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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _BARRACKS_H
#define _BARRACKS_H
#include "playerman/player.h"
#include "ui/ui.h"
extern int Barracks_overlay_id;
// initialize the barracks
void barracks_init();
// do a frame for the barrracks
void barracks_do_frame(float frametime);
// close the barracks
void barracks_close();
void barracks_accept_pilot(player* plr, bool changeState);
// convenient struct for handling all button controls
struct barracks_buttons {
const char *filename;
int x, y;
int text_x, text_y; // this is where the text label is
int hotspot;
int repeat;
UI_BUTTON button; // because we have a class inside this struct, we need the constructor below..
barracks_buttons(const char *name, int x1, int y1, int x2, int y2, int h, int r = 0) : filename(name), x(x1), y(y1), text_x(x2), text_y(y2), hotspot(h), repeat(r) {}
};
#endif // _BARRACKS_H
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