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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include <direct.h>
#include "stdafx.h"
#include "FRED.h"
#include <stdlib.h>
//#include <atlbase.h>
//#include <atlconv.h>
#include <shlobj.h>
#include "FREDDoc.h"
#include "FREDView.h"
#include "EventEditor.h"
#include "FredRender.h"
#include "MainFrm.h"
#include "Management.h"
#include "MessageEditorDlg.h"
#include "MissionSave.h"
#include "ai/ai.h"
#include "ai/aigoals.h"
#include "cfile/cfile.h"
#include "cfile/cfilesystem.h"
#include "cmdline/cmdline.h"
#include "globalincs/linklist.h"
#include "localization/fhash.h"
#include "localization/localize.h"
#include "mission/missiongoals.h"
#include "mission/missionparse.h"
#include "object/object.h"
#include "render/3d.h"
#include "ship/ship.h"
#include "starfield/starfield.h"
#include "weapon/weapon.h"
#include "scripting/global_hooks.h"
extern int Num_objects;
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// In editor mode, use class CFile, in game, use CFILE (our file)
#define XFILE CFile
IMPLEMENT_DYNCREATE(CFREDDoc, CDocument)
BEGIN_MESSAGE_MAP(CFREDDoc, CDocument)
//{{AFX_MSG_MAP(CFREDDoc)
ON_COMMAND(ID_EDIT_UNDO, OnEditUndo)
ON_COMMAND(ID_FILE_IMPORT_FSM, OnFileImportFSM)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
CFREDDoc *FREDDoc_ptr = NULL;
int Local_modified = 0;
int Undo_available = 0;
int Undo_count = 0;
CFREDDoc::CFREDDoc() {
int i;
FREDDoc_ptr = this;
for (i = 0; i < MISSION_BACKUP_DEPTH; i++)
undo_desc[i].Empty();
}
CFREDDoc::~CFREDDoc() {}
#ifdef _DEBUG
void CFREDDoc::AssertValid() const {
CDocument::AssertValid();
}
#endif //_DEBUG
bool CFREDDoc::autoload() {
char name[256], backup_name[256];
int i;
bool r;
FILE *fp;
if ( !cf_create_default_path_string(name, sizeof(name) - 1, CF_TYPE_MISSIONS) ) {
return 0;
}
strcat_s(name, MISSION_BACKUP_NAME);
strcpy_s(backup_name, name);
strcat_s(name, ".002");
// Check if Backup.002 exists
fp = fopen(name, "r");
if (!fp)
return 0;
fclose(fp);
if (Briefing_dialog) {
// clean things up first
Briefing_dialog->icon_select(-1);
}
// Load Backup.002
r = load_mission(name, MPF_FAST_RELOAD);
Update_window = 1;
// Delete Backup.001
auto len = strlen(backup_name);
strcat_s(backup_name, ".001");
cf_delete(backup_name, CF_TYPE_MISSIONS);
// Rename Backups. .002 becomes .001, .003 becomes .002, etc.
for (i = 1; i < MISSION_BACKUP_DEPTH; i++) {
sprintf(backup_name + len, ".%.3d", i + 1);
sprintf(name + len, ".%.3d", i);
cf_rename(backup_name, name, CF_TYPE_MISSIONS);
undo_desc[i] = undo_desc[i + 1];
}
// Reduce the undo count and check if we can do another undo op.
Undo_count--;
check_undo();
return r;
}
int CFREDDoc::autosave(char *desc) {
int i;
CFred_mission_save save;
CWaitCursor wait;
if (Autosave_disabled) {
return 0;
}
if (Briefing_dialog) {
Briefing_dialog->update_data(1);
}
if (save.autosave_mission_file(MISSION_BACKUP_NAME)) {
Undo_count = Undo_available = 0;
return -1;
}
for (i = MISSION_BACKUP_DEPTH; i > 1; i--) {
undo_desc[i] = undo_desc[i - 1];
}
if (desc) {
undo_desc[1] = desc;
} else {
undo_desc[1].Empty();
}
Undo_count++;
check_undo();
return 0;
}
int CFREDDoc::check_undo() {
char name[256];
FILE *fp;
Undo_available = 0;
if (!Undo_count) {
return 0;
}
if ( !cf_create_default_path_string(name, sizeof(name) - 1, CF_TYPE_MISSIONS) ) {
return 0;
}
strcat_s(name, MISSION_BACKUP_NAME);
strcat_s(name, ".002");
// Check if Backup.002 exists
fp = fopen(name, "r");
if (!fp)
return 0;
fclose(fp);
Undo_available = 1;
return 1;
}
void CFREDDoc::DeleteContents() {
editor_init_mission();
}
#ifdef _DEBUG
void CFREDDoc::Dump(CDumpContext& dc) const {
CDocument::Dump(dc);
}
#endif // _DEBUG
void CFREDDoc::editor_init_mission() {
reset_mission();
SetModifiedFlag(FALSE);
recreate_dialogs();
}
bool CFREDDoc::load_mission(const char *pathname, int flags) {
// make sure we're in the correct working directory!!!!!!
