtual ElementDocument* GetOwnerDocument();
/// Returns the document's context.
/// @return The context this document exists within.
Context* GetContext();
/// Sets the document's title.
/// @param[in] title The new title of the document.
void SetTitle(const String& title);
/// Returns the title of this document.
/// @return The document's title.
const String& GetTitle() const;
/// Returns the source address of this document.
/// @return The source of this document, usually a file name.
const String& GetSourceURL() const;
/// Sets the style sheet this document, and all of its children, uses.
/// @param[in] style_sheet The style sheet to set on the document.
void SetStyleSheet(StyleSheet* style_sheet);
/// Returns the document's style sheet.
/// @return The document's style sheet.
virtual StyleSheet* GetStyleSheet() const;
/// Brings the document to the front of the document stack.
void PullToFront();
/// Sends the document to the back of the document stack.
void PushToBack();
/**
Flags used for displaying the document.
*/
enum FocusFlags
{
NONE = 0,
FOCUS = (1 << 1),
MODAL = (1 << 2)
};
/// Show the document.
/// @param[in] focus_flags Flags controlling the changing of focus. Leave as FOCUS to switch focus to the document.
void Show(int focus_flags = FOCUS);
/// Hide the document.
void Hide();
/// Close the document.
void Close();
/// Creates the named element.
/// @param[in] name The tag name of the element.
Element* CreateElement(const String& name);
/// Create a text element with the given text content.
/// @param[in] text The text content of the text element.
ElementText* CreateTextNode(const String& text);
/// Does the document have modal display set.
/// @return True if the document is hogging focus.
bool IsModal() const;
/// Load a script into the document. Note that the base implementation does nothing, scripting language addons hook
/// this method.
/// @param[in] stream Stream of code to process.
/// @param[in] source_name Name of the the script the source comes from, useful for debug information.
virtual void LoadScript(Stream* stream, const String& source_name);
/// Updates the layout if necessary.
inline void UpdateLayout() { if (layout_dirty && lock_layout == 0) _UpdateLayout(); }
/// Updates the position of the document based on the style properties.
void UpdatePosition();
/// Increment/Decrement the layout lock
void LockLayout(bool lock);
protected:
/// Refreshes the document layout if required.
virtual void OnUpdate();
/// Repositions the document if necessary.
virtual void OnPropertyChange(const PropertyNameList& changed_properties);
/// Sets the dirty flag on the layout so the document will format its children before the next render.
virtual void DirtyLayout();
/// Returns true if the document has been marked as needing a re-layout.
virtual bool IsLayoutDirty();
/// Processes the 'onpropertychange' event, checking for a change in position or size.
virtual void ProcessEvent(Event& event);
private:
// Find the next element to focus, starting at the current element
bool FocusNextTabElement(Element* current_element, bool forward);
/// Searches forwards or backwards for a focusable element in the given substree
bool SearchFocusSubtree(Element* element, bool forward);
// Title of the document
String title;
// The original path this document came from
String source_url;
// The document's style sheet.
StyleSheet* style_sheet;
Context* context;
// Is the current display modal
bool modal;
// Is the layout dirty?
bool layout_dirty;
int lock_layout;
friend class Context;
friend class Factory;
void _UpdateLayout();
};
}
}
#endif
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