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/*
* This source file is part of libRocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef ROCKETCOREVECTOR2_H
#define ROCKETCOREVECTOR2_H
#include "Debug.h"
#include "Math.h"
namespace Rocket {
namespace Core {
/**
Templated class for a generic two-component vector.
@author Peter Curry
*/
template < typename Type >
class Vector2
{
public:
/// Lightweight, non-initialising constructor.
inline Vector2();
/// Initialising constructor.
/// @param[in] x Initial x-value of the vector.
/// @param[in] y Initial y-value of the vector.
inline Vector2(Type x, Type y);
/// Returns the magnitude of the vector.
/// @return The computed magnitude.
inline float Magnitude() const;
/// Returns the squared magnitude of the vector.
/// @return The computed squared magnitude.
inline Type SquaredMagnitude() const;
/// Generates a normalised vector from this vector.
/// @return The normalised vector.
inline Vector2 Normalise() const;
/// Computes the dot-product between this vector and another.
/// @param[in] rhs The other vector to use in the dot-product.
/// @return The computed dot-product between the two vectors.
inline Type DotProduct(const Vector2& rhs) const;
/// Returns this vector rotated around the origin.
/// @param[in] theta The angle to rotate by, in radians.
/// @return The rotated vector.
inline Vector2 Rotate(float theta) const;
/// Returns the negation of this vector.
/// @return The negation of this vector.
inline Vector2 operator-() const;
/// Returns the sum of this vector and another.
/// @param[in] rhs The vector to add this to.
/// @return The sum of the two vectors.
inline Vector2 operator+(const Vector2& rhs) const;
/// Returns the result of subtracting another vector from this vector.
/// @param[in] rhs The vector to subtract from this vector.
/// @return The result of the subtraction.
inline Vector2 operator-(const Vector2& rhs) const;
/// Returns the result of multiplying this vector by a scalar.
/// @param[in] rhs The scalar value to multiply by.
/// @return The result of the scale.
inline Vector2 operator*(Type rhs) const;
/// Returns the result of dividing this vector by a scalar.
/// @param[in] rhs The scalar value to divide by.
/// @return The result of the scale.
inline Vector2 operator/(Type rhs) const;
/// Adds another vector to this in-place.
/// @param[in] rhs The vector to add.
/// @return This vector, post-operation.
inline Vector2& operator+=(const Vector2& rhs);
/// Subtracts another vector from this in-place.
/// @param[in] rhs The vector to subtract.
/// @return This vector, post-operation.
inline Vector2& operator-=(const Vector2& rhs);
/// Scales this vector in-place.
/// @param[in] rhs The value to scale this vector's components by.
/// @return This vector, post-operation.
inline Vector2& operator*=(const Type& rhs);
/// Scales this vector in-place by the inverse of a value.
/// @param[in] rhs The value to divide this vector's components by.
/// @return This vector, post-operation.
inline Vector2& operator/=(const Type& rhs);
/// Equality operator.
/// @param[in] rhs The vector to compare this against.
/// @return True if the two vectors are equal, false otherwise.
inline bool operator==(const Vector2& rhs) const;
/// Inequality operator.
/// @param[in] rhs The vector to compare this against.
/// @return True if the two vectors are not equal, false otherwise.
inline bool operator!=(const Vector2& rhs) const;
/// Auto-cast operator.
/// @return A pointer to the first value.
inline operator const Type*() const;
/// Constant auto-cast operator.
/// @return A constant pointer to the first value.
inline operator Type*();
// The components of the vector.
Type x;
Type y;
};
#include "Vector2.inl"
}
}
#endif
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