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/*
* This source file is part of libRocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "precompiled.h"
#include "FontFaceHandle.h"
#include <algorithm>
#include "../../Include/Rocket/Core.h"
#include "FontFaceLayer.h"
#include "TextureLayout.h"
namespace Rocket {
namespace Core {
class FontEffectSort
{
public:
bool operator()(const FontEffect* lhs, const FontEffect* rhs)
{
return lhs->GetZIndex() < rhs->GetZIndex();
}
};
FontFaceHandle::FontFaceHandle()
{
size = 0;
average_advance = 0;
x_height = 0;
line_height = 0;
baseline = 0;
underline_position = 0;
underline_thickness = 0;
base_layer = NULL;
}
FontFaceHandle::~FontFaceHandle()
{
for (FontGlyphList::iterator i = glyphs.begin(); i != glyphs.end(); ++i)
delete[] i->bitmap_data;
for (FontLayerMap::iterator i = layers.begin(); i != layers.end(); ++i)
delete i->second;
}
// Returns the point size of this font face.
int FontFaceHandle::GetSize() const
{
return size;
}
// Returns the average advance of all glyphs in this font face.
int FontFaceHandle::GetCharacterWidth() const
{
return average_advance;
}
// Returns the pixel height of a lower-case x in this font face.
int FontFaceHandle::GetXHeight() const
{
return x_height;
}
// Returns the default height between this font face's baselines.
int FontFaceHandle::GetLineHeight() const
{
return line_height;
}
// Returns the font's baseline.
int FontFaceHandle::GetBaseline() const
{
return baseline;
}
// Returns the font's glyphs.
const FontGlyphList& FontFaceHandle::GetGlyphs() const
{
return glyphs;
}
// Returns the width a string will take up if rendered with this handle.
int FontFaceHandle::GetStringWidth(const WString& string, word prior_character) const
{
int width = 0;
for (size_t i = 0; i < string.Length(); i++)
{
word character_code = string[i];
if (character_code >= glyphs.size())
continue;
const FontGlyph &glyph = glyphs[character_code];
// Adjust the cursor for the kerning between this character and the previous one.
if (prior_character != 0)
width += GetKerning(prior_character, string[i]);
// Adjust the cursor for this character's advance.
width += glyph.advance;
prior_character = character_code;
}
return width;
}
// Generates, if required, the layer configuration for a given array of font effects.
int FontFaceHandle::GenerateLayerConfiguration(FontEffectMap& font_effects)
{
if (font_effects.empty())
return 0;
// Prepare a list of effects, sorted by z-index.
FontEffectList sorted_effects;
for (FontEffectMap::const_iterator i = font_effects.begin(); i != font_effects.end(); ++i)
sorted_effects.push_back(i->second);
std::sort(sorted_effects.begin(), sorted_effects.end(), FontEffectSort());
// Check each existing configuration for a match with this arrangement of effects.
int configuration_index = 1;
for (; configuration_index < (int) layer_configurations.size(); ++configuration_index)
{
const LayerConfiguration& configuration = layer_configurations[configuration_index];
// Check the size is correct. For a math, there should be one layer in the configuration
// plus an extra for the base layer.
if (configuration.size() != sorted_effects.size() + 1)
continue;
// Check through each layer, checking it was created by the same effect as the one we're
// checking.
size_t effect_index = 0;
for (size_t i = 0; i < configuration.size(); ++i)
{
// Skip the base layer ...
if (configuration[i]->GetFontEffect() == NULL)
continue;
// If the ith layer's effect doesn't match the equivalent effect, then this
// configuration can't match.
if (configuration[i]->GetFontEffect() != sorted_effects[effect_index])
break;
// Check the next one ...
++effect_index;
}
if (effect_index == sorted_effects.size())
return configuration_index;
}
// No match, so we have to generate a new layer configuration.
layer_configurations.push_back(LayerConfiguration());
LayerConfiguration& layer_configuration = layer_configurations.back();
bool added_base_layer = false;
for (size_t i = 0; i < sorted_effects.size(); ++i)
{
if (!added_base_layer &&
sorted_effects[i]->GetZIndex() >= 0)
{
layer_configuration.push_back(base_layer);
added_base_layer = true;
}
layer_configuration.push_back(GenerateLayer(sorted_effects[i]));
}
// Add the base layer now if we still haven't added it.
if (!added_base_layer)
layer_configuration.push_back(base_layer);
return (int) (layer_configurations.size() - 1);
}
// Generates the texture data for a layer (for the texture database).
bool FontFaceHandle::GenerateLayerTexture(const byte*& texture_data, Vector2i& texture_dimensions, FontEffect* layer_id, int texture_id)
{
FontLayerMap::iterator layer_iterator = layers.find(layer_id);
if (layer_iterator == layers.end())
return false;
return layer_iterator->second->GenerateTexture(texture_data, texture_dimensions, texture_id);
}
// Generates the geometry required to render a single line of text.
