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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef __FS2_MUZZLEFLASH_HEADER_FILE
#define __FS2_MUZZLEFLASH_HEADER_FILE
#include "physics/physics.h"
#include "particle/ParticleManager.h"
// ---------------------------------------------------------------------------------------------------------------------
// MUZZLE FLASH DEFINES/VARS
//
// prototypes
class object;
struct vec3d;
// ---------------------------------------------------------------------------------------------------------------------
// MUZZLE FLASH FUNCTIONS
//
// initialize muzzle flash stuff for the whole game
void mflash_game_init();
// lookup type by name
particle::ParticleEffectHandle mflash_lookup(const char *name);
#endif
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