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/*
* This source file is part of libRocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef ROCKETCOREELEMENTREFERENCE_H
#define ROCKETCOREELEMENTREFERENCE_H
#include "Header.h"
namespace Rocket {
namespace Core {
class Element;
/**
A smart pointer for RKTElements.
@author Peter Curry
*/
class ROCKETCORE_API ElementReference
{
public:
ElementReference(Element* element = NULL);
ElementReference(const ElementReference& copy);
~ElementReference();
/// Returns true if this reference is bound to an element.
/// @return True if this reference points to a non-NULL element, false otherwise.
operator bool() const;
/// Assigns a new element for this reference to point to.
/// @param element[in] The new element.
/// @return This element reference.
ElementReference& operator=(Element* element);
/// Assigns a new element for this reference, from another reference.
/// @param element_reference[in] The element reference to copy.
/// @return This element reference.
ElementReference& operator=(const ElementReference& element_reference);
/// Returns a reference to the underlying element.
/// @return The underlying element. This may be NULL.
Element* operator*();
/// Returns a reference to the underlying element.
/// @return The underlying element. This may be NULL.
Element* operator->();
/// Equality operator for the reference. Used for STL containers.
/// @param rhs[in] The other element to use in the comparison.
/// @return True if the elements are equivalent, false otherwise.
bool operator==(const ElementReference& rhs) const;
/// Equality operator for the reference.
/// @param rhs[in] The other element to use in the comparison.
/// @return True if the elements are equivalent, false otherwise.
bool operator==(const Element* rhs) const;
/// Less-than operator for the reference. Used for STL containers.
/// @param rhs[in] The other element to use in the comparison.
/// @return True if this element is less than the other element, false otherwise.
bool operator<(const ElementReference& rhs) const;
/// Inequality operator for the reference.
/// @param rhs[in] The other element to use in the comparison.
/// @return False if the elements are equivalent, true otherwise.
bool operator!=(const ElementReference& rhs) const;
/// Inequality operator for the reference.
/// @param rhs[in] A raw element to use in the comparison.
/// @return False if the elements are equivalent, true otherwise.
bool operator!=(const Element* rhs) const;
private:
Element* element;
};
}
}
#endif
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