chdir(Fred_base_dir);
char name[512], *old_name;
int i, j, k, ob;
int used_pool[MAX_WEAPON_TYPES];
object *objp;
Parse_viewer_pos = view_pos;
Parse_viewer_orient = view_orient;
// activate the localizer hash table
fhash_flush();
clear_mission(flags & MPF_FAST_RELOAD);
// message 1: required version
if (!parse_main(pathname, flags)) {
auto term = (flags & MPF_IMPORT_FSM) ? "import" : "load";
// the version will have been assigned before loading was aborted
if (!gameversion::check_at_least(The_mission.required_fso_version)) {
sprintf(name, "The file \"%s\" cannot be %sed because it requires FSO version %s", pathname, term, format_version(The_mission.required_fso_version, true).c_str());
} else {
sprintf(name, "Unable to %s the file \"%s\".", term, pathname);
}
Fred_view_wnd->MessageBox(name);
create_new_mission();
return false;
}
// message 2: unknown classes
if ((Num_unknown_ship_classes > 0) || (Num_unknown_weapon_classes > 0) || (Num_unknown_loadout_classes > 0)) {
if (flags & MPF_IMPORT_FSM) {
char msg[256];
sprintf(msg, "Fred encountered unknown ship/weapon classes when importing \"%s\" (path \"%s\"). You will have to manually edit the converted mission to correct this.", The_mission.name, pathname);
Fred_view_wnd->MessageBox(msg);
} else {
Fred_view_wnd->MessageBox("Fred encountered unknown ship/weapon classes when parsing the mission file. This may be due to mission disk data you do not have.");
}
}
// message 3: warning about saving under a new version
if (!(flags & MPF_IMPORT_FSM) && (The_mission.required_fso_version != LEGACY_MISSION_VERSION) && (MISSION_VERSION > The_mission.required_fso_version)) {
SCP_string msg = "This mission's file format is ";
msg += format_version(The_mission.required_fso_version, true);
msg += ". When you save this mission, the file format will be migrated to ";
msg += format_version(MISSION_VERSION, true);
msg += ". FSO versions earlier than this will not be able to load the mission.";
Fred_view_wnd->MessageBox(msg.c_str());
}
// message 4: check for "immobile" flag migration
if (!Fred_migrated_immobile_ships.empty()) {
SCP_string msg = "The \"immobile\" ship flag has been superseded by the \"don't-change-position\", and \"don't-change-orientation\" flags. "
"All ships which previously had \"Does Not Move\" checked in the ship flags editor will now have both \"Does Not Change Position\" and "
"\"Does Not Change Orientation\" checked. After you close this dialog, the error checker will check for any potential issues, including "
"issues involving these flags.\n\nThe following ships have been migrated:";
for (int shipnum : Fred_migrated_immobile_ships) {
msg += "\n\t";
msg += Ships[shipnum].ship_name;
}
truncate_message_lines(msg, 30);
Fred_view_wnd->MessageBox(msg.c_str());
Error_checker_checks_potential_issues_once = true;
}
obj_merge_created_list();
objp = GET_FIRST(&obj_used_list);
while (objp != END_OF_LIST(&obj_used_list)) {
if (objp->flags[Object::Object_Flags::Player_ship]) {
Assert(objp->type == OBJ_SHIP);
objp->type = OBJ_START;
// Player_starts++;
}
objp = GET_NEXT(objp);
}
for (i = 0; i < Num_wings; i++) {
for (j = 0; j < Wings[i].wave_count; j++) {
ob = Ships[Wings[i].ship_index[j]].objnum;
wing_objects[i][j] = ob;
Ships[Wings[i].ship_index[j]].wingnum = i;
Ships[Wings[i].ship_index[j]].arrival_cue = Locked_sexp_false;
}
// fix old ship names for ships in wings if needed
while (j--) {
if ((Objects[wing_objects[i][j]].type == OBJ_SHIP) || (Objects[wing_objects[i][j]].type == OBJ_START)) { // don't change player ship names
wing_bash_ship_name(name, Wings[i].name, j + 1);
old_name = Ships[Wings[i].ship_index[j]].ship_name;
if (stricmp(name, old_name)) { // need to fix name
update_sexp_references(old_name, name);
