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/*
* This source file is part of libRocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef ROCKETCOREPROPERTYDICTIONARY_H
#define ROCKETCOREPROPERTYDICTIONARY_H
#include "Header.h"
#include "Property.h"
namespace Rocket {
namespace Core {
typedef std::map< String, Property > PropertyMap;
/**
A dictionary to property names to values.
@author Peter Curry
*/
class ROCKETCORE_API PropertyDictionary
{
public:
PropertyDictionary();
~PropertyDictionary();
/// Sets a property on the dictionary. Any existing property with a similar name will be overwritten.
/// @param[in] name The name of the property to add.
/// @param[in] property The value of the new property.
void SetProperty(const String& name, const Property& property);
/// Removes a property from the dictionary, if it exists.
/// @param[in] name The name of the property to remove.
void RemoveProperty(const String& name);
/// Returns the value of the property with the requested name, if one exists.
/// @param[in] name The name of the desired property.
const Property* GetProperty(const String& name) const;
/// Returns the number of properties in the dictionary.
/// @return The number of properties in the dictionary.
int GetNumProperties() const;
/// Returns the map of properties in the dictionary.
/// @return The property map.
const PropertyMap& GetProperties() const;
/// Imports into the dictionary, and optionally defines the specificity of, potentially
/// un-specified properties. In the case of name conflicts, the incoming properties will
/// overwrite the existing properties if their specificity (or their forced specificity)
/// are at least equal.
/// @param[in] property_dictionary The properties to import.
/// @param[in] specificity The specificity for all incoming properties. If this is not specified, the properties will keep their original specificity.
void Import(const PropertyDictionary& property_dictionary, int specificity = -1);
/// Merges the contents of another fully-specified property dictionary with this one.
/// Properties defined in the new dictionary will overwrite those with the same name as
/// appropriate.
/// @param[in] property_dictionary The dictionary to merge.
/// @param[in] specificity_offset The specificities of all incoming properties will be offset by this value.
void Merge(const PropertyDictionary& property_dictionary, int specificity_offset = 0);
private:
// Sets a property on the dictionary and its specificity if there is no name conflict, or its
// specificity (given by the parameter, not read from the property itself) is at least equal to
// the specificity of the conflicting property.
void SetProperty(const String& name, const Rocket::Core::Property& property, int specificity);
PropertyMap properties;
};
}
}
#endif
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