1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426
|
//
//
#include "hudgauge.h"
#include "hud/hudscripting.h"
#include "scripting/api/objs/color.h"
#include "font.h"
#include "texture.h"
namespace scripting {
namespace api {
ADE_OBJ(l_HudGauge, HudGauge*, "HudGauge", "HUD Gauge handle");
ADE_FUNC(isCustom, l_HudGauge, nullptr, "Custom HUD Gauge status", "boolean", "Returns true if this is a custom HUD gauge, or false if it is a non-custom (default) HUD gauge")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
return ade_set_args(L, "b", gauge->isCustom());
}
ADE_VIRTVAR(Name, l_HudGauge, "string", "Custom HUD Gauge name", "string", "Custom HUD Gauge name, or nil if this is a default gauge or the handle is invalid")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
if (gauge->getObjectType() != HUD_OBJECT_CUSTOM)
return ADE_RETURN_NIL;
if (ADE_SETTING_VAR)
LuaError(L, "Setting the hud gauge name is not supported");
return ade_set_args(L, "s", gauge->getCustomGaugeName());
}
ADE_VIRTVAR(Text, l_HudGauge, "string", "Custom HUD Gauge text", "string", "Custom HUD Gauge text, or nil if this is a default gauge or the handle is invalid")
{
HudGauge* gauge;
const char* text = nullptr;
if (!ade_get_args(L, "o|s", l_HudGauge.Get(&gauge), &text))
return ADE_RETURN_NIL;
if (gauge->getObjectType() != HUD_OBJECT_CUSTOM)
return ADE_RETURN_NIL;
if (ADE_SETTING_VAR && text != NULL)
{
gauge->updateCustomGaugeText(text);
}
return ade_set_args(L, "s", gauge->getCustomGaugeText());
}
ADE_VIRTVAR(ConfigType, l_HudGauge, "string", "The config type (such as \"LEAD_INDICATOR\") of this HUD Gauge", "string", "HUD Gauge config type, or nil if this gauge does not have a config type (custom gauges and some default gauges do not) or if the handle is invalid")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
if (ADE_SETTING_VAR)
LuaError(L, "Setting the hud gauge config type is not supported");
int type = gauge->getConfigType();
if (type >= 0 && type < NUM_HUD_GAUGES)
return ade_set_args(L, "s", Legacy_HUD_gauges[type].hud_gauge_text);
return ADE_RETURN_NIL;
}
ADE_VIRTVAR(ObjectType, l_HudGauge, "string", "The object type (such as \"Lead indicator\") of this HUD Gauge", "string", "HUD Gauge object type, or nil if this gauge does not have an object type or if the handle is invalid")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
if (ADE_SETTING_VAR)
LuaError(L, "Setting the hud gauge object type is not supported");
int type = gauge->getObjectType();
if (type == HUD_OBJECT_CUSTOM)
return ade_set_args(L, "s", "Custom");
for (int i = 0; i < Num_hud_gauge_types; i++)
{
if (type == Hud_gauge_types[i].def)
return ade_set_args(L, "s", Hud_gauge_types[i].name);
}
return ADE_RETURN_NIL;
}
ADE_FUNC(getBaseResolution, l_HudGauge, nullptr, "Returns the base width and base height (which may be different from the screen width and height) used by the specified HUD gauge.",
"number, number", "Base width and height")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
return ade_set_args(L, "ii", gauge->getBaseWidth(), gauge->getBaseHeight());
}
ADE_FUNC(getAspectQuotient, l_HudGauge, nullptr, "Returns the aspect quotient (ratio between the current aspect ratio and the HUD's native aspect ratio) used by the specified HUD gauge.",
"number", "Aspect quotient")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
return ade_set_args(L, "f", gauge->getAspectQuotient());
}
ADE_FUNC(getPosition, l_HudGauge, nullptr, "Returns the position of the specified HUD gauge.",
"number, number", "X and Y coordinates")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
int x, y;
gauge->getPosition(&x, &y);
return ade_set_args(L, "ii", x, y);
}
ADE_FUNC(setPosition, l_HudGauge, "number, number", "Sets the position of the specified HUD gauge.", nullptr, nullptr)
{
HudGauge* gauge;
int x, y;
if (!ade_get_args(L, "oii", l_HudGauge.Get(&gauge), &x, &y))
return ADE_RETURN_NIL;
gauge->setGaugeCoords(x, y);
return ADE_RETURN_NIL;
