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/*
* This source file is part of libRocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "precompiled.h"
#include <Rocket/Core/Lua/Interpreter.h>
#include <Rocket/Core/Lua/Utilities.h>
namespace Rocket {
namespace Core {
namespace Lua {
void PushVariant(lua_State* L, Variant* var)
{
if(var == NULL)
{
lua_pushnil(L);
return;
}
Variant::Type vartype = var->GetType();
switch(vartype)
{
case Variant::BYTE:
case Variant::CHAR:
case Variant::INT:
lua_pushinteger(L,var->Get<int>());
break;
case Variant::FLOAT:
lua_pushnumber(L,var->Get<float>());
break;
case Variant::COLOURB:
LuaType<Colourb>::push(L,new Colourb(var->Get<Colourb>()),true);
break;
case Variant::COLOURF:
LuaType<Colourf>::push(L,new Colourf(var->Get<Colourf>()),true);
break;
case Variant::STRING:
lua_pushstring(L,var->Get<String>().CString());
break;
case Variant::VECTOR2:
//according to Variant.inl, it is going to be a Vector2f
LuaType<Vector2f>::push(L,new Vector2f(var->Get<Vector2f>()),true);
break;
case Variant::VOIDPTR:
lua_pushlightuserdata(L,var->Get<void*>());
break;
default:
lua_pushnil(L);
break;
}
}
void Report(lua_State* L, const Rocket::Core::String& place)
{
const auto systemInterface = Interpreter::GetLuaSystemInterface();
if (systemInterface != nullptr) {
systemInterface->ReportError(L, place);
return;
}
const char * msg= lua_tostring(L,-1);
String strmsg;
while(msg)
{
lua_pop(L,1);
if(place == "")
strmsg = msg;
else
strmsg = String(place).Append(" ").Append(msg);
Log::Message(Log::LT_WARNING, strmsg.CString());
msg=lua_tostring(L,-1);
}
}
}
}
}
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