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/*
* This source file is part of libRocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef ROCKETCOREFONTEFFECT_H
#define ROCKETCOREFONTEFFECT_H
#include "FontGlyph.h"
namespace Rocket {
namespace Core {
class FontEffectInstancer;
/**
@author Peter Curry
*/
class FontEffect : public ReferenceCountable
{
public:
FontEffect();
virtual ~FontEffect();
/// Returns the name of the effect; this is the type that instanced the effect.
/// @return The effect's name.
const String& GetName() const;
/// Asks the font effect if it requires, and will generate, its own unique texture. If it does
/// not, it will share the font's base layer's textures instead.
/// @return True if the effect generates its own textures, false if not. The default implementation returns false.
virtual bool HasUniqueTexture() const;
/// Requests the effect for a size and position of a single glyph's bitmap.
/// @param[out] origin The desired origin of the effect's glyph bitmap, as a pixel offset from its original origin. This defaults to (0, 0).
/// @param[out] dimensions The desired dimensions of the effect's glyph bitmap, in pixels. This defaults to the dimensions of the glyph's original bitmap. If the font effect is not generating a unique texture, this will be ignored.
/// @param[in] glyph The glyph the effect is being asked to size.
/// @return False if the effect is not providing support for the glyph, true otherwise.
virtual bool GetGlyphMetrics(Vector2i& origin, Vector2i& dimensions, const FontGlyph& glyph) const;
/// Requests the effect to generate the texture data for a single glyph's bitmap. The default implementation does
/// nothing.
/// @param[out] destination_data The top-left corner of the glyph's 32-bit, RGBA-ordered, destination texture. Note that they glyph shares its texture with other glyphs.
/// @param[in] destination_dimensions The dimensions of the glyph's area on its texture.
/// @param[in] destination_stride The stride of the glyph's texture.
/// @param[in] glyph The glyph the effect is being asked to generate an effect texture for.
virtual void GenerateGlyphTexture(byte* destination_data, const Vector2i& destination_dimensions, int destination_stride, const FontGlyph& glyph) const;
/// Sets the colour of the effect's geometry.
/// @param[in] colour The effect's colour.
void SetColour(const Colourb& colour);
/// Returns the effect's colour.
/// @return The colour of the effect.
const Colourb& GetColour() const;
/// Sets the z-index of the font effect. An effect with a higher z-index will be rendered after
/// an effect with a lower z-index. By default, all effects have a z-index of 0.
/// @param[in] z-index The new z-index of the effect.
void SetZIndex(float z_index);
/// Returns the font effect's z-index.
/// @return The z-index of the effect.
float GetZIndex() const;
/// Sets the specificity of the font effect.
/// @param[in] specificity The specificity of the effect.
void SetSpecificity(int specificity);
/// Returns the specificity of the font effect. This is used when multiple pseudo-classes are
/// active on an element, each with similarly-named font effects.
/// @return The specificity of the effect.
int GetSpecificity() const;
/// Returns the font effect's generation key.
/// @return A hash of the effect's properties used to generate the geometry and texture data.
const String& GetGenerationKey() const;
protected:
/// Releases the effect through its instancer.
virtual void OnReferenceDeactivate();
private:
FontEffectInstancer* instancer;
// The name of the effect.
String name;
// The colour of the effect's geometry.
Colourb colour;
// The z-index of this font effect, used to resolve render order when multiple font effects are rendered.
float z_index;
// The maximum specificity of the properties used to define the font effect.
int specificity;
// A string identifying the properties that affected the generation of the effect's geometry and texture data.
String generation_key;
friend class Factory;
};
typedef std::vector< FontEffect* > FontEffectList;
typedef std::map< String, FontEffect* > FontEffectMap;
}
}
#endif
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