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/*
* This source file is part of libRocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef ROCKETCOREPROPERTYSPECIFICATION_H
#define ROCKETCOREPROPERTYSPECIFICATION_H
#include "Header.h"
#include "Element.h"
#include "PropertyDefinition.h"
namespace Rocket {
namespace Core {
class PropertyDictionary;
struct PropertyShorthandDefinition;
/**
A property specification stores a group of property definitions.
@author Peter Curry
*/
class ROCKETCORE_API PropertySpecification
{
public:
enum ShorthandType
{
// Normal; properties that fail to parse fall-through to the next until they parse correctly, and any
// undeclared are not set.
FALL_THROUGH,
// A single failed parse will abort, and any undeclared are replicated from the last declared property.
REPLICATE,
// For 'padding', 'margin', etc; up four properties are expected.
BOX,
// BOX if four properties are shorthanded and they end in '-top', '-right', etc, otherwise FALL_THROUGH.
AUTO
};
PropertySpecification();
~PropertySpecification();
/// Registers a property with a new definition.
/// @param[in] property_name The name to register the new property under.
/// @param[in] default_value The default value to be used for an element if it has no other definition provided.
/// @param[in] inherited True if this property is inherited from parent to child, false otherwise.
/// @param[in] forces_layout True if this property requires its parent to be reformatted if changed.
/// @return The new property definition, ready to have parsers attached.
PropertyDefinition& RegisterProperty(const String& property_name, const String& default_value, bool inherited, bool forces_layout);
/// Returns a property definition.
/// @param[in] property_name The name of the desired property.
/// @return The appropriate property definition if it could be found, NULL otherwise.
const PropertyDefinition* GetProperty(const String& property_name) const;
/// Returns the list of the names of all registered property definitions.
/// @return The list with stored property names.
const PropertyNameList& GetRegisteredProperties() const;
/// Returns the list of the names of all registered inherited property definitions.
/// @return The list with stored property names.
const PropertyNameList& GetRegisteredInheritedProperties() const;
/// Registers a shorthand property definition.
/// @param[in] shorthand_name The name to register the new shorthand property under.
/// @param[in] properties A comma-separated list of the properties this definition is shorthand for. The order in which they are specified here is the order in which the values will be processed.
/// @param[in] type The type of shorthand to declare.
/// @param True if all the property names exist, false otherwise.
bool RegisterShorthand(const String& shorthand_name, const String& property_names, ShorthandType type = AUTO);
/// Returns a shorthand definition.
/// @param[in] shorthand_name The name of the desired shorthand.
/// @return The appropriate shorthand definition if it could be found, NULL otherwise.
const PropertyShorthandDefinition* GetShorthand(const String& shorthand_name) const;
/// Parses a property declaration, setting any parsed and validated properties on the given dictionary.
/// @param dictionary The property dictionary which will hold all declared properties.
/// @param property_name The name of the declared property.
/// @param property_value The values the property is being set to.
/// @return True if all properties were parsed successfully, false otherwise.
bool ParsePropertyDeclaration(PropertyDictionary& dictionary, const String& property_name, const String& property_value, const String& source_file = "", int source_line_number = 0) const;
/// Sets all undefined properties in the dictionary to their defaults.
/// @param dictionary[in] The dictionary to set the default values on.
void SetPropertyDefaults(PropertyDictionary& dictionary) const;
private:
typedef std::map< String, PropertyDefinition* > PropertyMap;
typedef std::map< String, PropertyShorthandDefinition* > ShorthandMap;
PropertyMap properties;
ShorthandMap shorthands;
PropertyNameList property_names;
PropertyNameList inherited_property_names;
bool ParsePropertyValues(StringList& values_list, const String& values, bool split_values) const;
};
}
}
#endif
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