int FontFaceHandle::GenerateString(GeometryList& geometry, const WString& string, const Vector2f& position, const Colourb& colour, int layer_configuration_index) const
{
int geometry_index = 0;
int line_width = 0;
ROCKET_ASSERT(layer_configuration_index >= 0);
ROCKET_ASSERT(layer_configuration_index < (int) layer_configurations.size());
// Fetch the requested configuration and generate the geometry for each one.
const LayerConfiguration& layer_configuration = layer_configurations[layer_configuration_index];
for (size_t i = 0; i < layer_configuration.size(); ++i)
{
FontFaceLayer* layer = layer_configuration[i];
Colourb layer_colour;
if (layer == base_layer)
layer_colour = colour;
else
layer_colour = layer->GetColour();
// Resize the geometry list if required.
if ((int) geometry.size() < geometry_index + layer->GetNumTextures())
geometry.resize(geometry_index + layer->GetNumTextures());
// Bind the textures to the geometries.
for (int i = 0; i < layer->GetNumTextures(); ++i)
geometry[geometry_index + i].SetTexture(layer->GetTexture(i));
line_width = 0;
word prior_character = 0;
const word* string_iterator = string.CString();
const word* string_end = string.CString() + string.Length();
for (; string_iterator != string_end; string_iterator++)
{
if (*string_iterator >= glyphs.size())
continue;
const FontGlyph &glyph = glyphs[*string_iterator];
// Adjust the cursor for the kerning between this character and the previous one.
if (prior_character != 0)
line_width += GetKerning(prior_character, *string_iterator);
layer->GenerateGeometry(&geometry[geometry_index], *string_iterator, Vector2f(position.x + line_width, position.y), layer_colour);
line_width += glyph.advance;
prior_character = *string_iterator;
}
geometry_index += layer->GetNumTextures();
}
// Cull any excess geometry from a previous generation.
geometry.resize(geometry_index);
return line_width;
}
// Generates the geometry required to render a line above, below or through a line of text.
void FontFaceHandle::GenerateLine(Geometry* geometry, const Vector2f& position, int width, Font::Line height, const Colourb& colour) const
{
std::vector< Vertex >& line_vertices = geometry->GetVertices();
std::vector< int >& line_indices = geometry->GetIndices();
float offset;
switch (height)
{
case Font::UNDERLINE: offset = -underline_position; break;
case Font::OVERLINE: // where to place? offset = -line_height - underline_position; break;
case Font::STRIKE_THROUGH: // where to place? offset = -line_height * 0.5f; break;
default: return;
}
line_vertices.resize(line_vertices.size() + 4);
line_indices.resize(line_indices.size() + 6);
GeometryUtilities::GenerateQuad(&line_vertices[0] + (line_vertices.size() - 4), &line_indices[0] + (line_indices.size() - 6), Vector2f(position.x, position.y + offset), Vector2f((float) width, underline_thickness), colour, (int)line_vertices.size() - 4);
}
// Returns the font face's raw charset (the charset range as a string).
const String& FontFaceHandle::GetRawCharset() const
{
return raw_charset;
}
// Returns the font face's charset.
const UnicodeRangeList& FontFaceHandle::GetCharset() const
{
return charset;
}
// Destroys the handle.
void FontFaceHandle::OnReferenceDeactivate()
{
delete this;
}
// Generates (or shares) a layer derived from a font effect.
FontFaceLayer* FontFaceHandle::GenerateLayer(FontEffect* font_effect)
{
// See if this effect has been instanced before, as part of a different configuration.
FontLayerMap::iterator i = layers.find(font_effect);
if (i != layers.end())
return i->second;
FontFaceLayer* layer = new FontFaceLayer();
layers[font_effect] = layer;
if (font_effect == NULL)
{
layer->Initialise(this);
}
else
{
// Determine which, if any, layer the new layer should copy its geometry and textures from.
FontFaceLayer* clone = NULL;
bool deep_clone = true;
String generation_key;
if (!font_effect->HasUniqueTexture())
{
clone = base_layer;
deep_clone = false;
}
else
{
generation_key = font_effect->GetName() + ";" + font_effect->GetGenerationKey();
FontLayerCache::iterator cache_iterator = layer_cache.find(generation_key);
if (cache_iterator != layer_cache.end())
clone = cache_iterator->second;
}
// Create a new layer.
layer->Initialise(this, font_effect, clone, deep_clone);
// Cache the layer in the layer cache if it generated its own textures (ie, didn't clone).
if (clone == NULL)
layer_cache[generation_key] = layer;
}
return layer;
}
}
}
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