}
ADE_FUNC(getFont, l_HudGauge, nullptr, "Returns the font used by the specified HUD gauge.",
"font", "The font handle")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
int font_num = gauge->getFont();
if (font_num < 0 || font_num >= font::FontManager::numberOfFonts())
return ade_set_error(L, "o", l_Font.Set(font_h()));
return ade_set_args(L, "o", l_Font.Set(font_h(font_num)));
}
ADE_FUNC(getOriginAndOffset, l_HudGauge, nullptr, "Returns the origin and offset of the specified HUD gauge as specified in the table.",
"number, number, number, number", "Origin X, Origin Y, Offset X, Offset Y")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
float originX, originY;
int offsetX, offsetY;
gauge->getOriginAndOffset(&originX, &originY, &offsetX, &offsetY);
return ade_set_args(L, "ffii", originX, originY, offsetX, offsetY);
}
ADE_FUNC(getCoords, l_HudGauge, nullptr, "Returns the coordinates of the specified HUD gauge as specified in the table.",
"boolean, number, number", "Coordinates flag (whether coordinates are used), X, Y")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
bool useCoords;
int x, y;
gauge->getCoords(&useCoords, &x, &y);
return ade_set_args(L, "bii", useCoords, x, y);
}
ADE_FUNC(isHiRes, l_HudGauge, nullptr, "Returns whether this is a hi-res HUD gauge, determined by whether the +Filename property is prefaced with \"2_\". Not all gauges have such a filename.",
"boolean", "Whether the HUD gauge is known to be hi-res")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
return ade_set_args(L, "b", gauge->isHiRes());
}
ADE_FUNC(getColor,
l_HudGauge,
nullptr,
"Gets the active 2D drawing color. False to return raw rgb, true to return a color object. Defaults to false.",
"number, number, number, number | color",
"The current color, in red, green, blue, and alpha components from 0 to 255")
{
HudGauge* gauge;
bool rc = false;
if (!ade_get_args(L, "o|b", l_HudGauge.Get(&gauge), &rc))
return ADE_RETURN_NIL;
auto &c = gauge->getColor();
if (rc) {
return ade_set_args(L, "o", l_Color.Set(c));
}else{
return ade_set_args(L, "iiii", static_cast<int>(c.red), static_cast<int>(c.green), static_cast<int>(c.blue), static_cast<int>(c.alpha));
}
}
ADE_FUNC(setColor,
l_HudGauge,
"number|color /* red value or color object */, [number Green, number Blue, number Alpha]",
"Sets the current color used by this HUD gauge. Numbers must be 0-255 in red/green/blue/alpha components; alpha is optional.",
nullptr, nullptr)
{
HudGauge* gauge = nullptr;
int r, g, b, a = -1;
if (lua_isnumber(L, 2)) {
if (!ade_get_args(L, "oiii|i", l_HudGauge.Get(&gauge) , &r, &g, &b, &a))
return ADE_RETURN_NIL;
if (a < 0)
a = (HUD_color_alpha + 1) * 16; // from sexp_hud_set_color()
else
CLAMP(a, 0, 255);
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
} else {
color col;
gr_init_alphacolor(&col, 0, 0, 0, 255);
ade_get_args(L, "oo", l_HudGauge.Get(&gauge), l_Color.Get(&col));
r = col.red;
g = col.green;
b = col.blue;
a = col.alpha;
}
if (gauge == nullptr) {
return ADE_RETURN_NIL;
}
gauge->sexpLockConfigColor(false);
gauge->updateColor(static_cast<ubyte>(r), static_cast<ubyte>(g), static_cast<ubyte>(b), static_cast<ubyte>(a));
gauge->sexpLockConfigColor(true);
return ADE_RETURN_NIL;
}
ADE_FUNC(setRenderOverride,
l_HudGauge,
"boolean",
"Sets a rendering override to enable or disable rendering of this gauge. This takes precedence over all other gauge toggles!",
"boolean",
"True to enable the override and stop the gauge from rendering, false otherwise")
{
HudGauge* gauge;
bool override = false;
if (!ade_get_args(L, "o|b", l_HudGauge.Get(&gauge), &override))
return ADE_RETURN_NIL;
gauge->updateScriptingOverride(override);
return ade_set_args(L, "b", gauge->getScriptingOverride());
}
ADE_VIRTVAR(RenderFunction,
l_HudGauge,
"function (HudGaugeDrawFunctions gauge_handle) => void",
"For scripted HUD gauges, the function that will be called for rendering the HUD gauge",
"function (HudGaugeDrawFunctions gauge_handle) => void",
