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/*
* This source file is part of libRocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "precompiled.h"
#include "DecoratorTiledInstancer.h"
#include "../../Include/Rocket/Core/PropertyDefinition.h"
namespace Rocket {
namespace Core {
DecoratorTiledInstancer::~DecoratorTiledInstancer()
{
}
// Adds the property declarations for a tile.
void DecoratorTiledInstancer::RegisterTileProperty(const String& name, bool register_repeat_modes)
{
RegisterProperty(String(32, "%s-src", name.CString()), "").AddParser("string");
RegisterProperty(String(32, "%s-s-begin", name.CString()), "0").AddParser("number");
RegisterProperty(String(32, "%s-s-end", name.CString()), "1").AddParser("number");
RegisterProperty(String(32, "%s-t-begin", name.CString()), "0").AddParser("number");
RegisterProperty(String(32, "%s-t-end", name.CString()), "1").AddParser("number");
RegisterShorthand(String(32, "%s-s", name.CString()), String(64, "%s-s-begin, %s-s-end", name.CString(), name.CString()));
RegisterShorthand(String(32, "%s-t", name.CString()), String(64, "%s-t-begin, %s-t-end", name.CString(), name.CString()));
if (register_repeat_modes)
{
RegisterProperty(String(32, "%s-repeat", name.CString()), "stretch")
.AddParser("keyword", "stretch, clamp-stretch, clamp-truncate, repeat-stretch, repeat-truncate");
RegisterShorthand(name, String(256, "%s-src, %s-repeat, %s-s-begin, %s-t-begin, %s-s-end, %s-t-end", name.CString(), name.CString(), name.CString(), name.CString(), name.CString(), name.CString()));
}
else
RegisterShorthand(name, String(256, "%s-src, %s-s-begin, %s-t-begin, %s-s-end, %s-t-end", name.CString(), name.CString(), name.CString(), name.CString(), name.CString()));
}
// Retrieves all the properties for a tile from the property dictionary.
void DecoratorTiledInstancer::GetTileProperties(DecoratorTiled::Tile& tile, String& texture_name, String& rcss_path, const PropertyDictionary& properties, const String& name)
{
LoadTexCoord(properties, String(32, "%s-s-begin", name.CString()), tile.texcoords[0].x, tile.texcoords_absolute[0][0]);
LoadTexCoord(properties, String(32, "%s-t-begin", name.CString()), tile.texcoords[0].y, tile.texcoords_absolute[0][1]);
LoadTexCoord(properties, String(32, "%s-s-end", name.CString()), tile.texcoords[1].x, tile.texcoords_absolute[1][0]);
LoadTexCoord(properties, String(32, "%s-t-end", name.CString()), tile.texcoords[1].y, tile.texcoords_absolute[1][1]);
const Property* repeat_property = properties.GetProperty(String(32, "%s-repeat", name.CString()));
if (repeat_property != NULL)
tile.repeat_mode = (DecoratorTiled::TileRepeatMode) repeat_property->value.Get< int >();
const Property* texture_property = properties.GetProperty(String(32, "%s-src", name.CString()));
texture_name = texture_property->Get< String >();
rcss_path = texture_property->source;
}
// Loads a single texture coordinate value from the properties.
void DecoratorTiledInstancer::LoadTexCoord(const PropertyDictionary& properties, const String& name, float& tex_coord, bool& tex_coord_absolute)
{
const Property* property = properties.GetProperty(name);
if (property == NULL)
return;
tex_coord = property->value.Get< float >();
if (property->unit == Property::PX)
tex_coord_absolute = true;
else
{
tex_coord_absolute = false;
if (property->unit == Property::PERCENT)
tex_coord *= 0.01f;
}
}
}
}
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