ai_update_goal_references(sexp_ref_type::SHIP, old_name, name);
update_texture_replacements(old_name, name);
for (k = 0; k < Num_reinforcements; k++)
if (!strcmp(old_name, Reinforcements[k].name)) {
Assert(strlen(name) < NAME_LENGTH);
strcpy_s(Reinforcements[k].name, name);
}
strcpy_s(Ships[Wings[i].ship_index[j]].ship_name, name);
}
}
}
}
for (i = 0; i < Num_teams; i++) {
generate_weaponry_usage_list(i, used_pool);
for (j = 0; j < Team_data[i].num_weapon_choices; j++) {
// The amount used in wings is always set by a static loadout entry so skip any that were set by Sexp variables
if ((!strlen(Team_data[i].weaponry_pool_variable[j])) && (!strlen(Team_data[i].weaponry_amount_variable[j]))) {
// convert weaponry_pool to be extras available beyond the current ships weapons
Team_data[i].weaponry_count[j] -= used_pool[Team_data[i].weaponry_pool[j]];
if (Team_data[i].weaponry_count[j] < 0) {
Team_data[i].weaponry_count[j] = 0;
}
// zero the used pool entry
used_pool[Team_data[i].weaponry_pool[j]] = 0;
}
}
// double check the used pool is empty
for (j = 0; j < weapon_info_size(); j++) {
if (!Team_data[i].do_not_validate && used_pool[j] != 0) {
Warning(LOCATION, "%s is used in wings of team %d but was not in the loadout. Fixing now", Weapon_info[j].name, i + 1);
// add the weapon as a new entry
Team_data[i].weaponry_pool[Team_data[i].num_weapon_choices] = j;
Team_data[i].weaponry_count[Team_data[i].num_weapon_choices] = used_pool[j];
strcpy_s(Team_data[i].weaponry_amount_variable[Team_data[i].num_weapon_choices], "");
strcpy_s(Team_data[i].weaponry_pool_variable[Team_data[i].num_weapon_choices++], "");
}
}
}
Assert(Mission_palette >= 0);
Assert(Mission_palette <= 98);
// go through all ships and translate their callsign and alternate name indices
objp = GET_FIRST(&obj_used_list);
while (objp != END_OF_LIST(&obj_used_list)) {
// if this is a ship, check it, and mark its possible alternate name down in the auxiliary array
if (((objp->type == OBJ_SHIP) || (objp->type == OBJ_START)) && (objp->instance >= 0)) {
if (Ships[objp->instance].alt_type_index >= 0) {
strcpy_s(Fred_alt_names[objp->instance], mission_parse_lookup_alt_index(Ships[objp->instance].alt_type_index));
// also zero it
Ships[objp->instance].alt_type_index = -1;
}
if (Ships[objp->instance].callsign_index >= 0) {
strcpy_s(Fred_callsigns[objp->instance], mission_parse_lookup_callsign_index(Ships[objp->instance].callsign_index));
// also zero it
Ships[objp->instance].callsign_index = -1;
}
}
objp = GET_NEXT(objp);
}
view_pos = Parse_viewer_pos;
view_orient = Parse_viewer_orient;
set_modified(0);
stars_post_level_init();
recreate_dialogs();
// This hook will allow for scripts to know when a mission has been loaded
// which will then allow them to update any LuaEnums that may be related to sexps
if (scripting::hooks::FredOnMissionLoad->isActive()) {
scripting::hooks::FredOnMissionLoad->run();
}
return true;
}
void CFREDDoc::OnEditClearAll() {
DeleteContents();
}
void CFREDDoc::OnEditUndo() {
// TODO: Add your command handler code here
}
void CFREDDoc::OnFileImportFSM() {
char fs1_mission_path[MAX_PATH_LEN];
char fs2_mission_path[MAX_PATH_LEN];
char dest_directory[MAX_PATH + 1];
// path stuff
{
char *ch;
// get base paths
strcpy_s(fs1_mission_path, Fred_exe_dir);
ch = strrchr(fs1_mission_path, DIR_SEPARATOR_CHAR);
if (ch != NULL)
*ch = '\0';
strcpy_s(fs2_mission_path, Fred_exe_dir);
ch = strrchr(fs2_mission_path, DIR_SEPARATOR_CHAR);
if (ch != NULL)
*ch = '\0';
// estimate the mission path for FS1
if ((ch = stristr(fs1_mission_path, "FreeSpace2")) != NULL) {
strcpy(ch, "FreeSpace\\Data\\Missions");
}
// estimate the mission path for FS2
strcat_s(fs2_mission_path, "\\Data\\Missions");
}
// if mission has been modified, offer to save before continuing.