"Render function or nil if no action is set or handle is invalid") {
HudGauge* gauge;
luacpp::LuaFunction func;
if (!ade_get_args(L, "o|u", l_HudGauge.Get(&gauge), &func)) {
return ADE_RETURN_NIL;
}
if (gauge->getObjectType() != HUD_OBJECT_SCRIPTING) {
return ADE_RETURN_NIL;
}
auto scriptedGauge = static_cast<HudGaugeScripting*>(gauge);
if (ADE_SETTING_VAR && func.isValid()) {
scriptedGauge->setRenderFunction(func);
}
return ade_set_args(L, "u", scriptedGauge->getRenderFunction());
}
ADE_OBJ(l_HudGaugeDrawFuncs,
HudGauge*,
"HudGaugeDrawFunctions",
"Handle to the rendering functions used for HUD gauges. Do not keep a reference to this since these are only useful inside the rendering callback of a HUD gauge.");
ADE_FUNC(drawString,
l_HudGaugeDrawFuncs,
"string text, number x, number y",
"Draws a string in the context of the HUD gauge.",
"boolean",
"true on success, false otherwise") {
HudGauge* gauge;
float x;
float y;
const char* text;
if (!ade_get_args(L, "osff", l_HudGaugeDrawFuncs.Get(&gauge), &text, &x, &y)) {
return ADE_RETURN_FALSE;
}
int gauge_x, gauge_y;
gauge->getPosition(&gauge_x, &gauge_y);
gauge->renderString(fl2i(gauge_x + x), fl2i(gauge_y + y), text);
return ADE_RETURN_TRUE;
}
ADE_FUNC(drawLine, l_HudGaugeDrawFuncs, "number X1, number Y1, number X2, number Y2",
"Draws a line in the context of the HUD gauge.", "boolean", "true on success, false otherwise")
{
HudGauge* gauge;
float x1;
float y1;
float x2;
float y2;
if (!ade_get_args(L, "offff", l_HudGaugeDrawFuncs.Get(&gauge), &x1, &y1, &x2, &y2)) {
return ADE_RETURN_FALSE;
}
int gauge_x, gauge_y;
gauge->getPosition(&gauge_x, &gauge_y);
gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(gauge_x + x2), fl2i(gauge_y + y2));
return ADE_RETURN_TRUE;
}
ADE_FUNC(drawCircle, l_HudGaugeDrawFuncs, "number radius, number X, number Y, [boolean filled=true]",
"Draws a circle in the context of the HUD gauge.", "boolean", "true on success, false otherwise")
{
HudGauge* gauge;
float x;
float y;
float radius;
bool filled=true;
if (!ade_get_args(L, "offf|b", l_HudGaugeDrawFuncs.Get(&gauge), &radius, &x, &y, &filled)) {
return ADE_RETURN_FALSE;
}
int gauge_x, gauge_y;
gauge->getPosition(&gauge_x, &gauge_y);
gauge->renderCircle(fl2i(gauge_x + x), fl2i(gauge_y + y), fl2i(radius*2), filled);
return ADE_RETURN_TRUE;
}
ADE_FUNC(drawRectangle, l_HudGaugeDrawFuncs, "number X1, number Y1, number X2, number Y2, [boolean Filled=true]",
"Draws a rectangle in the context of the HUD gauge.", "boolean", "true on success, false otherwise")
{
HudGauge* gauge;
float x1;
float y1;
float x2;
float y2;
bool filled = true;
if (!ade_get_args(L, "offff|b", l_HudGaugeDrawFuncs.Get(&gauge), &x1, &y1, &x2, &y2, &filled)) {
return ADE_RETURN_FALSE;
}
int gauge_x, gauge_y;
gauge->getPosition(&gauge_x, &gauge_y);
if (filled) {
gauge->renderRect(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(x2-x1), fl2i(y2-y1));
} else {
gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(gauge_x + x2), fl2i(gauge_y + y1));
gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y2), fl2i(gauge_x + x2), fl2i(gauge_y + y2));
gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(gauge_x + x1), fl2i(gauge_y + y2));
gauge->renderLine(fl2i(gauge_x + x2), fl2i(gauge_y + y1), fl2i(gauge_x + x2), fl2i(gauge_y + y2));
}
return ADE_RETURN_TRUE;
}
ADE_FUNC(drawImage, l_HudGaugeDrawFuncs, "texture Texture, [number X=0, number Y=0]",
"Draws an image in the context of the HUD gauge.", "boolean",
"true on success, false otherwise")
{
HudGauge* gauge;
texture_h* texture = nullptr;
float x1 = 0;
float y1 = 0;
if (!ade_get_args(L, "oo|ff", l_HudGaugeDrawFuncs.Get(&gauge), l_Texture.GetPtr(&texture), &x1, &y1)) {
return ADE_RETURN_FALSE;
}
if (!texture->isValid()) {
return ADE_RETURN_FALSE;
}
int gauge_x, gauge_y;
gauge->getPosition(&gauge_x, &gauge_y);
gauge->renderBitmapColor(texture->handle, fl2i(gauge_x + x1), fl2i(gauge_y + y1));
return ADE_RETURN_TRUE;
}
}
}
|