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-- A version of include for lua. Originally written by Nuke
local chunck_cache = {}
--- function to load and run lua files
-- takes string filename and boolean cacheonly
-- cfile will try to find filename in all accesible locations and load it only if it hasnt done so already
-- if cacheonly flag is set, code will be cached but not executed, good for inits. however it is ignored when calling an already cached chunk.
-- returns true on success or nil on failure to find/load file
local function execute_lua_file(filename, cacheonly)
--dont reload chunks from file if they have already been loaded. because faster == better
if (type(chunck_cache[filename]) == "table" and type(chunck_cache[filename][1]) == "function") then
if (not chunck_cache[filename][2] and not chunck_cache[filename][3]) then
chunck_cache[filename][2] = true
local val, err = pcall(chunck_cache[filename][1])
if (err) then
-- Add an boolean to indicate that this function has caused an error
chunck_cache[filename][3] = true
return false, string.format("Error while executing external lua file %q:\n%s", filename, err)
end
return true
else
return false
end
else
if (cf.fileExists(filename, "", true)) then
--open the file
local file = cf.openFile(filename, "r", "")
local fstring = file:read("*a") --load it all into a string
file:close()
if (fstring and type(fstring) == "string") then
--use the string as a code chunk and convert it to function
local func, error = loadstring(fstring, filename)
if (not func) then -- Compile error
return false, string.format("Error while processing file %q. Errormessage:\n%s", filename, error)
end
chunck_cache[filename] = {}
chunck_cache[filename][1] = func
chunck_cache[filename][2] = false
--maybe execute
if (not cacheonly) then
chunck_cache[filename][2] = true
local val, err = xpcall(chunck_cache[filename][1], function(err)
-- Add an boolean to indicate that this function has caused an error
chunck_cache[filename][3] = true
return string.format("Error while executing external lua file %q:\n%s\n\n%s", filename, err, debug.traceback())
end)
if (err) then
return false, err
end
end
return true
end
else
return false, string.format("Couldn't find external lua file %q!", filename)
end
end
end
function include(fileName)
if (fileName == nil) then
stackErrorf("Invalid argument for 'include'!")
else
if (not fileName:ends(".lua")) then
fileName = fileName .. ".lua"
end
local succ, err = execute_lua_file(fileName)
if (not succ and err) then
error(err)
end
end
end
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