if (!SaveModified())
return;
// get location to import from
CFileDialog dlgFile(TRUE, "fsm", NULL, OFN_HIDEREADONLY | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR | OFN_ALLOWMULTISELECT, "FreeSpace Missions (*.fsm)|*.fsm|All files (*.*)|*.*||");
dlgFile.m_ofn.lpstrTitle = "Select one or more missions to import";
dlgFile.m_ofn.lpstrInitialDir = fs1_mission_path;
// get FSM files
if (dlgFile.DoModal() != IDOK)
return;
memset(dest_directory, 0, sizeof(dest_directory));
// get location to save to
BROWSEINFO bi;
bi.hwndOwner = theApp.GetMainWnd()->GetSafeHwnd();
bi.pidlRoot = NULL;
bi.pszDisplayName = dest_directory;
bi.lpszTitle = "Select a location to save in";
bi.ulFlags = 0;
bi.lpfn = NULL;
bi.lParam = NULL;
bi.iImage = NULL;
LPCITEMIDLIST ret_val = SHBrowseForFolder(&bi);
if (ret_val == NULL)
return;
SHGetPathFromIDList(ret_val, dest_directory);
if (*dest_directory == '\0')
return;
// clean things up first
if (Briefing_dialog)
Briefing_dialog->icon_select(-1);
clear_mission(true);
int num_files = 0;
int successes = 0;
char dest_path[MAX_PATH_LEN] = "";
// process all missions
POSITION pos(dlgFile.GetStartPosition());
while (pos) {
char *ch;
char filename[1024];
char fs1_path[MAX_PATH_LEN];
CString fs1_path_mfc(dlgFile.GetNextPathName(pos));
num_files++;
CFred_mission_save save;
DWORD attrib;
FILE *fp;
// path name too long?
if (strlen(fs1_path_mfc) > MAX_PATH_LEN - 1)
continue;
// nothing here?
if (!strlen(fs1_path_mfc))
continue;
// get our mission
strcpy_s(fs1_path, fs1_path_mfc);
// load mission into memory
if (!load_mission(fs1_path, MPF_IMPORT_FSM | MPF_FAST_RELOAD))
continue;
// get filename
ch = strrchr(fs1_path, DIR_SEPARATOR_CHAR) + 1;
if (ch != NULL)
strcpy_s(filename, ch);
else
strcpy_s(filename, fs1_path);
// truncate extension
ch = strrchr(filename, '.');
if (ch != NULL)
*ch = '\0';
// add new extension
strcat_s(filename, ".fs2");
strcpy_s(Mission_filename, filename);
// get new path
strcpy_s(dest_path, dest_directory);
strcat_s(dest_path, "\\");
strcat_s(dest_path, filename);
// check attributes
fp = fopen(dest_path, "r");
if (fp) {
fclose(fp);
attrib = GetFileAttributes(dest_path);
if (attrib & FILE_ATTRIBUTE_READONLY)
continue;
}
// try to save it
if (save.save_mission_file(dest_path))
continue;
// success
successes++;
}
if (num_files > 1)
{
create_new_mission();
Fred_view_wnd->MessageBox("Import complete. Please check the destination folder to verify all missions were imported successfully.", "Status", MB_OK);
}
else if (num_files == 1)
{
if (successes == 1)
SetModifiedFlag(FALSE);
if (Briefing_dialog) {
Briefing_dialog->restore_editor_state();
Briefing_dialog->update_data(1);
