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/*
* This source file is part of libRocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "precompiled.h"
#include "ElementDataGrid.h"
#include <Rocket/Core/Element.h>
#include <Rocket/Controls/ElementDataGridRow.h>
#include <Rocket/Core/Lua/Utilities.h>
namespace Rocket {
namespace Controls {
namespace Lua {
//methods
int ElementDataGridAddColumn(lua_State* L, ElementDataGrid* obj)
{
LUACHECKOBJ(obj);
const char* fields = luaL_checkstring(L,1);
const char* formatter = luaL_checkstring(L,2);
float width = (float)luaL_checknumber(L,3);
const char* rml = luaL_checkstring(L,4);
obj->AddColumn(fields,formatter,width,rml);
return 0;
}
int ElementDataGridSetDataSource(lua_State* L, ElementDataGrid* obj)
{
LUACHECKOBJ(obj);
const char* source = luaL_checkstring(L,1);
obj->SetDataSource(source);
return 0;
}
//getter
int ElementDataGridGetAttrrows(lua_State* L)
{
ElementDataGrid* obj = LuaType<ElementDataGrid>::check(L,1);
LUACHECKOBJ(obj);
lua_newtable(L);
int tbl = lua_gettop(L);
int numrows = obj->GetNumRows();
ElementDataGridRow* row;
for(int i = 0; i < numrows; i++)
{
row = obj->GetRow(i);
LuaType<ElementDataGridRow>::push(L,row,false);
lua_rawseti(L,tbl,i);
}
return 1;
}
Rocket::Core::Lua::RegType<ElementDataGrid> ElementDataGridMethods[] =
{
LUAMETHOD(ElementDataGrid,AddColumn)
LUAMETHOD(ElementDataGrid,SetDataSource)
{ NULL, NULL },
};
luaL_Reg ElementDataGridGetters[] =
{
LUAGETTER(ElementDataGrid,rows)
{ NULL, NULL },
};
luaL_Reg ElementDataGridSetters[] =
{
{ NULL, NULL },
};
}
}
}
namespace Rocket {
namespace Core {
namespace Lua {
template<> void ExtraInit<Rocket::Controls::ElementDataGrid>(lua_State* L, int metatable_index)
{
ExtraInit<Element>(L,metatable_index);
LuaType<Element>::_regfunctions(L,metatable_index,metatable_index-1);
AddTypeToElementAsTable<Rocket::Controls::ElementDataGrid>(L);
}
using Rocket::Controls::ElementDataGrid;
LUACONTROLSTYPEDEFINE(ElementDataGrid,true)
}
}
}
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