File: FindTooN.cmake

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# - try to find TooN headers
#
# Users may optionally supply:
#  TOON_ROOT_DIR - a prefix to start searching for the toon headers.
#
# Cache Variables: (probably not for direct use in your scripts)
#  TOON_INCLUDE_DIR
#
# Non-cache variables you might use in your CMakeLists.txt:
#  TOON_FOUND
#  TOON_INCLUDE_DIRS
#  TOON_LIBRARIES
#
# Requires these CMake modules:
#  FindPackageHandleStandardArgs (known included with CMake >=2.6.2)
#
# Original Author:
# 2009-2010 Rylie Pavlik <rylie@ryliepavlik.com>
# https://ryliepavlik.com/
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright 2009-2010, Iowa State University
#
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
#
# SPDX-License-Identifier: BSL-1.0

set(TOON_ROOT_DIR
	"${TOON_ROOT_DIR}"
	CACHE
	PATH
	"Path to search for TooN")

###
# Dependencies
###
if(NOT LAPACKLIBS_ROOT_DIR)
	set(LAPACKLIBS_ROOT_DIR "${TOON_ROOT_DIR}")
endif()
find_package(LAPACKLibs QUIET)

###
# Configure TooN
###
find_path(TOON_INCLUDE_DIR
	NAMES
	TooN/TooN.h
	HINTS
	"${TOON_ROOT_DIR}"
	PATH_SUFFIXES
	include)
mark_as_advanced(TOON_INCLUDE_DIR)

# handle the QUIETLY and REQUIRED arguments and set xxx_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(TooN
	DEFAULT_MSG
	TOON_INCLUDE_DIR
	LAPACKLIBS_FOUND)

if(TOON_FOUND)
	set(TOON_INCLUDE_DIRS "${TOON_INCLUDE_DIR}")
	set(TOON_LIBRARIES ${LAPACKLIBS_LIBRARIES})
	mark_as_advanced(TOON_ROOT_DIR)
endif()