}
if (successes == 1)
{
// these aren't done automatically for imports
theApp.AddToRecentFileList((LPCTSTR)dest_path);
SetTitle((LPCTSTR)Mission_filename);
}
}
recreate_dialogs();
}
BOOL CFREDDoc::OnNewDocument() {
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
BOOL CFREDDoc::OnOpenDocument(LPCTSTR pathname)
{
if (Briefing_dialog)
Briefing_dialog->icon_select(-1); // clean things up first
auto sep_ch = strrchr(pathname, '\\');
auto filename = (sep_ch != nullptr) ? (sep_ch + 1) : pathname;
auto len = strlen(filename);
// drop extension and copy to Mission_filename
auto ext_ch = strrchr(filename, '.');
if (ext_ch != nullptr)
len = ext_ch - filename;
if (len >= 80)
len = 79;
strncpy(Mission_filename, filename, len);
Mission_filename[len] = 0;
// first, just grab the info of this mission
if (!parse_main(pathname, MPF_ONLY_MISSION_INFO))
{
*Mission_filename = 0;
return FALSE;
}
SCP_string created = The_mission.created;
CFileLocation res = cf_find_file_location(pathname, CF_TYPE_ANY);
time_t modified = res.m_time;
if (!res.found)
{
UNREACHABLE("Couldn't find path '%s' even though parse_main() succeeded!", pathname);
created = ""; // prevent any backup check from succeeding so we just load the actual specified file
}
// now check all the autosaves
SCP_string backup_name;
CFileLocation backup_res;
for (int i = 1; i <= MISSION_BACKUP_DEPTH; ++i)
{
backup_name = MISSION_BACKUP_NAME;
char extension[5];
sprintf(extension, ".%.3d", i);
backup_name += extension;
backup_res = cf_find_file_location(backup_name.c_str(), CF_TYPE_MISSIONS);
if (backup_res.found && parse_main(backup_res.full_name.c_str(), MPF_ONLY_MISSION_INFO))
{
SCP_string this_created = The_mission.created;
time_t this_modified = backup_res.m_time;
if (created == this_created && this_modified > modified)
break;
}
backup_name.clear();
}
// maybe load from the backup instead
if (!backup_name.empty())
{
SCP_string prompt = "Autosaved file ";
prompt += backup_name;
prompt += " has a file modification time more recent than the specified file. Do you want to load the autosave instead?";
int z = Fred_view_wnd->MessageBox(prompt.c_str(), "Recover from autosave", MB_ICONQUESTION | MB_YESNO);
if (z == IDYES)
pathname = backup_res.full_name.c_str();
}
// now we can actually load either the original path or the backup path
if (!load_mission(pathname))
{
*Mission_filename = 0;
return FALSE;
}
Fred_view_wnd->global_error_check();
autosave("nothing");
Undo_count = 0;
return TRUE;
}
// For tokenizing
#define MAX_FILENAME_LEN_1 31
#if (MAX_FILENAME_LEN_1) != (MAX_FILENAME_LEN - 1)
#error MAX_FILENAME_LEN_1 must be equal to MAX_FILENAME_LEN - 1!
