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/*
* This source file is part of libRocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef ROCKETCOREDECORATORTILEDIMAGE_H
#define ROCKETCOREDECORATORTILEDIMAGE_H
#include "DecoratorTiled.h"
namespace Rocket {
namespace Core {
/**
@author Peter Curry
*/
class DecoratorTiledImage : public DecoratorTiled
{
public:
DecoratorTiledImage();
virtual ~DecoratorTiledImage();
/// Initialises the tile for the decorator.
/// @param tile[in] The declaration for the tile.
/// @param texture_name[in] The application-specific path to the texture for the tile.
/// @param rcss_path[in] The path to the RCSS file that defined the texture source.
/// @return True if the image loaded (or are pending loading) and are of compatible sizes, false otherwise.
bool Initialise(const Tile& tiles, const String& texture_names, const String& rcss_path);
/// Called on a decorator to generate any required per-element data for a newly decorated element.
virtual DecoratorDataHandle GenerateElementData(Element* element);
/// Called to release element data generated by this decorator.
virtual void ReleaseElementData(DecoratorDataHandle element_data);
/// Called to render the decorator on an element.
virtual void RenderElement(Element* element, DecoratorDataHandle element_data);
private:
Tile tile;
};
}
}
#endif
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