#endif
BOOL CFREDDoc::OnSaveDocument(LPCTSTR pathname) {
CFred_mission_save save;
DWORD attrib;
FILE *fp;
auto sep_ch = strrchr(pathname, '\\');
auto filename = (sep_ch != nullptr) ? (sep_ch + 1) : pathname;
auto len = strlen(filename);
if (len >= MAX_FILENAME_LEN)
Fred_main_wnd->MessageBox("The filename is too long for FreeSpace. The game will not be able to read this file. Max length, including extension, is " SCP_TOKEN_TO_STR(MAX_FILENAME_LEN_1) " characters.", NULL, MB_OK | MB_ICONEXCLAMATION);
// drop extension and copy to Mission_filename
auto ext_ch = strrchr(filename, '.');
if (ext_ch != nullptr)
len = ext_ch - filename;
if (len >= 80)
len = 79;
strncpy(Mission_filename, filename, len);
Mission_filename[len] = 0;
Fred_view_wnd->global_error_check();
if (Briefing_dialog) {
Briefing_dialog->update_data(1);
Briefing_dialog->save_editor_state();
}
if (Event_editor_dlg)
Fred_main_wnd->MessageBox("Event editor dialog is still open, so changes there won't be saved");
if (Message_editor_dlg)
Fred_main_wnd->MessageBox("Message editor dialog is still open, so changes there won't be saved");
fp = fopen(pathname, "r");
if (fp) {
fclose(fp);
attrib = GetFileAttributes(pathname);
if (attrib & FILE_ATTRIBUTE_READONLY) {
Fred_main_wnd->MessageBox("File is read-only. You need to check it out before saving to it");
return FALSE;
}
}
if (save.save_mission_file(pathname)) {
Fred_main_wnd->MessageBox("An error occured while saving!", NULL, MB_OK | MB_ICONEXCLAMATION);
return FALSE;
}
SetModifiedFlag(FALSE);
if (!load_mission(pathname, MPF_FAST_RELOAD))
Error(LOCATION, "Failed attempting to reload mission after saving. Report this bug now!");
if (Briefing_dialog) {
Briefing_dialog->restore_editor_state();
Briefing_dialog->update_data(1);
}
return TRUE;
}
void CFREDDoc::Serialize(CArchive& ar) {
return;
/* The original Serialize code
int rw_flag;
XFILE *fp;
// CString CSfilename;
// char filename[128], *tfilename;
fp = ar.GetFile();
rw_flag = ar.IsStoring();
// CSfilename = fp->GetFileName();
// tfilename = CSfilename.GetBuffer(16);
// strcpy_s(filename, tfilename);
// CSfilename.ReleaseBuffer();
// -- Don't close this, it gets closed by MFC -- ar.Close();
cfile_serialize(fp, rw_flag);
cfile_serialize_editor(fp, rw_flag);
*/
}
void CFREDDoc::recreate_dialogs() {
if (Briefing_dialog) {
Briefing_dialog->OnCancel();
Briefing_dialog = new briefing_editor_dlg;
Briefing_dialog->create();
Briefing_dialog->SetWindowPos(&CWnd::wndTop, 0, 0, 0, 0,
SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE);
Briefing_dialog->ShowWindow(SW_RESTORE);
}
if (Bg_bitmap_dialog) {
Bg_bitmap_dialog->OnClose();
Bg_bitmap_dialog = new bg_bitmap_dlg;
Bg_bitmap_dialog->create();
Bg_bitmap_dialog->SetWindowPos(&CWnd::wndTop, 0, 0, 0, 0,
SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE);
Bg_bitmap_dialog->ShowWindow(SW_RESTORE);
}
}
void CFREDDoc::UpdateStatus(int flags) {
if (FREDDoc_ptr)
if (flags & US_WORLD_CHANGED)
FREDDoc_ptr->SetModifiedFlag();
}
void set_modified(BOOL arg) {
Local_modified = arg;
FREDDoc_ptr->SetModifiedFlag(arg);
}
//////////////////////////////////////////////////////////////////////////
//
// Below is old, obsolete code, kept around just in case it might be found
// useful some time in the future for something.
//
//////////////////////////////////////////////////////////////////////////
/*
#define SerializeFloat(fp, mode, f) if (mode == 1) fp->Write(&f, sizeof(float)); else fp->Read(&f, sizeof(float))
#define SerializeInt(fp, mode, f) if (mode == 1) fp->Write(&f, sizeof(int)); else fp->Read(&f, sizeof(int))
void SerializeVector(XFILE *fp, int mode, vector *v)
{
SerializeFloat(fp, mode, v->x);
SerializeFloat(fp, mode, v->y);
SerializeFloat(fp, mode, v->z);
}
void SerializeMatrix(XFILE *fp, int mode, matrix *m)
{
SerializeVector(fp, mode, &m->rvec);
SerializeVector(fp, mode, &m->uvec);
SerializeVector(fp, mode, &m->fvec);
}
void SerializePhysicsInfo(XFILE *fp, int mode, physics_info *pi)
{
SerializeFloat(fp, mode, pi->mass);
SerializeFloat(fp, mode, pi->drag);
SerializeVector(fp, mode, &pi->max_thrust);
SerializeVector(fp, mode, &pi->max_rotthrust);
SerializeFloat(fp, mode, pi->turnroll);
SerializeInt(fp, mode, pi->flags);
SerializeVector(fp, mode, &pi->velocity);
SerializeVector(fp, mode, &pi->rotvel);
SerializeVector(fp, mode, &pi->thrust);
SerializeVector(fp, mode, &pi->rotthrust);
}
/////////////////////////////////////////////////////////////////////////////
// CFREDDoc serialization
void SerializeObject(XFILE *fp, int mode, object *objp)
{
SerializeInt(fp, mode, objp->signature);
SerializeInt(fp, mode, objp->type);
SerializeInt(fp, mode, objp->parent);
SerializeInt(fp, mode, objp->parent_sig);
SerializeInt(fp, mode, objp->instance);
SerializeInt(fp, mode, objp->flags);
SerializeInt(fp, mode, objp->flags2); // Goober5000 - code is obsolete, but I added this just in case
SerializeFloat(fp, mode, objp->radius);
// SerializeInt(fp, mode, objp->wing);
SerializePhysicsInfo(fp, mode, &objp->phys_info);
SerializeVector(fp, mode, &objp->pos);
SerializeMatrix(fp, mode, &objp->orient);
}
void SerializeAI(XFILE *fp, int mode, ai_info *aip)
{
SerializeInt(fp, mode, aip->shipnum);
SerializeInt(fp, mode, aip->type);
SerializeInt(fp, mode, aip->wing);
//MWA -- SerializeInt(fp, mode, aip->current_waypoint);
}
void SerializeShip(XFILE *fp, int mode, ship *shipp)
{
SerializeInt(fp, mode, shipp->objnum);
SerializeInt(fp, mode, shipp->ai_index);
SerializeInt(fp, mode, shipp->subtype);
SerializeInt(fp, mode, shipp->modelnum);
SerializeInt(fp, mode, shipp->hits);
SerializeInt(fp, mode, shipp->dying);
}
void SerializeGrid(XFILE *fp, int mode, grid *gridp)
{
int i;
SerializeInt(fp, mode, gridp->nrows);
SerializeInt(fp, mode, gridp->ncols);
SerializeMatrix(fp, mode, &gridp->gmatrix);
SerializePhysicsInfo(fp, mode, &gridp->physics);
SerializeFloat(fp, mode, gridp->square_size);
SerializeFloat(fp, mode, gridp->planeD);
for (i=0; i<MAX_GRID_POINTS; i++)
SerializeVector(fp, mode, &gridp->gpoints[i]);
}
void cfile_serialize(XFILE *fp, int flag)
{
int i;
int highest_object_index = 0, highest_ship_index = 0, highest_ai_index = 0;
Assert((flag == 0) || (flag == 1));
// fp = cfopen(filename, flag ? "wb" : "rb");
// if (!fp)
// Fred_view_wnd->MessageBox(strerror(errno), "File Open Error!", MB_ICONSTOP);
// Find highest used object if writing.
if (flag == 1) {
for (i=MAX_OBJECTS-1; i>0; i--)
if (Objects[i].type != OBJ_NONE) {
highest_object_index = i;
break;
}
}
if (flag == 0) {
num_ships = 0;
Num_objects = 0;
}
SerializeInt(fp, flag, highest_object_index);
for (i=1; i<=highest_object_index; i++) {
SerializeObject(fp, flag, &Objects[i]);
if (flag == 0)
if (Objects[i].type != OBJ_NONE)
Num_objects++;
}
// Read/write ships
if (flag == 1) {
for (i=MAX_SHIPS-1; i>0; i--)
if (Ships[i].objnum) {
highest_ship_index = i;
break;
}
}
SerializeInt(fp, flag, highest_ship_index);
for (i=1; i<=highest_ship_index; i++) {
SerializeShip(fp, flag, &Ships[i]);
if (flag == 0)
if (Ships[i].objnum)
num_ships++;
}
// Read/write AI info
if (flag == 1) {
for (i=MAX_AI_INFO-1; i>0; i--)
if (Ai_info[i].shipnum) {
highest_ai_index = i;
break;
}
}
SerializeInt(fp, flag, highest_ai_index);
for (i=1; i<=highest_ai_index; i++)
SerializeAI(fp, flag, &Ai_info[i]);
}
void cfile_serialize_editor(XFILE *fp, int flag)
{
// Editor only stuff
SerializeMatrix(fp, flag, &view_orient);
SerializeVector(fp, flag, &view_pos);
SerializeInt(fp, flag, Control_mode);
SerializeInt(fp, flag, cur_object_index);
SerializeInt(fp, flag, cur_wing);
SerializeGrid(fp, flag, The_grid);
}
*/
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